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manual: use curly quotes where appropriate
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@ -1,6 +1,4 @@
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`manual.adoc` contains Freedoom’s manual. It is intended to be built
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`manual.adoc` contains Freedoom's manual. It is intended to be built
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as a PDF file but can also be viewed in HTML format. To build as a
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as a PDF file but can also be viewed in HTML format. To build as a
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PDF, https://asciidoctor.org/[Asciidoctor] is required, since it has
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PDF, https://asciidoctor.org/[Asciidoctor] is required, since it has
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superior PDF output to the Asciidoc reference implementation.
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superior PDF output to the Asciidoc reference implementation.
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@ -12,16 +12,16 @@ image::../graphics/titlepic/titlepic.png[Freedoom Title Image,align="center",wid
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Freedoom is distributed as two files named `freedoom1.wad` and `freedoom2.wad`
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Freedoom is distributed as two files named `freedoom1.wad` and `freedoom2.wad`
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which contain the artwork, levels, music and sound effects that make up the game.
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which contain the artwork, levels, music and sound effects that make up the game.
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To be played it needs to be paired with a source port. Fans of the original Doom
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To be played it needs to be paired with a source port. Fans of the original Doom
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games have created a number of these; the Doom Wiki's
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games have created a number of these; the Doom Wiki’s
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https://doomwiki.org/wiki/Source_port[source ports page] has a comprehensive
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https://doomwiki.org/wiki/Source_port[source ports page] has a comprehensive
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list. The following are some good default suggestions:
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list. The following are some good default suggestions:
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* https://zdoom.org[GZDoom] is a modern source port that includes various
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* https://zdoom.org[GZDoom] is a modern source port that includes various
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features such as a hardware renderer.
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features such as a hardware renderer.
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* https://www.chocolate-doom.org/wiki/index.php/Crispy_Doom[Crispy Doom]
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* https://www.chocolate-doom.org/wiki/index.php/Crispy_Doom[Crispy Doom]
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is a more minimalist source port that retains an "old school" feel.
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is a more minimalist source port that retains an “old school” feel.
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Setup depends on the source port you use, and it's best to refer to the
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Setup depends on the source port you use, and it’s best to refer to the
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instructions for that source port. Generally though, you can try one of the
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instructions for that source port. Generally though, you can try one of the
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following:
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following:
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@ -41,7 +41,7 @@ you can discover how to reach them.
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[[menus]]
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[[menus]]
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== Using the Freedoom Menus
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== Using the Freedoom Menus
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Freedoom's menus are fairly self-explanatory but here are some brief
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Freedoom’s menus are fairly self-explanatory but here are some brief
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instructions. The main menu can be brought up at any time by pressing the
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instructions. The main menu can be brought up at any time by pressing the
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_Esc_ key on your keyboard.
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_Esc_ key on your keyboard.
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@ -49,15 +49,15 @@ image::images/menu-mainmenu.png[Freedoom Main Menu,align="center",width=380,pdfw
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[cols="1,4",width="90%",align="center",valign="middle"]
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[cols="1,4",width="90%",align="center",valign="middle"]
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|==========================
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|==========================
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| <<newgame,**New game**>> | Start a new game, abandoning the current game (if you're
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| <<newgame,**New game**>> | Start a new game, abandoning the current game (if you’re
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already playing).
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already playing).
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| **Options** | Brings up the options menu. The appearance of this menu
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| **Options** | Brings up the options menu. The appearance of this menu
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and the available options depend upon the source port you're using.
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and the available options depend upon the source port you’re using.
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| <<savegame,**Load Game**>> | Load a saved game.
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| <<savegame,**Load Game**>> | Load a saved game.
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| <<savegame,**Save Game**>> | Save your current game, so that you can continue playing
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| <<savegame,**Save Game**>> | Save your current game, so that you can continue playing
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later.
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later.
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| **Read This!** | Brings up a help screen showing a description of the
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| **Read This!** | Brings up a help screen showing a description of the
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items you'll encounter in the game.
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items you’ll encounter in the game.
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| **Quit Game** | Finish playing and return to the operating system.
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| **Quit Game** | Finish playing and return to the operating system.
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|==========================
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|==========================
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@ -72,24 +72,24 @@ start playing.
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image::images/menu-chapter.png[Freedoom Chapter Menu,align="center",width=432,pdfwidth=50vw]
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image::images/menu-chapter.png[Freedoom Chapter Menu,align="center",width=432,pdfwidth=50vw]
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If you're new to the game, start with _Outpost Outbreak_, the first
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If you’re new to the game, start with _Outpost Outbreak_, the first
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chapter (and easiest). Once you finish one chapter, you can move on to
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chapter (and easiest). Once you finish one chapter, you can move on to
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the next. If you're bored with the chapter you're playing or stuck, you
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the next. If you’re bored with the chapter you’re playing or stuck, you
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can always try playing a different chapter instead. There's no requirement
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can always try playing a different chapter instead. There’s no requirement
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to play chapters in order.
