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textures: redefine A-BROWN4 so it doesn’t use BOSFA0
With WAD merging with certain Doom 2 mods (eg, doom2/Ports/megawads/strg), using a sprite in this texture causes some engines to crash on loading the game. The mod makes up its new BOSF* sprites but omits BOSFA0, which caused our game to crash when trying to load Freedoom with Struggle. This can break Plutonia mod compatibility a bit if they try to replace this sprite too, but let’s hope that will not happen.
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2 changed files with 13 additions and 13 deletions
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