levels: Change “chapter” terminology to “episode”

A generic term like this isn’t really suitable for trademark, nor
likely to ever be disputed.  The community and the engine both heavily
bias toward “episode” and indeed most other games do.

Closes: #682
This commit is contained in:
Mike Swanson 2020-07-15 14:02:57 -07:00
parent bbf84a98ea
commit 82b14b3b55
76 changed files with 119 additions and 119 deletions

View file

@ -202,42 +202,42 @@ PD_YELLOWS = This door requires the yellow skeleton key.
PD_ANY = This door requires any key.
PD_ALL3 = This door requires all three keys.
PD_ALL6 = This door requires all six keys!
HUSTR_E1M1 = C1M1: Outer Prison
HUSTR_E1M2 = C1M2: Communications Center
HUSTR_E1M3 = C1M3: Waste Disposal
HUSTR_E1M4 = C1M4: Supply Depot
HUSTR_E1M5 = C1M5: Main Control
HUSTR_E1M6 = C1M6: Training Facility
HUSTR_E1M7 = C1M7: Transportation Bay
HUSTR_E1M8 = C1M8: Outpost Quarry
HUSTR_E1M9 = C1M9: Armory
HUSTR_E2M1 = C2M1: Ruins
HUSTR_E2M2 = C2M2: Power Plant
HUSTR_E2M3 = C2M3: Archaelogy Site
HUSTR_E2M4 = C2M4: Sample Holding Site
HUSTR_E2M5 = C2M5: Fortress 31
HUSTR_E2M6 = C2M6: Trepidation Site
HUSTR_E2M7 = C2M7: Quarantine Vessel
HUSTR_E2M8 = C2M8: Containment Cell
HUSTR_E2M9 = C2M9: Corruption of Man
HUSTR_E3M1 = C3M1: Land of the Lost
HUSTR_E3M2 = C3M2: Infernal Caverns
HUSTR_E3M3 = C3M3: Derelict Temple
HUSTR_E3M4 = C3M4: Sacrificial Bastion
HUSTR_E3M5 = C3M5: Oblation Temple
HUSTR_E3M6 = C3M6: Igneous Intrusion
HUSTR_E3M7 = C3M7: No Regrets
HUSTR_E3M8 = C3M8: Ancient Lair
HUSTR_E3M9 = C3M9: Acquainted With Grief
HUSTR_E4M1 = C4M1: Maintenance Area
HUSTR_E4M2 = C4M2: Research Complex
HUSTR_E4M3 = C4M3: Central Computing
HUSTR_E4M4 = C4M4: Hydroponic Facility
HUSTR_E4M5 = C4M5: Engineering Station
HUSTR_E4M6 = C4M6: Command Center
HUSTR_E4M7 = C4M7: Waste Treatment
HUSTR_E4M8 = C4M8: Launch Bay
HUSTR_E4M9 = C4M9: Operations
HUSTR_E1M1 = E1M1: Outer Prison
HUSTR_E1M2 = E1M2: Communications Center
HUSTR_E1M3 = E1M3: Waste Disposal
HUSTR_E1M4 = E1M4: Supply Depot
HUSTR_E1M5 = E1M5: Main Control
HUSTR_E1M6 = E1M6: Training Facility
HUSTR_E1M7 = E1M7: Transportation Bay
HUSTR_E1M8 = E1M8: Outpost Quarry
HUSTR_E1M9 = E1M9: Armory
HUSTR_E2M1 = E2M1: Ruins
HUSTR_E2M2 = E2M2: Power Plant
HUSTR_E2M3 = E2M3: Archaelogy Site
HUSTR_E2M4 = E2M4: Sample Holding Site
HUSTR_E2M5 = E2M5: Fortress 31
HUSTR_E2M6 = E2M6: Trepidation Site
HUSTR_E2M7 = E2M7: Quarantine Vessel
HUSTR_E2M8 = E2M8: Containment Cell
HUSTR_E2M9 = E2M9: Corruption of Man
HUSTR_E3M1 = E3M1: Land of the Lost
HUSTR_E3M2 = E3M2: Infernal Caverns
HUSTR_E3M3 = E3M3: Derelict Temple
HUSTR_E3M4 = E3M4: Sacrificial Bastion
HUSTR_E3M5 = E3M5: Oblation Temple
HUSTR_E3M6 = E3M6: Igneous Intrusion
HUSTR_E3M7 = E3M7: No Regrets
HUSTR_E3M8 = E3M8: Ancient Lair
HUSTR_E3M9 = E3M9: Acquainted With Grief
HUSTR_E4M1 = E4M1: Maintenance Area
HUSTR_E4M2 = E4M2: Research Complex
HUSTR_E4M3 = E4M3: Central Computing
HUSTR_E4M4 = E4M4: Hydroponic Facility
HUSTR_E4M5 = E4M5: Engineering Station
HUSTR_E4M6 = E4M6: Command Center
HUSTR_E4M7 = E4M7: Waste Treatment
HUSTR_E4M8 = E4M8: Launch Bay
HUSTR_E4M9 = E4M9: Operations
CC_ZOMBIE = zombie
CC_SHOTGUN = shotgun zombie
CC_HEAVY = minigun zombie
@ -410,7 +410,7 @@ STSTR_BEHOLD = v=invuln, s=steroids, i=invis, r=hazard, a=map, l=night vision
NIGHTMARE = This is the highest skill level.\n\
Not recommended unless you're experienced.\n\n\
(Press Y to confirm)
# End-of-chapter texts, now with a consistent story. Feel free to edit them.
# End-of-episode texts, now with a consistent story. Feel free to edit them.
E1TEXT = You've made it out of the outpost.\n\
But you're still stuck on this rock.\n\
AGM sure has been busy with their\n\