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patches: use a single patch for SKY4 instead of multiple
Some mods (eg, crusades.wad) try to use SKY4 to (re)define other textures, which doesn’t work in vanilla Doom, and the normal E4 sky ends up creating a medusa effect. While it is sad to see our light source go, reducing the effectiveness of Double Impact’s lighting effects built into some of the maps, we should prefer mod compatibility with Ultimate Doom. Resolves #589
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4 changed files with 2 additions and 5 deletions
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@ -1845,11 +1845,8 @@ WFALL4 64 128
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; These textures are only in Ultimate Doom
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SKY4 1024 128
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* SKY4A 0 0
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* SKY4A 256 0
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* SKY4B 512 0
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* SKY4A 768 0
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SKY4 256 128
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* SKY4 0 0
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#endif
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patches/sky4.png
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