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to play chapters in order.
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[[skill]]
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[[skill]]
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After choosing a chapter, you need to pick a skill level. Skill level
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After choosing a chapter, you need to pick a skill level. Skill level
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affects several factors in the game, most importantly the number of
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affects several factors in the game, most importantly the number of
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monsters you'll encounter.
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monsters you’ll encounter.
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image::images/menu-skill.png[Skill Selection Menu,align="center",width=473,pdfwidth=50vw]
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image::images/menu-skill.png[Skill Selection Menu,align="center",width=473,pdfwidth=50vw]
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[cols="1,3,8",width="90%",align="center",valign="middle"]
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[cols="1,3,8",width="90%",align="center",valign="middle"]
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|==========================
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|==========================
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| 1 | **Please Don't Kill Me!** | The easiest skill level. This is
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| 1 | **Please Don’t Kill Me!** | The easiest skill level. This is
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effectively the same as _Will This Hurt?_, except that damage is halved.
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effectively the same as _Will This Hurt?_, except that damage is halved.
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| 2 | **Will This Hurt?** | Easy skill level, a good choice if you're
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| 2 | **Will This Hurt?** | Easy skill level, a good choice if you’re
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finding _Bring on the Pain_ too challenging.
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finding _Bring on the Pain_ too challenging.
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| 3 | **Bring on the Pain.** | The default skill level.
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| 3 | **Bring on the Pain.** | The default skill level.
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| 4 | **Extreme Carnage.** | A more challenging skill level, suited more
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| 4 | **Extreme Carnage.** | A more challenging skill level, suited more
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@ -113,9 +113,9 @@ To save the game, press _Esc_ to bring up the menu, select _Save Game_ and
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choose a slot to save in. Type a description for the save game and press
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choose a slot to save in. Type a description for the save game and press
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_Enter_. Some source ports have a limited number of slots, in which case you
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_Enter_. Some source ports have a limited number of slots, in which case you
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will have to overwrite an existing saved game once there are no more slots
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will have to overwrite an existing saved game once there are no more slots
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available. For the same reason it's a good idea to write a good description
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available. For the same reason it’s a good idea to write a good description
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for your saved game. Include the level number and something descriptive of
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for your saved game. Include the level number and something descriptive of
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where you've reached; for example, "C1M3 - Blue Key Door".
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where you’ve reached; for example, “C1M3 - Blue Key Door.”
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The _Load Game_ menu usually looks largely identical to the _Save Game_
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The _Load Game_ menu usually looks largely identical to the _Save Game_
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menu. To restore your saved game, simply select _Load Game_ from the main
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menu. To restore your saved game, simply select _Load Game_ from the main
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@ -130,7 +130,7 @@ quicksave slot by pressing _F9_.
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=== Quitting the game
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=== Quitting the game
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When you're finished playing Freedoom, press _Esc_ to bring up the main
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When you’re finished playing Freedoom, press _Esc_ to bring up the main
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menu and select _Quit Game_ to exit. You may want to select _Save Game_
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menu and select _Quit Game_ to exit. You may want to select _Save Game_
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first to save your progress so that you can return to where you left off
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first to save your progress so that you can return to where you left off
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next time you play.
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next time you play.
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@ -149,7 +149,7 @@ in-game items.
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| **F3** | <<savegame,Load>> | Bring up the _Load Game_ menu.
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| **F3** | <<savegame,Load>> | Bring up the _Load Game_ menu.
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| **F4** | Volume | Bring up a menu to control volume levels.
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| **F4** | Volume | Bring up a menu to control volume levels.
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| **F6** | <<savegame,Quicksave>> | Save the game to your _quicksave_ slot,
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| **F6** | <<savegame,Quicksave>> | Save the game to your _quicksave_ slot,
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which saves time if you're repeatedly saving your progress while you play.
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which saves time if you’re repeatedly saving your progress while you play.
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| **F7** | End Game | End the current game and return to the title screen.
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| **F7** | End Game | End the current game and return to the title screen.
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| **F8** | Messages | Toggles between showing or hiding the on-screen
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| **F8** | Messages | Toggles between showing or hiding the on-screen
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messages shown when you collect an item.
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messages shown when you collect an item.
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@ -164,9 +164,9 @@ messages shown when you collect an item.
