diff --git a/manual/images/key-icons.png b/manual/images/key-icons.png new file mode 100644 index 00000000..9c525250 Binary files /dev/null and b/manual/images/key-icons.png differ diff --git a/manual/manual.adoc b/manual/manual.adoc index ee0a1197..d415f220 100644 --- a/manual/manual.adoc +++ b/manual/manual.adoc @@ -378,6 +378,27 @@ image:../sprites/pinva0.png[Invulnerability Sphere] | Makes you immune to all damage for a limited time. |========================== +=== Color blind accessibility + +Freedoom's keys are designed to be distinguishable not just by color but +also by shape, to make the game more accessible to color-blind players. +Each key color has an associated unique shape: + +[cols="1,3",width="50%",align="center",valign="middle"] +|========================== +| **Key color** | **Shape** +| Red | Horizontal lines +| Yellow | Vertical lines +| Blue | Cross shape (X) +|========================== + +These shapes are used consistently throughout the game: in the status bar +icons, the key sprites and on walls indicating keyed doors. For the skull +keys, pay attention to the direction that the horns point. For example, +here is how the different key icons appear in the status bar: + +image:images/key-icons.png[Key icons] + === Enemies The levels are filled with monsters who have no other goal apart from stopping