mirror of
https://github.com/freedoom/freedoom.git
synced 2025-08-30 08:16:54 -04:00
levels: Change “chapter” terminology to “episode”
A generic term like this isn’t really suitable for trademark, nor likely to ever be disputed. The community and the engine both heavily bias toward “episode” and indeed most other games do. Closes: #682
This commit is contained in:
parent
bbf84a98ea
commit
82b14b3b55
76 changed files with 119 additions and 119 deletions
|
@ -16,10 +16,10 @@ single-player oriented campaigns and one set of levels designed
|
|||
exclusively for multiplayer deathmatch:
|
||||
|
||||
[horizontal]
|
||||
*Freedoom: Phase 1*:: Four chapters, nine levels each, totalling 36
|
||||
*Freedoom: Phase 1*:: Four episodes, nine levels each, totalling 36
|
||||
levels. This game aims for compatibility with _The Ultimate Doom_
|
||||
mods, also known as plain _Doom_ or _Doom 1_.
|
||||
*Freedoom: Phase 2*:: 32 levels in one long chapter, featuring extra
|
||||
*Freedoom: Phase 2*:: 32 levels in one long episode, featuring extra
|
||||
monsters and a double-barrelled shotgun. This project aims for
|
||||
compatibility with _Doom II_ mods.
|
||||
*FreeDM*:: A 32-level game designed for competitive deathmatch play.
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue