sprites: touch up shotguns. (#1155)

PASG
- Palettization left some weirdly brightly saturated green pixels on highlights. Changed them to olive manually.
- Embiggened the arm slightly to better match the fist.
- Darkened the arm slightly on the A frame to better match the mugshot, etc..
- Made the flash a bit brighter in the inside and less spiky at the top, to minimize the impression of a single blotch of red.

DBSG
- Added more contrast to the hand and shells.
- Cleaned up some stray pixels on the right edge.
- Mad the flash shorter vertically and made the peaks a little inward following the path of the guns instead of shooting straight up from just in front of the muzzle.
This commit is contained in:
mc776 2023-10-24 10:44:13 -07:00 committed by GitHub
parent c048405f8b
commit 59597375ef
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GPG key ID: 4AEE18F83AFDEB23
16 changed files with 2 additions and 2 deletions

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@ -2359,7 +2359,7 @@ SHTGB0 -78 -40
SHTGC0 -60 -25
SHTGD0 -44 -39
SHTFA0 -142 -98
SHTFB0 -131 -87
SHTFB0 -131 -90
SOULA0 12 39
SOULB0 12 39
SOULC0 12 39
@ -2407,7 +2407,7 @@ SHT2F0 -174 -106
SHT2G0 -153 -111
SHT2H0 -125 -116
SHT2I0 -136 -104
SHT2J0 -125 -93
SHT2J0 -125 -98
SGN2A0 22 14
TLMPA0 12 79
TLMPB0 12 79

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