From 85a9d42a080f901c0e50082735c38b135cd99321 Mon Sep 17 00:00:00 2001 From: RjY Date: Mon, 14 Nov 2011 21:38:29 +0000 Subject: [PATCH] levels: dm02: stop using GRAY4 as a two-sided middle texture Using a multi-patch texture on the middle texture of a two-sided linedef causes the so-called medusa effect in vanilla, so in FreeDM it is a bug. In dm02, we have several lines which use GRAY4 as a middle texture, with silver borders above and below. These are all in front of a thin sector backed by a one-sided line with GRAYBIG on it. So: - set two-sided lines to have middle texture "-" instead of GRAY4; - set one-sided lines to have middle texture GRAY4 instead of GRAYBIG; - adjust a few texture alignments. The sector formerly behind the GRAY4 lines is now visible as a thin silver line in front of them, above and below the silver borders. --- levels/protox/dm02.wad | Bin 118146 -> 118145 bytes 1 file changed, 0 insertions(+), 0 deletions(-) diff --git a/levels/protox/dm02.wad b/levels/protox/dm02.wad index 2b7614f2e24ec3daa1e0a2f21c9e9a52bfc41fdc..21aea2ea7621315a2a81f030cf66c04e66ee01d6 100644 GIT binary patch delta 546 zcmZ8dOGpAy6g@96CpD%;ej>=S78wM6BqZ!(&a13xv>B=fIwhn z#Z98@{mRACDQ9!N1JtTFDJT0-9HqC^=2%0e!g8wPCr5yZivoMh`;8s{rt}E4&HtJ7 zWj)4-i2`S`u;(pYdJE*NXUnF)EdLgQ(SafU*SXLD#Ad_Fj0UuF+~)`6utFs|t&NWY zg(9GZr7C}V0kR^nMAaBwp<4PA*pKl()!l$4N-){Pxkf{=h^o!S2~H;gB_dHS7{u!l h!A6U2sP?gTPH@jtsC153fZ>Vk(0Ha0q98y(#IR{xj==^yP0w`EebQaYCtj?LPn|K5^1AvzOMP#5#kJTgS?WO{ z(wp91vyXCK+Rb&;*~lNNyyo_T^iwpFyLei6EmM~B1zy<(%}J}v?rl%$+*10QW?