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levels: e3m6: fixes
solid hanging corpses made non-blocking - 27 and 28 blocked a player attempting to hurl himself off the red key platform. - 152 was an irritatingly invisible blockage in the final corridor. Unfortunately Freedoom's version of this sprite is a lot smaller than Doom's. - 68 and 119 are mostly cosmetic, but fix them anyway. fake manual zdoomisms fixed - linedefs 492, 493: the drawbridge already has a tag 5, set its sides to have the same tag. - give linedef 194 and sector 10 tag 14 so the red key platform sinks into the lava correctly. - give linedefs 116 and 118 and sector 11 tag 15, so you can get out of the lava after said platform has sunk. incorrect door track pegging fixed (linedefs 817, 819) Signed-off-by: RjY <rjy@users.sourceforge.net> Signed-off-by: Mike Swanson <mikeonthecomputer@gmail.com>
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