mirror of
https://github.com/freedoom/freedoom.git
synced 2025-09-01 13:25:46 -04:00
manual: Reword install section.
Add a paragraph explaining what freedoom1.wad and freedoom2.wad are.
This commit is contained in:
parent
04f60ee64e
commit
794e7518f6
1 changed files with 15 additions and 10 deletions
|
@ -5,15 +5,16 @@ Freedoom is made available under the modified BSD license, meaning that
|
|||
anyone is free to share it, modify it and reuse parts of it. For more
|
||||
details, see the <<reusing,reusing section>>.
|
||||
|
||||
image::../graphics/titlepic/titlepic.png[Freedoom Title Image,align="center",width=380,pdfwidth=50vw]
|
||||
|
||||
== Installing Freedoom
|
||||
|
||||
Freedoom by itself only consists of artwork and levels; to play the game it
|
||||
needs to be paired with a source port. Fans of the original Doom games have
|
||||
created a number of such ports; a good place to look is the Doom Wiki:
|
||||
|
||||
<https://doomwiki.org/wiki/Source_port>
|
||||
|
||||
The following are some good default suggestions:
|
||||
Freedoom is distributed as two files named `freedoom1.wad` and `freedoom2.wad`
|
||||
which contain the artwork, levels, music and sound effects that make up the game.
|
||||
To be played it needs to be paired with a source port. Fans of the original Doom
|
||||
games have created a number of these; the Doom Wiki's
|
||||
https://doomwiki.org/wiki/Source_port[source ports page] has a comprehensive
|
||||
list. The following are some good default suggestions:
|
||||
|
||||
* https://zdoom.org[GZDoom] is a modern source port that includes various
|
||||
features such as a hardware renderer.
|
||||
|
@ -29,7 +30,11 @@ following:
|
|||
* If launching from the command line, try
|
||||
eg. `my-favorite-port -iwad freedoom1.wad`.
|
||||
|
||||
TODO: Add a section on `freedoom1.wad` vs `freedoom2.wad`
|
||||
Freedoom is split into _Freedoom: Phase 1_ (`freedoom1.wad`) and
|
||||
_Freedoom: Phase 2_ (`freedoom2.wad`). _Phase 1_ is split into four separate
|
||||
chapters of eight levels each, while _Phase 2_ is a single, 30 level campaign.
|
||||
This gives 62 levels to play through, and there are also secret levels -- if
|
||||
you can discover how to reach them.
|
||||
|
||||
[[menus]]
|
||||
== Using the Freedoom Menus
|
||||
|
@ -180,7 +185,7 @@ Within the game you'll encounter various collectible items and power-ups.
|
|||
These will typically give you more <<ammo,ammunition>> for your weapons, more
|
||||
<<health,health>> or more <<armor,armor>>. You can also find <<weapons,new
|
||||
weapons>> and some <<specialitems,rarer power-ups>> which give you special
|
||||
abilities. Picking something up is a simple matter of walking over it - an
|
||||
abilities. Picking something up is a simple matter of walking over it -- an
|
||||
on-screen message and a brief flash of the screen indicate that you've done so
|
||||
successfully. If you don't pick it up, it's likely you don't need it right
|
||||
now (for example, you can't pick up a health pack when you already have 100%
|
||||
|
@ -536,7 +541,7 @@ suggestions:
|
|||
a danger to you, they're equally dangerous to your opponents. A single,
|
||||
well-timed shotgun blast aimed at a barrel can take down several enemies at
|
||||
once. One barrel explosion can trigger another, so it can sometimes set off
|
||||
a chain reaction that takes down a whole crowd - but be careful that
|
||||
a chain reaction that takes down a whole crowd -- but be careful that
|
||||
doesn't include you!
|
||||
|
||||
* If a monster gets injured by another monster, it'll retaliate against the
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue