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levels: more minor fixes. (#1092)
* levels: more minor fixes. E1M2 - Hide all outdoor inaccessible areas and monster warp closet lines. - Fix some texture alignments in the blue key room. E1M3 - Untag 1-sided walk trigger line 821. - Make the western secret dead end room look less like id E1M3. (Not touching the specific powerups that are also from id just yet.) E1M9 - Retexture the edges of that ragged hole in the wall revealing the tekwall underneath, now that the rounded-corners STARG textures no longer work like that. - The stairs just beyond that corridor are also redone, to avoid that perfect line of ickwall bullet holes. Map28 - The way out of the blood pits in the huge marble skull face courtyard is now much easier to find, rather than being a de facto secret. * levels: minor fixes. Map11 Replaced that fake door near the red skull with a drop tunnel. Map12 A few random texture fixes, especially around the south end of sector 147.
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