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Update NEWS and ChangeLog
Signed-off-by: Mike Swanson <mikeonthecomputer@gmail.com>
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174
ChangeLog
174
ChangeLog
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09/15/2010
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Benjamin Debski (1):
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levels: New map19, replacing the old one
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Blackjar72 (1):
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music: add a new d_victor song
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Catoptromancy (60):
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patches: Add many patches for Plutonia support
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patches: fix sky[23][abcd] dimensions
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patches: delete camo[23], add brick1, brown2, mosrok2
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patches: New tile that fits in Plutonia-style better
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levels: Improved MAP10 and MAP31
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levels: map05 and map07 fixes
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buildcfg.txt: fix boom 2.02 compatibility
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textures/combined.txt: fix Boom 2.02 compatibility
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map11: Change hangning body in sector 24 to non-blocking type
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map31: Tons of bug fixes
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map10: move the switch people keep complaining about
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sounds: new circular saw sounds, weapon is no longer silent
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sounds: new DSRADIO effect
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levels: new e2m4
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lumps: New demo1 demonstrating how to open a door
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textures: combined.txt complete Plutonia support
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map18: switch in outhouse is now a slow remote door
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e1m7: fix player starts
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map29: fix duplicate player 5 start
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patches: All TNT: Evilution patches
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patches: Fix patches that crash the game
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patches: more fixes and a new buildcfg.txt
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patches: rename dogpanl to doglpanl
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combined.txt: Complete TNT: Evilution support
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combined.txt: Alphabetize and label TNT section
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levels: brand new map19, first level to utilize Plutonia textures
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map23: Make the level beatable and not a trap
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levels: Brand new e3m2 level.
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sounds: bunch of new sounds
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e3m2: Add a version with nodes
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sounds: fixed sounds
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levels: bunches of fixes
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map24: make it a bit more sane
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combined.txt: three tex1 fixes
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combined.txt: Fix a switch alignment
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lumps: New demo1, 2, and 3 lmps for both Doom 2 and Ultimate Doom
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levels: new map31 build
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Fixed music in boom202
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levels: Updated E2M4
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UltFreedoom music is boom202-compatible now
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Fixed music in UFD for boom202
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graphics: UFD endpics
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textures: Sorted scripts, fixed missing textures
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sprites: scaled SSG larger
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status: updated status lists
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sprites: new archvile placeholder
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levels: updated e2m4
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status: more updated status pages
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status: music status updated
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levels: New map13 by wesley
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musics: lots of music by Jute
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levels: finished map13 by Wesley
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musics: Music by jute
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levels: updated wesley map13
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musics: wastedjamacan music and more links
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musics: The rest of Jute's music
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levels: New map09 by Wesley
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patches: FreeDM a few small patches from Ralphis
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levels: update map12
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levels: updated map24
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Claude A. Freeman (2):
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sounds: new imp fireball effect
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sounds: add imp fireball hit sound
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Colin Kelly (1):
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sounds: new dscybsit
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Delano Cuzucoli (1):
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sprites: new hanging body sprites
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Eric Baker (1):
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sounds: new SS death and alert sound effects
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G. Wessner (1):
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sounds: New dscacsit; move old one to dspesit
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GhostlyDeath (1):
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Musics: New music
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Jon Dowland (1):
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use Over as compose argument for dummy sprites
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Mark McGill-Smith (1):
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musics: new tracks by TheMisterCat, pending final placement
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Miguel Suarez Gomez (7):
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levels: new map15
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levels: map15 fix
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levels: map15 fixes
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levels: Brand new map28 level.
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levels: new map28 build
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levels: map28 update
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levels: map15 and map28 updates
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Mike Swanson (26):
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graphics: Add raw font files back to the tree
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map25: various fixes; thanks anonymous bug reporter
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map10: various fixes; thanks anonymous bug reporter
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map13: fix exiting the level; thanks anonymous bug reporter
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textures: fix wall texs for consistency; thanks anonymous bug reporter
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patches: swap sw2s[01] and rw48_[24]; thanks hawkwind for the tip!
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Replace reasoning of `git commit -s` in the README
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various: remove files with unnnecessary executable bits
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musics: DANGER WILL ROBINSON, COPYRIGHTED MUSIC
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Merge branch 'v0.6.4'
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COPYING: Turned my calendar, found out it's 2009 already
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titlepic: Make the ultimate target have its own title
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patches: Remove placeholder.gif symlink
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CREDITS: Update for GhostlyDeath
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CREDITS: Add RottKing
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CREDITS: Add Bank
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sounds: remove catoptromancy/dscybsit.wav
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buildcfg: put a Cyberdemon sound into the doom.wad target
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Makefile: add doc target to make pretty HTML-ized versions of documents
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doc/graphics: Change to shorter URL.
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levels: remove MAP32, it will be built with the dummy level instead
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levels: fix map09 symlink
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remove a backup file that got included by mistake
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levels: remove map19, many errors with boom
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FreeDM: add a FREEDM lump for source port detection
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Tag v0.7-rc1 and add lumps/freedm.lmp to .gitignore
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Patrick Kalinauskas (3):
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map29: Change things and rebuilt nodes
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map05: some fixes
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levels: newer map27 almost done except for difficulty levels
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RjY (8):
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e3m8: restore symlink, remove corrupted version
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e3m8: Fix three solid hanging bodies in tall sectors
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buildcfg.txt: add E2M4 intermission screen title
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patches: remove patches whose names clash with flats
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titlepic: update .gitignore
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levels: build REJECT lumps for several maps
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sprites: fix hellknight rotation frames
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sprites: remove unused hellknight frame BOS2C2C8
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Siggi (1):
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map02: Completely new map02!
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Simon Howard (4):
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textures: Fix up some switch textures (thanks Gez) Signed-off-by: Simon Howard <fraggle@gmail.com>
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Update CREDITS, remove unused txt file. Signed-off-by: Simon Howard <fraggle@gmail.com>
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BUILD-SYSTEM: rewritten document.
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sprites: Add death frames for lost soul.
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Svante Ekholm (3):
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levels: New map10, move old map10 over the map12 slot
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levels: newer map10 build
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levels: updated map10
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Torn (1):
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levels: E3M8 recovered!
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Ulises "Urric Hammersong" Lozano (1):
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sprites: new cyberdemon
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Wesley D. Johnson (3):
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levels: updated map09 and map13
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levels: new map13 build
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sprites: new spider demon
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cato (1):
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levels: Updated map13 by Wesley
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06/15/2009
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Freedoom 0.6.4. Removing illegally copied music from the repository.
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5
NEWS
5
NEWS
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@ -1,3 +1,8 @@
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2010.09.15 v0.7-rc1
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Lot's of new changes. First release candidate for 0.7. New levels,
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new sprites, new sounds. See the ChangeLog (or git log) for full
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details :-)
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2009.01.01 v0.6.3
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Happy New Year's! :) Quite a bit is in store for a minor version point;
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