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levels: yet even more minor fixes.
**E1M2** Addressed #916. Instead of having those three goons face you differently on hard, you just get more enemies (also facing away from you) in that room. **Map10** Addressed #916. I'm doing these two maps just because they were already updated recently so we might as well go all the way. **Map11** Addressed #916. Made the colour door stripes go all the way down, because we can't fucking look up in vanilla and the things are invisible when you're right up at the door in question. Lowered the switches just beyond the red door to eye level. **Map26** The bridge switch was a bit hard to find. It's been moved to the panel next to the pantry. At some point I'd somehow forgotten to deal with ceilings, resulting in misaligned and mismatched stuff everywhere. Hopefully it's all been dealt with now. Added some details to the grey tunnel and made the green torch in the wood tunnel present in single/coop as a light source.
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