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image::images/c5m1-sshot.png[Freedoom Screenshot,width="640",pdfwidth="70vw",align="center"]
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image::images/c5m1-sshot.png[Freedoom Screenshot,width="640",pdfwidth="70vw",align="center"]
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Freedoom is a real-time first-person shooter (FPS). You'll be exploring a
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Freedoom is a real-time first-person shooter (FPS). You’ll be exploring a
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series of levels, in each one trying to find the way to the exit. An
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series of levels, in each one trying to find the way to the exit. An
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assortment of monsters will try to stop you, and you'll need to use weapons
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assortment of monsters will try to stop you, and you’ll need to use weapons
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to defend yourself.
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to defend yourself.
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Portions of the levels may be inaccessible until you find a particular key, or
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Portions of the levels may be inaccessible until you find a particular key, or
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find a switch to open a locked door. This gives a puzzle element to the game in
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find a switch to open a locked door. This gives a puzzle element to the game in
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@ -175,30 +175,30 @@ addition to the action.
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By default, the keyboard cursor keys will move forward and backward, and turn
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By default, the keyboard cursor keys will move forward and backward, and turn
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left and right. The _Control_ key fires the current weapon, and the spacebar
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left and right. The _Control_ key fires the current weapon, and the spacebar
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will open doors and activate switches. All source ports allow you to rebind
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will open doors and activate switches. All source ports allow you to rebind
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these keys to a setup that you find more comfortable. You'll also want to look
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these keys to a setup that you find more comfortable. You’ll also want to look
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into using the strafe (sidestep) and run keys to better control over your
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into using the strafe (sidestep) and run keys to better control over your
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movement.
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movement.
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If you haven't played Freedoom before, take a few minutes when you start the
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If you haven’t played Freedoom before, take a few minutes when you start the
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game to get familiar with the controls, and reconfigure controls as you find
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game to get familiar with the controls, and reconfigure controls as you find
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makes it more comfortable to play. Practice moving around and firing the
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makes it more comfortable to play. Practice moving around and firing the
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weapon. You may encounter some low-level monsters, but those encountered in
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weapon. You may encounter some low-level monsters, but those encountered in
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the first level do not present much of a challenge and they're a good
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the first level do not present much of a challenge and they’re a good
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opportunity to practice taking shots at.
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opportunity to practice taking shots at.
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Within the game you'll encounter various collectible items and power-ups.
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Within the game you’ll encounter various collectible items and power-ups.
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These will typically give you more <<ammo,ammunition>> for your weapons, more
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These will typically give you more <<ammo,ammunition>> for your weapons, more
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<<health,health>> or more <<armor,armor>>. You can also find <<weapons,new
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<<health,health>> or more <<armor,armor>>. You can also find <<weapons,new
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weapons>> and some <<specialitems,rarer power-ups>> which give you special
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weapons>> and some <<specialitems,rarer power-ups>> which give you special
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abilities. Picking something up is a simple matter of walking over it -- an
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abilities. Picking something up is a simple matter of walking over it -- an
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on-screen message and a brief flash of the screen indicate that you've done so
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on-screen message and a brief flash of the screen indicate that you’ve done so
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successfully. If you don't pick it up, it's likely you don't need it right
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successfully. If you don’t pick it up, it’s likely you don’t need it right
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now (for example, you can't pick up a health pack when you already have 100%
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now (for example, you can’t pick up a health pack when you already have 100%
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health).
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health).
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=== The Status Bar
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=== The Status Bar
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At the bottom of the screen, you'll see the status bar, which is divided into
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At the bottom of the screen, you’ll see the status bar, which is divided into
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the following sections:
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the following sections:
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image::images/status-bar.png[Freedoom Status Bar,width="640",pdfwidth="70vw",align="center"]
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image::images/status-bar.png[Freedoom Status Bar,width="640",pdfwidth="70vw",align="center"]
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@ -207,22 +207,22 @@ image::images/status-bar.png[Freedoom Status Bar,width="640",pdfwidth="70vw",ali
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|==========================
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|==========================
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| **Ammo** | Number of units of <<ammo,ammunition>> remaining for the current
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| **Ammo** | Number of units of <<ammo,ammunition>> remaining for the current
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weapon.
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weapon.
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| **Health** | If this reaches zero, you're dead! See the
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| **Health** | If this reaches zero, you’re dead! See the
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<<health,health section>> for power-ups you can find to replenish your health.
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<<health,health section>> for power-ups you can find to replenish your health.
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| **Arms** | Which weapons you've found so far. Check out the
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| **Arms** | Which weapons you’ve found so far. Check out the
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<<weapons,weapons section>> for more information.
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<<weapons,weapons section>> for more information.
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| **Freedoomguy** | A quick visual indication of how your health is.
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| **Freedoomguy** | A quick visual indication of how your health is.
