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levels: Change “chapter” terminology to “episode”
A generic term like this isn’t really suitable for trademark, nor likely to ever be disputed. The community and the engine both heavily bias toward “episode” and indeed most other games do. Closes: #682
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76 changed files with 119 additions and 119 deletions
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@ -202,42 +202,42 @@ PD_YELLOWS = This door requires the yellow skeleton key.
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PD_ANY = This door requires any key.
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PD_ALL3 = This door requires all three keys.
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PD_ALL6 = This door requires all six keys!
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HUSTR_E1M1 = C1M1: Outer Prison
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HUSTR_E1M2 = C1M2: Communications Center
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HUSTR_E1M3 = C1M3: Waste Disposal
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HUSTR_E1M4 = C1M4: Supply Depot
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HUSTR_E1M5 = C1M5: Main Control
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HUSTR_E1M6 = C1M6: Training Facility
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HUSTR_E1M7 = C1M7: Transportation Bay
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HUSTR_E1M8 = C1M8: Outpost Quarry
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HUSTR_E1M9 = C1M9: Armory
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HUSTR_E2M1 = C2M1: Ruins
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HUSTR_E2M2 = C2M2: Power Plant
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HUSTR_E2M3 = C2M3: Archaelogy Site
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HUSTR_E2M4 = C2M4: Sample Holding Site
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HUSTR_E2M5 = C2M5: Fortress 31
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HUSTR_E2M6 = C2M6: Trepidation Site
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HUSTR_E2M7 = C2M7: Quarantine Vessel
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HUSTR_E2M8 = C2M8: Containment Cell
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HUSTR_E2M9 = C2M9: Corruption of Man
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HUSTR_E3M1 = C3M1: Land of the Lost
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HUSTR_E3M2 = C3M2: Infernal Caverns
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HUSTR_E3M3 = C3M3: Derelict Temple
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HUSTR_E3M4 = C3M4: Sacrificial Bastion
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HUSTR_E3M5 = C3M5: Oblation Temple
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HUSTR_E3M6 = C3M6: Igneous Intrusion
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HUSTR_E3M7 = C3M7: No Regrets
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HUSTR_E3M8 = C3M8: Ancient Lair
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HUSTR_E3M9 = C3M9: Acquainted With Grief
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HUSTR_E4M1 = C4M1: Maintenance Area
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HUSTR_E4M2 = C4M2: Research Complex
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HUSTR_E4M3 = C4M3: Central Computing
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HUSTR_E4M4 = C4M4: Hydroponic Facility
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HUSTR_E4M5 = C4M5: Engineering Station
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HUSTR_E4M6 = C4M6: Command Center
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HUSTR_E4M7 = C4M7: Waste Treatment
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HUSTR_E4M8 = C4M8: Launch Bay
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HUSTR_E4M9 = C4M9: Operations
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HUSTR_E1M1 = E1M1: Outer Prison
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HUSTR_E1M2 = E1M2: Communications Center
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HUSTR_E1M3 = E1M3: Waste Disposal
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HUSTR_E1M4 = E1M4: Supply Depot
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HUSTR_E1M5 = E1M5: Main Control
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HUSTR_E1M6 = E1M6: Training Facility
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HUSTR_E1M7 = E1M7: Transportation Bay
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HUSTR_E1M8 = E1M8: Outpost Quarry
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HUSTR_E1M9 = E1M9: Armory
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HUSTR_E2M1 = E2M1: Ruins
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HUSTR_E2M2 = E2M2: Power Plant
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HUSTR_E2M3 = E2M3: Archaelogy Site
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HUSTR_E2M4 = E2M4: Sample Holding Site
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HUSTR_E2M5 = E2M5: Fortress 31
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HUSTR_E2M6 = E2M6: Trepidation Site
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HUSTR_E2M7 = E2M7: Quarantine Vessel
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HUSTR_E2M8 = E2M8: Containment Cell
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HUSTR_E2M9 = E2M9: Corruption of Man
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HUSTR_E3M1 = E3M1: Land of the Lost
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HUSTR_E3M2 = E3M2: Infernal Caverns
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HUSTR_E3M3 = E3M3: Derelict Temple
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HUSTR_E3M4 = E3M4: Sacrificial Bastion
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HUSTR_E3M5 = E3M5: Oblation Temple
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HUSTR_E3M6 = E3M6: Igneous Intrusion
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HUSTR_E3M7 = E3M7: No Regrets
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HUSTR_E3M8 = E3M8: Ancient Lair
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HUSTR_E3M9 = E3M9: Acquainted With Grief
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HUSTR_E4M1 = E4M1: Maintenance Area
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HUSTR_E4M2 = E4M2: Research Complex
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HUSTR_E4M3 = E4M3: Central Computing
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HUSTR_E4M4 = E4M4: Hydroponic Facility
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HUSTR_E4M5 = E4M5: Engineering Station
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HUSTR_E4M6 = E4M6: Command Center
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HUSTR_E4M7 = E4M7: Waste Treatment
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HUSTR_E4M8 = E4M8: Launch Bay
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HUSTR_E4M9 = E4M9: Operations
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CC_ZOMBIE = zombie
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CC_SHOTGUN = shotgun zombie
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CC_HEAVY = minigun zombie
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@ -410,7 +410,7 @@ STSTR_BEHOLD = v=invuln, s=steroids, i=invis, r=hazard, a=map, l=night vision
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NIGHTMARE = This is the highest skill level.\n\
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Not recommended unless you're experienced.\n\n\
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(Press Y to confirm)
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# End-of-chapter texts, now with a consistent story. Feel free to edit them.
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# End-of-episode texts, now with a consistent story. Feel free to edit them.
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E1TEXT = You've made it out of the outpost.\n\
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But you're still stuck on this rock.\n\
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AGM sure has been busy with their\n\
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