manual: minor fixes. (#1051)

- Edited out the references to "Cannon".
- Clarified that F11 isn't an on/off toggle. (The Spanish seemed fine?)
- Reworded the missile description to do damage to imply it works better on *lower*-level monsters rather than higher, since the tripod and bigtech are both immune to the blast.
- Created new illustration of the savegame menu to replace that "C" with an "E".
This commit is contained in:
mc776 2023-08-05 08:15:45 -07:00 committed by GitHub
parent a3dbe95ff3
commit 5649831a73
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
3 changed files with 23 additions and 23 deletions

View file

@ -95,8 +95,8 @@ effectively the same as _Will This Hurt?_, except that damage is halved.
| 2 | **Will This Hurt?** | Easy skill level, a good choice if youre
finding _Bring on the Pain_ too challenging.
| 3 | **Bring on the Pain.** | The default skill level.
| 4 | **Extreme Carnage.** | A more challenging skill level, suited more
for experienced players and people in search of a challenge.
| 4 | **Extreme Carnage.** | Suited more for more experienced players
in search of a challenge.
| 5 | **MAYHEM!** | **Not Recommended**. This is equivalent to
_Extreme Carnage_ except that monster attacks are up to twice as fast,
and killed monsters come back to life after around 40 seconds.
@ -158,7 +158,7 @@ which saves time if youre repeatedly saving your progress while you play.
messages shown when you collect an item.
| **F9** | <<savegame,Quickload>> | Load the game from your _quicksave_ slot.
| **F10** | Quit Game | Quit the game and return to the operating system.
| **F11** | Brightness | Toggle the on-screen brightness level.
| **F11** | Brightness | Cycle through the in-game brightness levels.
|==========================
<<<
@ -256,11 +256,11 @@ image:../sprites/mguna0.png[Minigun] |
eats ammo much more quickly. Ammo: Bullets
| **Missile Launcher** +
image:../sprites/launa0.png[Missile Launcher] |
5 | Fires exploding missiles which are effective against
higher-level monsters. Be careful not to get caught in the blast!
5 | Fires missiles that deal a lot of damage on impact, then explode to take
out any smaller monsters nearby. Be careful not to get caught in the blast!
Ammo: Missiles
| **Polaric Energy Cannon** +
image:../sprites/plasa0.png[Polaric Energy Cannon] |
| **Polaric Energy Weapon** +
image:../sprites/plasa0.png[Polaric Energy Weapon] |
6 | Produces a continuous stream of polaric energy
projectiles which are very effective against higher-level monsters.
Ammo: Energy
@ -470,8 +470,8 @@ These genetically-engineered super-slugs have been fitted with long distance
flame throwers, practically making them into living, slithering tanks. |
image:images/monster-combat-slug.png[Combat Slug,100,100,width=100%]
| **Technospider** +
These spider creatures have been equipped with polaric energy cannons, making
them a deadly challenge. |
These spider-like creatures fire high-capacity polaric energy support weapons,
making them a deadly challenge. |
image:images/monster-technospider.png[Technospider,100,100,width=100%]
| **Large Technospider** +
This tank on legs is equipped with a rapid-fire minigun and will take a lot