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| **Armor** | The more armor you have, the less your health will suffer if
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| **Armor** | The more armor you have, the less your health will suffer if
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you're injured. See the <<armor,armor section>> for more information.
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you’re injured. See the <<armor,armor section>> for more information.
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| **Ammo counts** | How much you're carrying of each of the <<ammo,four types of
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| **Ammo counts** | How much you’re carrying of each of the <<ammo,four types of
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ammunition>>, along with the maximum of each you can carry.
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ammunition>>, along with the maximum of each you can carry.
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|==========================
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|==========================
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[[weapons]]
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[[weapons]]
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=== Freedoom's Weapons
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=== Freedoom’s Weapons
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You start the game with only a handgun, 50 bullets and your fists to fall back
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You start the game with only a handgun, 50 bullets and your fists to fall back
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on once they run out. You'll want to find yourself some better weaponry as
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on once they run out. You’ll want to find yourself some better weaponry as
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soon as possible.
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soon as possible.
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[options="header",cols="4,1,7,3,2",valign="middle"]
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[options="header",cols="4,1,7,3,2",valign="middle"]
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@ -235,8 +235,8 @@ also works well as a melee weapon for cutting through flesh. |
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image:../sprites/csawa0.png[Angle Grinder] |
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image:../sprites/csawa0.png[Angle Grinder] |
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None
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None
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| **Handgun** | 2 | Your starter weapon. A few shots will take down low-level
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| **Handgun** | 2 | Your starter weapon. A few shots will take down low-level
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monsters but it's best to upgrade before taking on any tougher opponents. | | Bullets
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monsters but it’s best to upgrade before taking on any tougher opponents. | | Bullets
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| **Pump-action Shotgun** | 3 | The main "workhorse" weapon; fires seven pellets
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| **Pump-action Shotgun** | 3 | The main “workhorse” weapon; fires seven pellets
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in a tight cluster and is effective over both short and long ranges against
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in a tight cluster and is effective over both short and long ranges against
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low- and medium-level monsters. |
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low- and medium-level monsters. |
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image:../sprites/shota0.png[Pump-action Shotgun] |
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image:../sprites/shota0.png[Pump-action Shotgun] |
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@ -268,7 +268,7 @@ Energy
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Pressing the numbered key on the keyboard switches to the given weapon (if it
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Pressing the numbered key on the keyboard switches to the given weapon (if it
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has been picked up!). Apart from the melee weapons, each weapon consumes a
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has been picked up!). Apart from the melee weapons, each weapon consumes a
|
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certain type of ammo, and you should be careful to look out for more ammo as
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certain type of ammo, and you should be careful to look out for more ammo as
|
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you're exploring.
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you’re exploring.
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|
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[[ammo]]
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[[ammo]]
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[options="header",cols="2,1,1",width="50%",align="center",valign="middle"]
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[options="header",cols="2,1,1",width="50%",align="center",valign="middle"]
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@ -297,7 +297,7 @@ and doubles the maximum amount of ammo you can carry.
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[[health]]
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[[health]]
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=== Health
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=== Health
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|
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You die if your health reaches 0%. You'll find health bonuses around the
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You die if your health reaches 0%. You’ll find health bonuses around the
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levels which can restore you back to 100% health; 1% health bonuses can take
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levels which can restore you back to 100% health; 1% health bonuses can take
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you over 100% and up to 200% health.
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you over 100% and up to 200% health.
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|
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@ -324,12 +324,12 @@ image:../sprites/arm2a0.png[Heavy Armor Vest]
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|==========================
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|==========================
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|
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Normal armor absorbs one third of damage you receive. For example, suppose
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Normal armor absorbs one third of damage you receive. For example, suppose
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you're hit by a missile that reduces your health from 100% to 50%. If you're
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you’re hit by a missile that reduces your health from 100% to 50%. If you’re
|
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hit by the same missile while wearing 100% armor, your health will reduce to
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hit by the same missile while wearing 100% armor, your health will reduce to
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only 66%, but you'll lose 16% armor.
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only 66%, but you’ll lose 16% armor.
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|
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The heavy armor vest has slightly different behavior: in addition to being
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The heavy armor vest has slightly different behavior: in addition to being
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worth 200% armor, it also absorbs half of all damage. For this reason, it's
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worth 200% armor, it also absorbs half of all damage. For this reason, it’s
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a very good idea to get your hands on a heavy armor vest if you can locate one.
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a very good idea to get your hands on a heavy armor vest if you can locate one.
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|
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[[specialitems]]
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[[specialitems]]
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@ -378,7 +378,7 @@ Makes you immune to all damage for a limited time.
