patches: use a single patch for SKY4 instead of multiple

Some mods (eg, crusades.wad) try to use SKY4 to (re)define other
textures, which doesn’t work in vanilla Doom, and the normal E4 sky
ends up creating a medusa effect.

While it is sad to see our light source go, reducing the effectiveness
of Double Impact’s lighting effects built into some of the maps, we
should prefer mod compatibility with Ultimate Doom.

Resolves #589
This commit is contained in:
Mike Swanson 2019-08-24 15:37:53 -07:00
parent 5f806a4c2f
commit 6566845f05
4 changed files with 2 additions and 5 deletions

View file

@ -1845,11 +1845,8 @@ WFALL4 64 128
; These textures are only in Ultimate Doom ; These textures are only in Ultimate Doom
SKY4 1024 128 SKY4 256 128
* SKY4A 0 0 * SKY4 0 0
* SKY4A 256 0
* SKY4B 512 0
* SKY4A 768 0
#endif #endif

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