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textures: Rewrite Freedoom's texture build system.
Stop using deutex's built-in texture builder and generate our own texture lumps. This is essential for compatibility reasons: the entries in the texture/pnames lumps must match the order of those in the original IWADs. Failure to match ordering means that some well-known WADs (eg. DTWID) would not work with Freedoom. This fixes #1, and also means that Freedoom can now be built in parallel using make's '-j' option.
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22 changed files with 2006 additions and 81 deletions
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lumps/textures/freedm/.gitignore
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lumps/textures/freedm/.gitignore
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texture1.lmp
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texture2.lmp
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pnames.lmp
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