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=== Enemies
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=== Enemies
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|
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||||||
The levels are filled with monsters who have no other goal apart from stopping
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The levels are filled with monsters who have no other goal apart from stopping
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||||||
you from completing your mission. Here's a selection of some of these monsters
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you from completing your mission. Here’s a selection of some of these monsters
|
||||||
who you can expect to encounter.
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who you can expect to encounter.
|
||||||
|
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[frame="none",cols="2,6,2",valign="middle",grid="none",align="center",width="90%"]
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[frame="none",cols="2,6,2",valign="middle",grid="none",align="center",width="90%"]
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@ -392,17 +392,17 @@ These guys traded their pistol for a shotgun and pack far more of a punch.
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Drops a shotgun when killed. |
|
Drops a shotgun when killed. |
|
||||||
image:images/monster-shotgun-zombie.png[Shotgun Zombie,100,100]
|
image:images/monster-shotgun-zombie.png[Shotgun Zombie,100,100]
|
||||||
| **Minigun Zombie** |
|
| **Minigun Zombie** |
|
||||||
As soon as you're in sight of one of these, he'll lock on with his minigun and
|
As soon as you’re in sight of one of these, he’ll lock on with his minigun and
|
||||||
keep on firing until you're dead. It's best to take cover quickly or take him
|
keep on firing until you’re dead. It’s best to take cover quickly or take him
|
||||||
out. Drops a minigun when killed. |
|
out. Drops a minigun when killed. |
|
||||||
image:images/monster-minigun-zombie.png[Minigun Zombie,100,100]
|
image:images/monster-minigun-zombie.png[Minigun Zombie,100,100]
|
||||||
| **Serpentipede** |
|
| **Serpentipede** |
|
||||||
Serpent footsoldiers of the alien invasion. Let them get close and they'll
|
Serpent footsoldiers of the alien invasion. Let them get close and they’ll
|
||||||
tear you to shreds; at a distance they'll instead rain down fireballs. |
|
tear you to shreds; at a distance they’ll instead rain down fireballs. |
|
||||||
image:images/monster-serpentipede.png[Serpentipede,100,100]
|
image:images/monster-serpentipede.png[Serpentipede,100,100]
|
||||||
| **Flesh Worm** |
|
| **Flesh Worm** |
|
||||||
Tough and fast-moving, these worms attack at close range and take several
|
Tough and fast-moving, these worms attack at close range and take several
|
||||||
shotgun blasts to take down. It's best to keep back. |
|
shotgun blasts to take down. It’s best to keep back. |
|
||||||
image:images/monster-flesh-worm.png[Flesh Worm,100,100]
|
image:images/monster-flesh-worm.png[Flesh Worm,100,100]
|
||||||
| **Stealth Worm** |
|
| **Stealth Worm** |
|
||||||
These flesh worm variants have been given stealth abilities which make them
|
These flesh worm variants have been given stealth abilities which make them
|
||||||
|
@ -421,10 +421,10 @@ close. |
|
||||||
image:images/monster-trilobite.png[Trilobite,100,100]
|
image:images/monster-trilobite.png[Trilobite,100,100]
|
||||||
| **Pain Bringer** |
|
| **Pain Bringer** |
|
||||||
100% muscle, these guys take at least three rocket blasts to take down, and
|
100% muscle, these guys take at least three rocket blasts to take down, and
|
||||||
while you're trying they'll shower you with energy projectiles. |
|
while you’re trying they’ll shower you with energy projectiles. |
|
||||||
image:images/monster-pain-bringer.png[Pain Bringer,100,100]
|
image:images/monster-pain-bringer.png[Pain Bringer,100,100]
|
||||||
| **Pain Lord** |
|
| **Pain Lord** |
|
||||||
If the Pain Bringer wasn't tough enough, this one will take five rocket
|
If the Pain Bringer wasn’t tough enough, this one will take five rocket
|
||||||
blasts. |
|
blasts. |
|
||||||
image:images/monster-pain-lord.png[Pain Lord,100,100]
|
image:images/monster-pain-lord.png[Pain Lord,100,100]
|
||||||
| **Dark Soldier** |
|
| **Dark Soldier** |
|
||||||
|
@ -432,7 +432,7 @@ Fast moving, tough, and fires heat-seeking missiles. Do not get into a boxing
|
||||||
match with one of these guys. |
|
match with one of these guys. |
|
||||||
image:images/monster-dark-soldier.png[Dark Soldier,100,100]
|
image:images/monster-dark-soldier.png[Dark Soldier,100,100]
|
||||||
| **Necromancer** |
|
| **Necromancer** |
