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levels: Cleanup Eureka errors in MAP2N levels
In levels/map2*.wad files fix errors flagged by Eureka when F9 (Check / ALL) is pressed. This is mostly missing textures and similar errors. MAP20 Removed translucent light covers from the two vertical florescent lights and reduced their brightness to compensate Made translucent lava fall near elevator opaque, but a bit more narrow so that the player can see that there is a passage behind it Use darker RROCK03 for torch sector instead of ceil light transfer Made 8 square sectors at the center of large sector darker instead of ceil light transfer Made teleport closet in red building lighter instead of floor light transfer Fix mismatched due to sector due to gate (linedef #285) by replacing with bars similar to the bars elsewhere Fix mismatched sector due to the linedef that crosses the star near the center of the map Replace floating walkway (sectors #430, #433 and #434) with a simple walkway that has one sector Fix ceiling below floor in the outer perimeter of the left most room by setting the ceiling height to 40 Remove flashing spinning lights in teleport room lower right part of the map Clear transparency of the teleport in the lower right part of the map Remove additional player one and enclosing sectors at the bottom of the map used to drive the spinning lights Remove some of the now defunct Boom control sectors Fix missing textures MAP21 Reduced deathmatch starts from 12 to 10 Replace transparent texture MIDGRATE with METAL on solid Move vertex slightly to fix overlapping linedefs / mismatched sectors Remove unused sector tags #20 and #23 MAP22 Fix missing textures MAP24 Remove doom camera (#32000) Remove unused sector tag #12 Fix missing textures MAP25 Fix ceiling below floor in gargoyle pillars by setting ceiling to -32 Fix non-animating switch texture above yellow skull key with AQRUST01 Fix missing textures MAP26 Fix ceiling below floor in door by setting ceiling to -96 Fix missing textures MAP27 Replace transparent texture AQTRIM03 with AQRUST10 on solid Add the minimal 4 DM player starts MAP28 Fix sectors with ceiling below floor at the top Fix Medusa by changing SKSPINE2 to SKSNAKE2 on an opening that looks like a picture Replace transparent texture MIDGRATE with METAL on solid Fix missing textures
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