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textures: add dedicated non-animated MC series.
Nothing else in FD's repetoire quite matches the deep, rich, earthy green-brown that these textures have. They're perfect for certain outdoor environments - except in Final Doom they're part of this really unnatural fade-in fade-out animation. This doesn't really matter in FD in isolation but if you try to load a Final Doom-compatible animation definition then the entire intended effect is ruined. This commit also updates E1M1 to use these new textures.
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levels/e1m1.wad
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levels/e1m1.wad
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@ -3831,6 +3831,28 @@ LITEBLU5 32 128 ; Variant of LITE3 but blue.
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* BLITC0 24 112
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* BLITC0 24 120
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; Non-animated versions of the MC textures,
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; in case we get the MC animations working in FD
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; (or a level gets exported as a Final Doom PWAD).
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MCSTAT1 128 128
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* MC12 0 0
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MCSTAT2 128 128
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* MC13 0 0
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MCSTAT3 128 128
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* MC14 0 0
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MCSTAT4 128 128
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* MC15 0 0
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MCSTAT5 128 128
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* MC16 0 0
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MCSTAT6 128 128
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* MC17 0 0
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MCSTAT7 128 128
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* MC18 0 0
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MCSTAT8 128 128
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* MC19 0 0
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MCSTAT9 128 128
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* MC20 0 0
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; These textures are only in FreeDM
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#ifdef FREEDM
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