|
||||||
If he's not setting you on fire, he's undoing all your hard work by bringing
|
If he’s not setting you on fire, he’s undoing all your hard work by bringing
|
||||||
his friends back from the dead. |
|
his friends back from the dead. |
|
||||||
image:images/monster-necromancer.png[Necromancer,100,100]
|
image:images/monster-necromancer.png[Necromancer,100,100]
|
||||||
| **Combat Slug** |
|
| **Combat Slug** |
|
||||||
|
@ -450,13 +450,13 @@ image:images/monster-large-technospider.png[Large Technospider,100,100]
|
||||||
| **Assault Tripod** |
|
| **Assault Tripod** |
|
||||||
The ultimate blend of military technology and genetic engineering, these
|
The ultimate blend of military technology and genetic engineering, these
|
||||||
three-legged creatures are fast-moving, heavily armored and equipped with a
|
three-legged creatures are fast-moving, heavily armored and equipped with a
|
||||||
missile launcher that you'll want to avoid. |
|
missile launcher that you’ll want to avoid. |
|
||||||
image:images/monster-assault-tripod.png[Assault Tripod,100,100]
|
image:images/monster-assault-tripod.png[Assault Tripod,100,100]
|
||||||
|==========================
|
|==========================
|
||||||
|
|
||||||
=== Using the map
|
=== Using the map
|
||||||
|
|
||||||
When exploring Freedoom's levels, it is sometimes possible to get lost,
|
When exploring Freedoom’s levels, it is sometimes possible to get lost,
|
||||||
especially if the level is particularly large or complex. Fortunately, the
|
especially if the level is particularly large or complex. Fortunately, the
|
||||||
map is available to help you find your way. Press the _Tab_ key during play to
|
map is available to help you find your way. Press the _Tab_ key during play to
|
||||||
bring up the map.
|
bring up the map.
|
||||||
|
@ -496,7 +496,7 @@ your current position.
|
||||||
|
|
||||||
=== Environmental Hazards
|
=== Environmental Hazards
|
||||||
|
|
||||||
If the monsters weren't enough, the environment itself poses hazards which
|
If the monsters weren’t enough, the environment itself poses hazards which
|
||||||
can hurt or even kill you!
|
can hurt or even kill you!
|
||||||
|
|
||||||
[frame="none",cols="1,4,2",valign="middle",grid="none"]
|
[frame="none",cols="1,4,2",valign="middle",grid="none"]
|
||||||
|
@ -510,7 +510,7 @@ potential for chain reactions when several barrels are clustered together. |
|
||||||
image:images/hazard-barrels.png[Barrels,150,150]
|
image:images/hazard-barrels.png[Barrels,150,150]
|
||||||
| **Damaging Floors** |
|
| **Damaging Floors** |
|
||||||
Red-hot lava and radioactive sludge are just two of the types of damaging floor
|
Red-hot lava and radioactive sludge are just two of the types of damaging floor
|
||||||
you can encounter in Freedoom's levels. If walking over it is necessary, try to
|
you can encounter in Freedoom’s levels. If walking over it is necessary, try to
|
||||||
find yourself a <<specialitems,hazard suit>>, but be aware that it will only
|
find yourself a <<specialitems,hazard suit>>, but be aware that it will only
|
||||||
protect you for a limited time. |
|
protect you for a limited time. |
|
||||||
image:images/hazard-slime.png[Radioactive slime,150,150]
|
image:images/hazard-slime.png[Radioactive slime,150,150]
|
||||||
|
@ -524,7 +524,7 @@ image:images/hazard-crusher.png[Crushing Ceiling,150,150]
|
||||||
|
|
||||||
=== Tactical tips
|
=== Tactical tips
|
||||||
|
|
||||||
If you're struggling with the difficulty of the game, one option is to change
|
If you’re struggling with the difficulty of the game, one option is to change
|
||||||
to an easier skill level. Alternatively, you can try some of these tactical
|
to an easier skill level. Alternatively, you can try some of these tactical
|
||||||
suggestions:
|
suggestions:
|
||||||
|
|
||||||
|
@ -533,41 +533,41 @@ suggestions:
|
||||||
used to turn while the keyboard is used to move around. In particular, make
|
used to turn while the keyboard is used to move around. In particular, make
|
||||||
sure that you have set up strafe (sidestep) keys. Many of the enemies in
|
sure that you have set up strafe (sidestep) keys. Many of the enemies in
|
||||||
the game launch projectiles which must be dodged. Sidestepping these
|
the game launch projectiles which must be dodged. Sidestepping these
|
||||||
projectiles is an important skill to learn. You'll know you've mastered this
|
projectiles is an important skill to learn. You’ll know you’ve mastered this
|
||||||
skill when you can easily circle around an enemy and dodge its projectiles
|
skill when you can easily circle around an enemy and dodge its projectiles
|
||||||
while simultaneously keeping your weapon trained on it.
