de-symlinkify: jond
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jond/flat1_1.gif
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flats/flat1_1.gif
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jond/flat1_2.gif
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flats/flat1_2.gif
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jond/flat1_3.gif
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flats/flat1_3.gif
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jond/floor4_1.gif
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flats/floor4_1.gif
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jond/floor4_5.gif
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flats/floor4_5.gif
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I'll almost certainly change the rw28_1 texture a lot when I update all the concrete ones but it'll do for now. I do like flat1_3 a lot... good work Jon! :P flat1_2 coming soon (should be quick) - Jon jon@frad.org
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rrock17.. hm yes. might need to brighten this one up
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- jon@frad.org
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jond/rrock17.gif
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flats/rrock17.gif
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jond/rrock18.gif
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flats/rrock18.gif
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jond/c1m1.wad
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levels/c1m1.wad
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Minor cosmetic changes mostly, a little structural work and some fixed triggers. Almost done :) - Jon
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map14_fix.wad
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This is a version of Freedoom MAP14 (a.k.a. Lift Tension from 10 Sectors),
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with all the extraneous exit lines in the exit room removed. It also adds
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co-op starting positions to the first room.
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Enjoy!
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- Eric "The Green Herring" Baker -
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- eabaker@san.rr.com -
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- March 14, 2008 -
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jond/map14.wad
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levels/map14.wad
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jond/c_end.lmp
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0
lumps/c_end.lmp
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jond/c_start.lmp
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0
lumps/c_start.lmp
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jond/glass1.gif
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patches/glass1.gif
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jond/glass1b.gif
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patches/glass1b.gif
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jond/glass2.gif
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patches/glass2.gif
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jond/glass2b.gif
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patches/glass2b.gif
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jon^d jon@frad.org
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jond/rw11_3.gif
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patches/rw11_3.gif
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jond/rw28_1.gif
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patches/rw28_1.gif
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jond/rw7_1.gif
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patches/rw7_1.gif
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jond/wall52_1.gif
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patches/wall52_1.gif
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jond/wall52_2.gif
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patches/wall52_2.gif
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jond/wall53_1.gif
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patches/wall53_1.gif
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jond/wall54_1.gif
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patches/wall54_1.gif
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jond/wall54_2.gif
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patches/wall54_2.gif
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jond/wall55_1.gif
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patches/wall55_1.gif
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# generates placeholder sprites for monsters
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#
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SPRITEDIR = ../..
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# use the AOD skeleton for humanoid monsters
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SKELDIR = $(SPRITEDIR)/linguica/aoddoom_skeletons
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SKELSRC = $(wildcard $(SKELDIR)/sarg*)
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VILEDEST = $(notdir $(SKELSRC))
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BSPISRC = $(wildcard $(SPRITEDIR)/bspi*)
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ALLSRC = $(BSPISRC)
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TARGETS = $(notdir $(ALLSRC))
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DUMMY =../../dummy.gif
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# TODO: if dst's width is < src's, src is clipped. Try to prevent this.
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ARGS=-compose Over -gravity center
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foo: $(VILEDEST) $(TARGETS)
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clean:
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rm -f $(VILEDEST) $(TARGETS)
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$(TARGETS): $(DUMMY) Makefile
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composite $(ARGS) $(DUMMY) $(SPRITEDIR)/$@ $@
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# special case since the source isn't in $(SPRITEDIR)
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$(VILEDEST): $(DUMMY) Makefile
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composite $(ARGS) $(DUMMY) $(SKELDIR)/$@ $@
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test:
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echo $(BSPISRC)
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.PHONY: foo clean
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