From 7bfc9d5b036ce3db30c8714348a70ddaab9e18cc Mon Sep 17 00:00:00 2001 From: Mike Swanson Date: Mon, 30 Sep 2019 18:12:00 -0700 Subject: [PATCH] dehacked: restore FreeDM-specific story text MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit This was in the pre-merge version of the FreeDM dehacked patch, but was lost in the merge. FreeDM doesn’t need to display any long or drawn-out story text. --- lumps/dehacked/dehacked.txt | 43 +++++++++++++++++++++++++++++++++++++ 1 file changed, 43 insertions(+) diff --git a/lumps/dehacked/dehacked.txt b/lumps/dehacked/dehacked.txt index bbcabfc1..266728b6 100644 --- a/lumps/dehacked/dehacked.txt +++ b/lumps/dehacked/dehacked.txt @@ -137,7 +137,11 @@ par 32 0 [STRINGS] # Text shown on startup in Boom-compatible ports. This is all in # STARTUP5, so if a mod replaces STARTUP1-4, it will still be shown. +#ifdef FREEDM +STARTUP5============================================================================\nThis is FreeDM, the free content deathmatch FPS.\n\nFreeDM is freely redistributable under the terms of the modified BSD\nlicense. Check out the Freedoom website for more information:\n\n https://freedoom.github.io/\n============================================================================ +#else STARTUP5============================================================================\nThis is Freedoom, the free content first person shooter.\n\nFreedoom is freely redistributable under the terms of the modified BSD\nlicense. Check out the Freedoom website for more information:\n\n https://freedoom.github.io/\n============================================================================ +#endif GOTARMOR = Picked up a light armor vest. GOTMEGA = Picked up a heavy armor vest. GOTHTHBONUS = Got a 1% health bonus. @@ -462,6 +466,44 @@ E4TEXT = After yet another army of monsters\n\ they've got the outbreak to deal\n\ with, so that'll give you some time.\n\n\ Destination: Earth! +#ifdef FREEDM +# After MAP06, before MAP07: +C1TEXT = You're playing FreeDM, the Freedoom\n\ + deathmatch spinoff project.\n\n\ + For more information about Freedoom\n\ + and FreeDM, see:\n\n\ + https://freedoom.github.io/ +# After MAP11, before MAP12: +C2TEXT = You're playing FreeDM, the Freedoom\n\ + deathmatch spinoff project.\n\n\ + For more information about Freedoom\n\ + and FreeDM, see:\n\n\ + https://freedoom.github.io/ +# After MAP20, before MAP21: +C3TEXT = You're playing FreeDM, the Freedoom\n\ + deathmatch spinoff project.\n\n\ + For more information about Freedoom\n\ + and FreeDM, see:\n\n\ + https://freedoom.github.io/ +# After MAP30 (endgame text): +C4TEXT = Thank you for playing FreeDM, the\n\ + Freedoom deathmatch spinoff project.\n\n\ + For more information about Freedoom\n\ + and FreeDM, see:\n\n\ + https://freedoom.github.io/ +# Before MAP31 (secret level #1): +C5TEXT = You're playing FreeDM, the Freedoom\n\ + deathmatch spinoff project.\n\n\ + For more information about Freedoom\n\ + and FreeDM, see:\n\n\ + https://freedoom.github.io/ +# Before MAP32 (secret level #2): +C6TEXT = You're playing FreeDM, the Freedoom\n\ + deathmatch spinoff project.\n\n\ + For more information about Freedoom\n\ + and FreeDM, see:\n\n\ + https://freedoom.github.io/ +#else # After MAP06, before MAP07: C1TEXT = You've found your way to the\n\ complex's outer storage warehouse.\n\ @@ -537,6 +579,7 @@ C6TEXT = The world dissipitates around\n\ The monsters you fought before\n\ raise their weapons,\n\n\ aiming for your head. +#endif BGFLATE1 = AQF051 BGFLATE2 = AQF054 BGFLATE3 = FLAT5_2