|
while simultaneously keeping your weapon trained on it.
|
||||||
|
|
||||||
* Play with headphones. The game's stereo separation can give helpful audio
|
* Play with headphones. The game’s stereo separation can give helpful audio
|
||||||
cues about the positions of enemies and alert you to incoming projectiles.
|
cues about the positions of enemies and alert you to incoming projectiles.
|
||||||
Headphones give you a more precise way to pick up on these cues.
|
Headphones give you a more precise way to pick up on these cues.
|
||||||
|
|
||||||
* Take cover! Monsters only attack when you're in their line of sight. You'll
|
* Take cover! Monsters only attack when you’re in their line of sight. You’ll
|
||||||
want to find walls, pillars and other forms of cover you can hide behind
|
want to find walls, pillars and other forms of cover you can hide behind
|
||||||
while your weapon reloads. This advice is particularly important when
|
while your weapon reloads. This advice is particularly important when
|
||||||
facing certain monsters which can "lock on" to you (Minigun Zombie;
|
facing certain monsters which can “lock on” to you (Minigun Zombie;
|
||||||
Necromancer); hiding from these is a crucial skill.
|
Necromancer); hiding from these is a crucial skill.
|
||||||
|
|
||||||
* Many of the levels are littered with exploding barrels. While these can pose
|
* Many of the levels are littered with exploding barrels. While these can pose
|
||||||
a danger to you, they're equally dangerous to your opponents. A single,
|
a danger to you, they’re equally dangerous to your opponents. A single,
|
||||||
well-timed shotgun blast aimed at a barrel can take down several enemies at
|
well-timed shotgun blast aimed at a barrel can take down several enemies at
|
||||||
once. One barrel explosion can trigger another, so it can sometimes set off
|
once. One barrel explosion can trigger another, so it can sometimes set off
|
||||||
a chain reaction that takes down a whole crowd -- but be careful that
|
a chain reaction that takes down a whole crowd -- but be careful that
|
||||||
doesn't include you!
|
doesn’t include you!
|
||||||
|
|
||||||
* If a monster gets injured by another monster, it'll retaliate against the
|
* If a monster gets injured by another monster, it’ll retaliate against the
|
||||||
one that injured it (this is called _monster in-fighting_). If faced with a
|
one that injured it (this is called _monster in-fighting_). If faced with a
|
||||||
crowd of enemies, an effective strategy can be to stand in just the right
|
crowd of enemies, an effective strategy can be to stand in just the right
|
||||||
place so that those at the back shoot those at the front. Do it right and
|
place so that those at the back shoot those at the front. Do it right and
|
||||||
they'll spend more time fighting each other than fighting you, and the
|
they’ll spend more time fighting each other than fighting you, and the
|
||||||
survivors will be significantly weakened. Be aware though, that a monster
|
survivors will be significantly weakened. Be aware though, that a monster
|
||||||
cannot be injured by a projectile launched by another of the same species.
|
cannot be injured by a projectile launched by another of the same species.
|
||||||
|
|
||||||
* Sometimes you'll face crowds of monsters, which can be overwhelming and also
|
* Sometimes you’ll face crowds of monsters, which can be overwhelming and also
|
||||||
drain your ammo supplies. Learn to master crowd control. The primary
|
drain your ammo supplies. Learn to master crowd control. The primary
|
||||||
instinct of all monsters is to move towards you. Circle around the crowd
|
instinct of all monsters is to move towards you. Circle around the crowd
|
||||||
continually -- this encourages them to cluster in a single spot that's
|
continually -- this encourages them to cluster in a single spot that’s
|
||||||
easier for you to target. It also encourages monster in-fighting; if done
|
easier for you to target. It also encourages monster in-fighting; if done
|
||||||
effectively, they'll spend their energy killing each other and you'll save
|
effectively, they’ll spend their energy killing each other and you’ll save
|
||||||
on ammunition.
|
on ammunition.
|
||||||
|
|
||||||
<<<
|
<<<
|
||||||
|
@ -589,12 +589,12 @@ https://www.doomworld.com/idgames/[can be found on Doomworld].
|
||||||
Playing a `.wad` file is usually fairly simple. For mods designed for the
|
Playing a `.wad` file is usually fairly simple. For mods designed for the
|
||||||
original _Doom_, use Freedoom: Phase 1 (`freedoom1.wad`); for others designed
|
original _Doom_, use Freedoom: Phase 1 (`freedoom1.wad`); for others designed
|
||||||
for _Doom 2_ or _Final Doom_, use Freedoom: Phase 2 (`freedoom2.wad`).
