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Merge github.com:freedoom/freedoom
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75 changed files with 169 additions and 162 deletions
1
manual/.gitignore
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manual/.gitignore
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manual.pdf
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@ -1,6 +1,7 @@
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all: freedoom-manual.pdf
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freedoom-manual.pdf: manual.adoc
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asciidoctor-pdf -a toc manual.adoc -o $@
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clean:
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$(RM) freedoom-manual.pdf
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Before Width: | Height: | Size: 39 KiB After Width: | Height: | Size: 39 KiB |
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@ -92,9 +92,9 @@ effectively the same as _Will This Hurt?_, except that damage is halved.
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| 2 | **Will This Hurt?** | Easy skill level, a good choice if you're
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finding _Bring on the Pain_ too challenging.
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| 3 | **Bring on the Pain.** | The default skill level.
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| 4 | **Extreme Carnage** | A more challenging skill level, suited more
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| 4 | **Extreme Carnage.** | A more challenging skill level, suited more
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for experienced players and people in search of a challenge.
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| 5 | **INSANITY!** | **Not Recommended**. This is equivalent to
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| 5 | **MAYHEM!** | **Not Recommended**. This is equivalent to
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_Extreme Carnage_ except that monster attacks are up to twice as fast,
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and killed monsters come back to life after around 40 seconds.
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|==========================
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@ -145,15 +145,15 @@ accessing common menu functions.
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| **Esc** | <<menus,Menu>> | Bring up the main menu.
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| **F1** | Help | Bring up the help screen that shows information about the
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in-game items.
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| **F2** | <<savegames,Save>> | Bring up the _Save Game_ menu.
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| **F3** | <<savegames,Load>> | Bring up the _Load Game_ menu.
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| **F2** | <<savegame,Save>> | Bring up the _Save Game_ menu.
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| **F3** | <<savegame,Load>> | Bring up the _Load Game_ menu.
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| **F4** | Volume | Bring up a menu to control volume levels.
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| **F6** | <<savegames,Quicksave>> | Save the game to your _quicksave_ slot,
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| **F6** | <<savegame,Quicksave>> | Save the game to your _quicksave_ slot,
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which saves time if you're repeatedly saving your progress while you play.
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| **F7** | End Game | End the current game and return to the title screen.
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| **F8** | Messages | Toggles between showing or hiding the on-screen
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messages shown when you collect an item.
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| **F9** | <<savegames,Quickload>> | Load the game from your _quicksave_ slot.
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| **F9** | <<savegame,Quickload>> | Load the game from your _quicksave_ slot.
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| **F10** | Quit Game | Quit the game and return to the operating system.
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| **F11** | Brightness | Toggle the on-screen brightness level.
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|==========================
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@ -231,7 +231,7 @@ soon as possible.
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| **Fist** | 1 | If you have no ammunition, you can always fall back on punching the
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monsters with your bare hands. | | None
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| **Angle Grinder** | 1 | Designed for cutting through metal, the angle grinder
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also works well as a melee weapon for cutting through flesh. |
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also works well as a melee weapon for cutting through flesh. |
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image:../sprites/csawa0.png[Angle Grinder] |
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None
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| **Handgun** | 2 | Your starter weapon. A few shots will take down low-level
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@ -278,8 +278,8 @@ you're exploring.
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image:../sprites/clipa0.png[Ammo Clip] |
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image:../sprites/ammoa0.png[Ammo Clip]
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| **Shells** |
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image:../sprites/cella0.png[Small Energy Recharge] |
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image:../sprites/celpa0.png[Large Energy Recharge]
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image:../sprites/shela0.png[Shotgun Shells] |
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image:../sprites/sboxa0.png[Box of Shotgun Shells]
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| **Missiles** |
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image:../sprites/rocka0.png[Missile] |
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image:../sprites/broka0.png[Crate of Missiles]
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@ -431,10 +431,10 @@ image:images/monster-pain-lord.png[Pain Lord,100,100]
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Fast moving, tough, and fires heat-seeking missiles. Do not get into a boxing
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match with one of these guys. |
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image:images/monster-dark-soldier.png[Dark Soldier,100,100]
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| **Flame Bringer** |
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| **Necromancer** |
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If he's not setting you on fire, he's undoing all your hard work by bringing
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his friends back from the dead. |
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image:images/monster-flame-bringer.png[Flame Bringer,100,100]
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image:images/monster-necromancer.png[Necromancer,100,100]
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| **Combat Slug** |
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These genetically-engineered super-slugs have been fitted with long distance
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flame throwers, practically making them into living, slithering tanks. |
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@ -544,8 +544,8 @@ suggestions:
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* Take cover! Monsters only attack when you're in their line of sight. You'll
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want to find walls, pillars and other forms of cover you can hide behind
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while your weapon reloads. This advice is particularly important when
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facing certain monsters which can "lock on" to you (Minigun Zombie; Flame
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Bringer); hiding from these is a crucial skill.
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facing certain monsters which can "lock on" to you (Minigun Zombie;
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Necromancer); hiding from these is a crucial skill.
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* Many of the levels are littered with exploding barrels. While these can pose
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a danger to you, they're equally dangerous to your opponents. A single,
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