levels: more minor fixes. (#1092)

* levels: more minor fixes.

E1M2
- Hide all outdoor inaccessible areas and monster warp closet lines.
- Fix some texture alignments in the blue key room.

E1M3
- Untag 1-sided walk trigger line 821.
- Make the western secret dead end room look less like id E1M3. (Not touching the specific powerups that are also from id just yet.)

E1M9
- Retexture the edges of that ragged hole in the wall revealing the tekwall underneath, now that the rounded-corners STARG textures no longer work like that.
- The stairs just beyond that corridor are also redone, to avoid that perfect line of ickwall bullet holes.

Map28
- The way out of the blood pits in the huge marble skull face courtyard is now much easier to find, rather than being a de facto secret.

* levels: minor fixes.

Map11
Replaced that fake door near the red skull with a drop tunnel.

Map12
A few random texture fixes, especially around the south end of sector 147.
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mc776 2023-09-02 09:09:15 -07:00 committed by GitHub
parent 4e94ffcc65
commit 559ab3f365
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