|
for _Doom 2_ or _Final Doom_, use Freedoom: Phase 2 (`freedoom2.wad`).
|
||||||
If you're using the command line, use the `-file` parameter when you start the
|
If you’re using the command line, use the `-file` parameter when you start the
|
||||||
game. For example, to load the file `scythe.wad`:
|
game. For example, to load the file `scythe.wad`:
|
||||||
|
|
||||||
my-favorite-port -iwad freedoom2.wad -file scythe.wad
|
my-favorite-port -iwad freedoom2.wad -file scythe.wad
|
||||||
|
|
||||||
If you're not using the command line, you can try dragging and dropping the
|
If you’re not using the command line, you can try dragging and dropping the
|
||||||
`.wad` file onto the source port icon in your file manager -- several
|
`.wad` file onto the source port icon in your file manager -- several
|
||||||
source ports support this.
|
source ports support this.
|
||||||
|
|
||||||
|
@ -605,23 +605,23 @@ made, and there are so many that it may seem difficult to know where to
|
||||||
start. The following are some suggestions for where to look for the best
|
start. The following are some suggestions for where to look for the best
|
||||||
content:
|
content:
|
||||||
|
|
||||||
* Doomworld's https://www.doomworld.com/10years/bestwads/[Top 100 WADs Of All Time]
|
* Doomworld’s https://www.doomworld.com/10years/bestwads/[Top 100 WADs Of All Time]
|
||||||
was written in 2003 and aimed to list the best works from the first 10
|
was written in 2003 and aimed to list the best works from the first 10
|
||||||
years of fan-made mods. It's still a great list of classic mods.
|
years of fan-made mods. It’s still a great list of classic mods.
|
||||||
|
|
||||||
* https://www.doomworld.com/cacowards/[The Cacowards] are Doomworld's
|
* https://www.doomworld.com/cacowards/[The Cacowards] are Doomworld’s
|
||||||
annual award ceremony that recognizes the best releases from the _Doom_
|
annual award ceremony that recognizes the best releases from the _Doom_
|
||||||
community over the past year. This is a great way to find out about more
|
community over the past year. This is a great way to find out about more
|
||||||
recent developments, including some of the more unusual mods that people
|
recent developments, including some of the more unusual mods that people
|
||||||
are releasing.
|
are releasing.
|
||||||
|
|
||||||
* The Doom Wiki's https://doomwiki.org/wiki/List_of_notable_WADs[List of
|
* The Doom Wiki’s https://doomwiki.org/wiki/List_of_notable_WADs[List of
|
||||||
notable WADs] contains a rather extensive list of fan-made WADs. The Doom
|
notable WADs] contains a rather extensive list of fan-made WADs. The Doom
|
||||||
Wiki includes extensive information about such mods including screenshots,
|
Wiki includes extensive information about such mods including screenshots,
|
||||||
maps and per-level statistics, so it's a useful entrypoint to discover
|
maps and per-level statistics, so it’s a useful entrypoint to discover
|
||||||
interesting mods.
|
interesting mods.
|
||||||
|
|
||||||
* Doomworld's interface to the idgames archive includes the ability to
|
* Doomworld’s interface to the idgames archive includes the ability to
|
||||||
list the https://www.doomworld.com/idgames/index.php?top[top levels] based
|
list the https://www.doomworld.com/idgames/index.php?top[top levels] based
|
||||||
on five star rankings by visitors to the site.
|
on five star rankings by visitors to the site.
|
||||||
|
|
||||||
|
@ -642,8 +642,8 @@ TODO: Write this section.
|
||||||
|
|
||||||
== Cheats ==
|
== Cheats ==
|
||||||
|
|
||||||
If you're finding the game too difficult, you can always try playing at
|
If you’re finding the game too difficult, you can always try playing at
|
||||||
an <<skill,easier skill level>>. However, if that's not enough, or if you just
|
an <<skill,easier skill level>>. However, if that’s not enough, or if you just
|
||||||
want to have fun feeling like an unstoppable killing machine, there are a
|
want to have fun feeling like an unstoppable killing machine, there are a
|
||||||
number of cheats that you can turn to:
|
number of cheats that you can turn to:
|
||||||
|
|
||||||
|
@ -664,4 +664,3 @@ number of cheats that you can turn to:
|
||||||
| **IDBEHOLDM** | Gives the tactical survey map.
|
| **IDBEHOLDM** | Gives the tactical survey map.
|
||||||
| **IDBEHOLDL** | Gives the night vision goggles.
|
| **IDBEHOLDL** | Gives the night vision goggles.
|
||||||
|==========================
|
|==========================
|
||||||
|
|
||||||
|
|
Loading…
Add table
Add a link
Reference in a new issue