diff --git a/levels/thegreenherring/map01_fix.txt b/levels/thegreenherring/map01_fix.txt new file mode 100644 index 00000000..0caa5020 --- /dev/null +++ b/levels/thegreenherring/map01_fix.txt @@ -0,0 +1,19 @@ +map01_fix.wad + +This is a version of Freedoom MAP01 (E1M1) tweaked to fix some unclosed sectors. +They were: + +1) Sector 282 + Linedefs 2106 and 2107 were part of this sector, but outside the valid + playing space. They have been removed. +2) Sectors 336 and 359 + Linedef 1436 referenced the wrong sector (sector 359 instead of 336.) This + has been fixed as well. + +I have also rebuilt the GL nodes with glBSP 2.24. + +Enjoy! + +- Eric "The Green Herring" Baker - +- eabaker@san.rr.com - +- March 14, 2008 - \ No newline at end of file diff --git a/levels/thegreenherring/map01_fix.wad b/levels/thegreenherring/map01_fix.wad new file mode 100644 index 00000000..f0f52fcf Binary files /dev/null and b/levels/thegreenherring/map01_fix.wad differ diff --git a/levels/thegreenherring/map03_fix.txt b/levels/thegreenherring/map03_fix.txt new file mode 100644 index 00000000..316b2321 --- /dev/null +++ b/levels/thegreenherring/map03_fix.txt @@ -0,0 +1,51 @@ +map03_fix.wad + +This is a version of Freedoom MAP03 tweaked to fix some errors, including: + +1) One unclosed sector + Sector 68 consisted solely of two one-sided linedefs outside the valid + playing space to the sides of the doors to the blue key. It has been + removed. +2) Moving doortracks + These were on the following linedefs: + - 387, 728 (sides of the first door) + - 466, 472 (door into secret sector 85) + - 529, 530, 531, 532 (doors to the blue key, which were all /Upper/ Unpegged + for some reason) + - 1054, 1057, 1060, 1063 (doors activated by linedef 1383 + - 2021, 2026, 2054, 2055, 2056, 2057 (sides of the door immediately after + the blue key-locked door; the + DOORTRAKs were /Upper/ Unpegged) + - 2788, 2789 (sides of the door to a secret switch opened with the gunfire + switch; textures changed from DOORSTOP to DOORTRAK) + - 2797, 2800 (sides of the door to secret sector 485; textures changed from + DOORSTOP to DOORTRAK) +3) Inaccessible secret + The gunfire switch was only accessible if you had a super shotgun, but the + only super shotgun in the whole map is in the secret accessible only with the + switch revealed by the gunfire switch. The gunfire switch has been lowered, + so that you can now shoot it with any hitscan weapon. +4) Lack of multiplayer + There were no deathmatch player starts on the map. I added four of them, + shotguns and some shells provided for each position, and some doors in this + spots that could not be opened from their other ends now can. +5) Unmarked locked doors + There are now better indicators of which keys are needed to open each door. +6) Other odd stuff + - The door into secret sector 85 was unmarked. It has now been marked by + shifting the alignment on its front side two map units down. + - The big crate near the gunfire switch (sector 234) had CRATE3 on the + sides, but the sector was raised to the point where the top of the brown + crate was clearly visible underneath it, sticking out of the floor. It + has been altered to CRATELIT, with the texture alignment, flat, and floor + height changed accordingly. + - The yellow key-locked door was textured with BIGDOOR2 despite being only + 64 units wide. It has now been textured with SPCDOOR2 instead. + - In some places, you climb onto the monitors, which could mess up movement + around the yellow key. This is no longer possible. + +Hope I didn't miss anything! + +- Eric "The Green Herring" Baker - +- eabaker@san.rr.com - +- March 14, 2008 - \ No newline at end of file diff --git a/levels/thegreenherring/map03_fix.wad b/levels/thegreenherring/map03_fix.wad new file mode 100644 index 00000000..e3f479f2 Binary files /dev/null and b/levels/thegreenherring/map03_fix.wad differ diff --git a/levels/thegreenherring/map04_fix.txt b/levels/thegreenherring/map04_fix.txt new file mode 100644 index 00000000..954aaff9 --- /dev/null +++ b/levels/thegreenherring/map04_fix.txt @@ -0,0 +1,12 @@ +map04_fix.wad + +This is a version of Freedoom MAP04 with deathmatch starting positions added. +There are also multiplayer shotguns provided, and three useless ceiling-raising +lines (271, 277, 278; useless because there were no sectors with the same tags +as them in the entire map) have had their actions and tags removed. + +Enjoy! + +- Eric "The Green Herring" Baker - +- eabaker@san.rr.com - +- March 14, 2008 - \ No newline at end of file diff --git a/levels/thegreenherring/map04_fix.wad b/levels/thegreenherring/map04_fix.wad new file mode 100644 index 00000000..919b446f Binary files /dev/null and b/levels/thegreenherring/map04_fix.wad differ diff --git a/levels/thegreenherring/map05_fix.txt b/levels/thegreenherring/map05_fix.txt new file mode 100644 index 00000000..ef5855d5 --- /dev/null +++ b/levels/thegreenherring/map05_fix.txt @@ -0,0 +1,11 @@ +map05_fix.wad + +This is a version of Freedoom MAP05 tweaked to remove ZDoom-exclusive co-op +player starts. (Seriously, ZDoom stuff in a Boom level!?) Hopefully, there +will be no more "unknown thing" errors on this map. + +Enjoy! + +- Eric "The Green Herring" Baker - +- eabaker@san.rr.com - +- March 15, 2008 - \ No newline at end of file diff --git a/levels/thegreenherring/map05_fix.wad b/levels/thegreenherring/map05_fix.wad new file mode 100644 index 00000000..2fddaa23 Binary files /dev/null and b/levels/thegreenherring/map05_fix.wad differ