From 5854d3a3b1a417b1291a70caa32c094db2f28fda Mon Sep 17 00:00:00 2001 From: uni Date: Fri, 12 Jan 2024 20:10:26 +0000 Subject: [PATCH] dehacked: rename levels as agreed in #1264 + E3M2/E3M7. (#1267) E1M7: There was some talk about reverting to "Viral Research" but the viral waste being kept in open air pits seemed no more plausible than this building being a "transportation bay". "Materials" was evocative of something that would probably stay put if left alone. (Probably.) E3M2: There never was anything added to this level that actually resembled a temple, though there are plenty of tunnels and things evocative of heat. There's also machinery suggesting some kind of power generation, and "Heate Tunnels" seemed oddly bathetic and understandably replaced. DM22: Fixed inconsistent capitalization. Map02: This level didn't really resemble a lab, let alone multiple of them. It was originally named "Jade Tumult" but that name doesn't fit this cluster at all; another name with the same initials was suggested, with "Janus" for the two-faced appearance of the starting area and "Terminal" for the big end teleporter (and cluster finale). Map24: This is a dark, tight, claustrophobic map with narrow doorways and a very uneven floor, and in no way resembles something that can be called a "loading bay". It does, however, contain an odd arrangement of teleporters that does not appear to serve any practical purpose. Map25: "Red Works" seemed still too reminiscent of id "Bloodfalls". "Surreality" was initially suggested by Uni but I disagreed because I always associated that name with the old E2M1, so we agreed to split the difference by naming it after a famous surrealist painting that involved melting and impossible machines. Map29: "Last Stand" is not a stand, nor last. There's nothing about the flow of the level that would suggest anyone's doing a "last stand" here. The most prominent thing about it is the vast expanse of lava that some of the architecture is melting into. "Lake of Fire" was rejected as too doomily biblical. --- lumps/dehacked/dehacked.txt | 14 +++++++------- 1 file changed, 7 insertions(+), 7 deletions(-) diff --git a/lumps/dehacked/dehacked.txt b/lumps/dehacked/dehacked.txt index bba8f1d7..be829b7a 100644 --- a/lumps/dehacked/dehacked.txt +++ b/lumps/dehacked/dehacked.txt @@ -222,7 +222,7 @@ HUSTR_E1M3 = E1M3: Waste Disposal HUSTR_E1M4 = E1M4: Supply Depot HUSTR_E1M5 = E1M5: Armory HUSTR_E1M6 = E1M6: Training Facility -HUSTR_E1M7 = E1M7: Transportation Bay +HUSTR_E1M7 = E1M7: Xenobiotic Materials Lab HUSTR_E1M8 = E1M8: Outpost Quarry HUSTR_E1M9 = E1M9: Nutrient Recycling HUSTR_E2M1 = E2M1: Elemental Gate @@ -235,7 +235,7 @@ HUSTR_E2M7 = E2M7: Control Complex HUSTR_E2M8 = E2M8: Containment Cell HUSTR_E2M9 = E2M9: Fortress 31 HUSTR_E3M1 = E3M1: Land of the Lost -HUSTR_E3M2 = E3M2: Derelict Temple +HUSTR_E3M2 = E3M2: Geothermal Tunnels HUSTR_E3M3 = E3M3: Sacrificial Bastion HUSTR_E3M4 = E3M4: Oblation Temple HUSTR_E3M5 = E3M5: Infernal Hallows @@ -291,7 +291,7 @@ HUSTR_18 = DM18: Deserted Courtyard HUSTR_19 = DM19: Tech Isle HUSTR_20 = DM20: Warehouse HUSTR_21 = DM21: Refinery -HUSTR_22 = DM22: Military depot +HUSTR_22 = DM22: Military Depot HUSTR_23 = DM23: Confrontation HUSTR_24 = DM24: Flooded Base HUSTR_25 = DM25: Mansion Yard @@ -308,7 +308,7 @@ HUSTR_2 = MAP02: Filtration Tunnels HUSTR_3 = MAP03: Crude Processing Center HUSTR_4 = MAP04: Containment Bay HUSTR_5 = MAP05: Sludge Burrow -HUSTR_6 = MAP06: Gamma Labs +HUSTR_6 = MAP06: Janus Terminal HUSTR_7 = MAP07: Logic Gate HUSTR_8 = MAP08: Astronomy Complex HUSTR_9 = MAP09: Datacenter @@ -326,12 +326,12 @@ HUSTR_20 = MAP20: Blood Ember Fortress HUSTR_21 = MAP21: Under Realm HUSTR_22 = MAP22: Remanasu HUSTR_23 = MAP23: Underground Facility -HUSTR_24 = MAP24: Tertiary Loading Bay -HUSTR_25 = MAP25: Red Works +HUSTR_24 = MAP24: Abandoned Teleporter Lab +HUSTR_25 = MAP25: Persistence of Memory HUSTR_26 = MAP26: Dark Depths HUSTR_27 = MAP27: Palace of Red HUSTR_28 = MAP28: Grim Redoubt -HUSTR_29 = MAP29: Last Stand +HUSTR_29 = MAP29: Melting Point HUSTR_30 = MAP30: Jaws of Defeat HUSTR_31 = MAP31: Be Quiet HUSTR_32 = MAP32: Not Sure