From 646923856681eb55d6bad80cb45e261d407029df Mon Sep 17 00:00:00 2001 From: Simon Howard Date: Sun, 9 Feb 2014 21:58:31 +0000 Subject: [PATCH] dehacked: Change intermission/story text. Use new "Phase 2" name and just refer to "episode n" rather than "Freedoom episode n". Don't refer to "the elite guard" as we don't have a story or know who they are, and give MAP07/MAP12 names based on the text. Rewrite C6TEXT entirely to match the current MAP31/MAP32. --- lumps/fraggle/freedoom.bex | 14 +++++++------- 1 file changed, 7 insertions(+), 7 deletions(-) diff --git a/lumps/fraggle/freedoom.bex b/lumps/fraggle/freedoom.bex index badc5570..d0751687 100644 --- a/lumps/fraggle/freedoom.bex +++ b/lumps/fraggle/freedoom.bex @@ -149,12 +149,12 @@ HUSTR_3 = MAP03 HUSTR_4 = MAP04 HUSTR_5 = MAP05 HUSTR_6 = MAP06 -HUSTR_7 = MAP07 +HUSTR_7 = MAP07: Outer storage warehouse HUSTR_8 = MAP08 HUSTR_9 = MAP09: Mine HM09 HUSTR_10 = MAP10 HUSTR_11 = MAP11 -HUSTR_12 = MAP12 +HUSTR_12 = MAP12: Tertiary loading bay HUSTR_13 = MAP13: Return to Earth HUSTR_14 = MAP14 HUSTR_15 = MAP15 @@ -277,12 +277,12 @@ NIGHTMARE = this is the highest skill level.\nnot recommended unless you're expe #HUSTR_TALKTOSELF5 #HUSTR_MESSAGESENT # Temporary end-of-episode texts. Please replace them. -E1TEXT = You've completed Freedoom episode 1!\nBut your work isn't done yet.\n\nThere are more monsters still to kill.\n\nPlay Freedoom episode 2 to continue\nthe madness. -E2TEXT = You've defeated Freedoom episode 2!\nHordes of monsters lie dead by your\nhand. But there are still more waiting.\nYour work is not yet done.\n\nOnward to episode 3 - if you dare! -E3TEXT = Hundreds of monsters couldn't stop you.\nSo much for Freedoom episode 3.\nBut there's a whole other game to play!\n\nDownload Freedoom 2 and continue the\ncarnage!\n\n-or play Freedoom episode 4:\nDouble Impact! +E1TEXT = You've completed episode 1!\n\nBut your work isn't done yet.\n\nThere are more monsters still to kill.\n\nPlay Freedoom episode 2 to continue\nthe madness. +E2TEXT = You've defeated episode 2!\n\nHordes of monsters lie dead by your\nhand. But there are still more waiting.\nYour work is not yet done.\n\nOnward to episode 3 - if you dare! +E3TEXT = Hundreds of monsters couldn't stop you.\nSo much for episode 3.\n\nBut there's a whole other game to play!\n\nPlay Freedoom: Phase 2 and continue the\ncarnage!\n\n-or play episode 4: Double Impact! E4TEXT = Despite having an entire army against\nyou, you manage to reach the\nspacecraft by the skin of your teeth.\n"Can I go back to fixing things yet?"\nYou mutter to yourself and let out an\nexasperated sigh.\nYou initiate navigation systems and\npower-up thrusters, time to get the\nhell outta dodge. Destination: anywhere\nbut this suck-hole. As you lift off to the\nsafety of outerspace, you wonder if you're\ngoing to be paid overtime. # After MAP06, before MAP07: -C1TEXT = You've found your way to the complex's\nouter storage warehouse. A whole\nsquadron of the elite guard were\ndispatched here, but after 2 hours they\nwere never heard from again. What can have\nhappened to them? You feel a knot in\nyour stomach and try to put the question\nout of your mind.\n\nGuess you'll find out soon. +C1TEXT = You've found your way to the complex's\nouter storage warehouse. A whole\nsquadron of soldiers were\ndispatched here, but after 2 hours they\nwere never heard from again. What can have\nhappened to them? You feel a knot in\nyour stomach and try to put the question\nout of your mind.\n\nGuess you'll find out soon. # After MAP11, before MAP12: C2TEXT = You make your way to the outskirts of\nthe city. This was once the planet's\nmost important economic powerhouse,\nand headquarters of the AGM conglomerate.\n\nNow it's a wreck.\n\nEvery entrance has been heavily fortified,\nbut you find one small forgotten doorway,\nit must be an industrial loading bay\nof some kind. Guess this is your way in. # After MAP20, before MAP21: @@ -292,7 +292,7 @@ C4TEXT = Explosions erupt from all around the\nskull. You've done it. It's final # Before MAP31 (secret level #1): C5TEXT = You step onto the teleport and after a\nstrange flash you find yourself in an\nold castle. What is this place? Before\nyou can wonder further, you hear\nnoises coming towards you. # Before MAP32 (secret level #2): -C6TEXT = As you stumble through the door, you\nget the feeling that you might have\ngone the wrong way. This place looks\nweird, the walls look like they're...\nfrom some other time?\n\nSomething seems fishy here. +C6TEXT = You place your hand on the strange\nyellow column, and quickly remember\nhow your mother always warned you\nto not touch things that don't belong\nto you.\n\nAs the glow of the alien teleport\nsubsides, it looks like you may have\nmade a wrong turn.\n\nAgain. #P1TEXT #P2TEXT #P3TEXT