diff --git a/levels/wesley/map13.txt b/levels/wesley/map13.txt index c3a877c8..c82aaca7 100644 --- a/levels/wesley/map13.txt +++ b/levels/wesley/map13.txt @@ -3,16 +3,12 @@ Wesley D. Johnson john son 24 12 @ usgo net -Release Revision 2 Feb 17, 2010 +Release Revision 2.01 June 6, 2010 Change: - Adjusted some window and door textures. - Changed lock coding of some doors (blue key only, not blue skull). - Moved some ammo and weapons. - Finished interior of final room. - Added an area in pump room so more difficult to get to ammo room. - Increased difficulty of Hard level by adding a few more monsters in - early play. + Fixed a small HOM at the spillway on the big nukage pool. + Fixed a sight line by raising the height of the building at the exit. + Now the chimney stack is not cut-off looking over that building. HAS BEEN DONE: Play tested at 1,2,3,4. @@ -21,7 +17,7 @@ HAS BEEN DONE: Not all combinations tested. Level is large, - 1031 sectors, 6000+ sidedefs. + 1035 sectors, 6000+ sidedefs. If it has to get smaller then I would have to cut the elevator, or the curved stairs. diff --git a/levels/wesley/map13.wad b/levels/wesley/map13.wad index e00a6774..838db80e 100644 Binary files a/levels/wesley/map13.wad and b/levels/wesley/map13.wad differ