textures: add dedicated non-animated MC series.

Nothing else in FD's repetoire quite matches the deep, rich, earthy green-brown that these textures have. They're perfect for certain outdoor environments - except in Final Doom they're part of this really unnatural fade-in fade-out animation. This doesn't really matter in FD in isolation but if you try to load a Final Doom-compatible animation definition then the entire intended effect is ruined.

This commit also updates E1M1 to use these new textures.
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mc776 2024-08-02 12:32:28 -07:00 committed by GitHub
parent 199cb69ecd
commit 76ddbdc1f9
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@ -3831,6 +3831,28 @@ LITEBLU5 32 128 ; Variant of LITE3 but blue.
* BLITC0 24 112
* BLITC0 24 120
; Non-animated versions of the MC textures,
; in case we get the MC animations working in FD
; (or a level gets exported as a Final Doom PWAD).
MCSTAT1 128 128
* MC12 0 0
MCSTAT2 128 128
* MC13 0 0
MCSTAT3 128 128
* MC14 0 0
MCSTAT4 128 128
* MC15 0 0
MCSTAT5 128 128
* MC16 0 0
MCSTAT6 128 128
* MC17 0 0
MCSTAT7 128 128
* MC18 0 0
MCSTAT8 128 128
* MC19 0 0
MCSTAT9 128 128
* MC20 0 0
; These textures are only in FreeDM
#ifdef FREEDM