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manual: minor fixes. (#1051)
- Edited out the references to "Cannon". - Clarified that F11 isn't an on/off toggle. (The Spanish seemed fine?) - Reworded the missile description to do damage to imply it works better on *lower*-level monsters rather than higher, since the tripod and bigtech are both immune to the blast. - Created new illustration of the savegame menu to replace that "C" with an "E".
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3 changed files with 23 additions and 23 deletions
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@ -95,8 +95,8 @@ effectively the same as _Will This Hurt?_, except that damage is halved.
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| 2 | **Will This Hurt?** | Easy skill level, a good choice if you’re
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finding _Bring on the Pain_ too challenging.
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| 3 | **Bring on the Pain.** | The default skill level.
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| 4 | **Extreme Carnage.** | A more challenging skill level, suited more
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for experienced players and people in search of a challenge.
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| 4 | **Extreme Carnage.** | Suited more for more experienced players
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in search of a challenge.
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| 5 | **MAYHEM!** | **Not Recommended**. This is equivalent to
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_Extreme Carnage_ except that monster attacks are up to twice as fast,
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and killed monsters come back to life after around 40 seconds.
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@ -158,7 +158,7 @@ which saves time if you’re repeatedly saving your progress while you play.
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messages shown when you collect an item.
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| **F9** | <<savegame,Quickload>> | Load the game from your _quicksave_ slot.
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| **F10** | Quit Game | Quit the game and return to the operating system.
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| **F11** | Brightness | Toggle the on-screen brightness level.
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| **F11** | Brightness | Cycle through the in-game brightness levels.
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|==========================
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<<<
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@ -256,11 +256,11 @@ image:../sprites/mguna0.png[Minigun] |
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eats ammo much more quickly. Ammo: Bullets
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| **Missile Launcher** +
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image:../sprites/launa0.png[Missile Launcher] |
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5 | Fires exploding missiles which are effective against
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higher-level monsters. Be careful not to get caught in the blast!
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5 | Fires missiles that deal a lot of damage on impact, then explode to take
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out any smaller monsters nearby. Be careful not to get caught in the blast!
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Ammo: Missiles
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| **Polaric Energy Cannon** +
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image:../sprites/plasa0.png[Polaric Energy Cannon] |
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| **Polaric Energy Weapon** +
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image:../sprites/plasa0.png[Polaric Energy Weapon] |
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6 | Produces a continuous stream of polaric energy
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projectiles which are very effective against higher-level monsters.
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Ammo: Energy
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@ -470,8 +470,8 @@ These genetically-engineered super-slugs have been fitted with long distance
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flame throwers, practically making them into living, slithering tanks. |
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image:images/monster-combat-slug.png[Combat Slug,100,100,width=100%]
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| **Technospider** +
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These spider creatures have been equipped with polaric energy cannons, making
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them a deadly challenge. |
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These spider-like creatures fire high-capacity polaric energy support weapons,
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making them a deadly challenge. |
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image:images/monster-technospider.png[Technospider,100,100,width=100%]
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| **Large Technospider** +
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This tank on legs is equipped with a rapid-fire minigun and will take a lot
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