diff --git a/levels/catoptromancy/map10.wad b/levels/catoptromancy/map10.wad index 65585c43..071b2737 100644 Binary files a/levels/catoptromancy/map10.wad and b/levels/catoptromancy/map10.wad differ diff --git a/levels/catoptromancy/map31.wad b/levels/catoptromancy/map31.wad new file mode 100644 index 00000000..df70c20e Binary files /dev/null and b/levels/catoptromancy/map31.wad differ diff --git a/levels/map31.wad b/levels/map31.wad index 6760ab8c..2776fe20 120000 --- a/levels/map31.wad +++ b/levels/map31.wad @@ -1 +1 @@ -oblivion/map31.wad \ No newline at end of file +catoptromancy/map31.wad \ No newline at end of file diff --git a/levels/oblivion/map31.txt b/levels/oblivion/map31.txt deleted file mode 100644 index d2e0ea5c..00000000 --- a/levels/oblivion/map31.txt +++ /dev/null @@ -1,62 +0,0 @@ -============================================================================ -Title : Freedoom MAP31 WIP -Filename : MAP31.WAD -Author : oblivion aka Nicholai Main -Email Address : uzi666@juno.com -Misc. Author Info : I love Freedoom w00t w00t w00t - Creator of map2wad, if you want it try - http://home.adelphia.net/~mainlimits/map2wad.zip -Description : This is a WIP of MAP31. I welcome comments, but - use common sense; some things are wrong just - because they're not done. - -Instructions : Load on top of freedoom.wad. Make sure you're - playing a recent build of freedoom. Requires a - 100% boom compatible port. - -Additional Credits to : Everyone who had anything to do with the creation - of doom, duke3d, build, gcc, deu, djgpp, freedoom, - ms-dos, linux, windoze, and that's all i can think - of off the top of my head. - -============================================================================ - -* Play Information * - -Episode and Level # : Freedoom Level 31 -Single Player : Use idclip to go past the four sets of SLADWALL - poles that don't open yet. -Cooperative 2-4 Player : Same as single player. -Cooperative 5+ Player : Not yet -Deathmatch 2-4 Player : Not yet -Deathmatch 5+ Player : Not yet -Difficulty Settings : I don't think there are monsters -New Sounds : Not in this .wad, but in freedoom.wad -New Graphics : Not in this .wad, but in freedoom.wad -New Weapons : Not in this .wad, but in freedoom.wad -New Music : Not in this .wad, but in freedoom.wad -Demos Replaced : No - -* Construction * - -Base : New level from scratch -Editor(s) used : Build for DN3D Atomic v1.5 - map2wad v0.81b - WinDEU32 v5.99b1 - BSP v2.3 -Known Bugs : Remember it's a WIP, thus it is on a constantly - rotating list of bugs; fix them and more pop up. - -============================================================================ - -* Copyright / Permissions * - -All copyrights and permissions follow the same guidelines as the entire -Freedoom distribution. These guidelines are avaiable at -http://freedoom.despayre.org:81/ - -============================================================================ - -* Where to get this WAD * (or where you got it?) - -http://freedoom.despayre.org:81 diff --git a/levels/oblivion/map31.wad b/levels/oblivion/map31.wad deleted file mode 100644 index 576e2af9..00000000 Binary files a/levels/oblivion/map31.wad and /dev/null differ