manual: use curly quotes where appropriate

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Mike Swanson 2019-09-04 18:33:13 -07:00
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`manual.adoc` contains Freedooms manual. It is intended to be built
`manual.adoc` contains Freedoom's manual. It is intended to be built
as a PDF file but can also be viewed in HTML format. To build as a as a PDF file but can also be viewed in HTML format. To build as a
PDF, https://asciidoctor.org/[Asciidoctor] is required, since it has PDF, https://asciidoctor.org/[Asciidoctor] is required, since it has
superior PDF output to the Asciidoc reference implementation. superior PDF output to the Asciidoc reference implementation.

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@ -12,16 +12,16 @@ image::../graphics/titlepic/titlepic.png[Freedoom Title Image,align="center",wid
Freedoom is distributed as two files named `freedoom1.wad` and `freedoom2.wad` Freedoom is distributed as two files named `freedoom1.wad` and `freedoom2.wad`
which contain the artwork, levels, music and sound effects that make up the game. which contain the artwork, levels, music and sound effects that make up the game.
To be played it needs to be paired with a source port. Fans of the original Doom To be played it needs to be paired with a source port. Fans of the original Doom
games have created a number of these; the Doom Wiki's games have created a number of these; the Doom Wikis
https://doomwiki.org/wiki/Source_port[source ports page] has a comprehensive https://doomwiki.org/wiki/Source_port[source ports page] has a comprehensive
list. The following are some good default suggestions: list. The following are some good default suggestions:
* https://zdoom.org[GZDoom] is a modern source port that includes various * https://zdoom.org[GZDoom] is a modern source port that includes various
features such as a hardware renderer. features such as a hardware renderer.
* https://www.chocolate-doom.org/wiki/index.php/Crispy_Doom[Crispy Doom] * https://www.chocolate-doom.org/wiki/index.php/Crispy_Doom[Crispy Doom]
is a more minimalist source port that retains an "old school" feel. is a more minimalist source port that retains an “old school” feel.
Setup depends on the source port you use, and it's best to refer to the Setup depends on the source port you use, and its best to refer to the
instructions for that source port. Generally though, you can try one of the instructions for that source port. Generally though, you can try one of the
following: following:
@ -41,7 +41,7 @@ you can discover how to reach them.
[[menus]] [[menus]]
== Using the Freedoom Menus == Using the Freedoom Menus
Freedoom's menus are fairly self-explanatory but here are some brief Freedooms menus are fairly self-explanatory but here are some brief
instructions. The main menu can be brought up at any time by pressing the instructions. The main menu can be brought up at any time by pressing the
_Esc_ key on your keyboard. _Esc_ key on your keyboard.
@ -49,15 +49,15 @@ image::images/menu-mainmenu.png[Freedoom Main Menu,align="center",width=380,pdfw
[cols="1,4",width="90%",align="center",valign="middle"] [cols="1,4",width="90%",align="center",valign="middle"]
|========================== |==========================
| <<newgame,**New game**>> | Start a new game, abandoning the current game (if you're | <<newgame,**New game**>> | Start a new game, abandoning the current game (if youre
already playing). already playing).
| **Options** | Brings up the options menu. The appearance of this menu | **Options** | Brings up the options menu. The appearance of this menu
and the available options depend upon the source port you're using. and the available options depend upon the source port youre using.
| <<savegame,**Load Game**>> | Load a saved game. | <<savegame,**Load Game**>> | Load a saved game.
| <<savegame,**Save Game**>> | Save your current game, so that you can continue playing | <<savegame,**Save Game**>> | Save your current game, so that you can continue playing
later. later.
| **Read This!** | Brings up a help screen showing a description of the | **Read This!** | Brings up a help screen showing a description of the
items you'll encounter in the game. items youll encounter in the game.
| **Quit Game** | Finish playing and return to the operating system. | **Quit Game** | Finish playing and return to the operating system.
|========================== |==========================
@ -72,24 +72,24 @@ start playing.
image::images/menu-chapter.png[Freedoom Chapter Menu,align="center",width=432,pdfwidth=50vw] image::images/menu-chapter.png[Freedoom Chapter Menu,align="center",width=432,pdfwidth=50vw]
If you're new to the game, start with _Outpost Outbreak_, the first If youre new to the game, start with _Outpost Outbreak_, the first
chapter (and easiest). Once you finish one chapter, you can move on to chapter (and easiest). Once you finish one chapter, you can move on to
the next. If you're bored with the chapter you're playing or stuck, you the next. If youre bored with the chapter youre playing or stuck, you
can always try playing a different chapter instead. There's no requirement can always try playing a different chapter instead. Theres no requirement
to play chapters in order. to play chapters in order.
[[skill]] [[skill]]
After choosing a chapter, you need to pick a skill level. Skill level After choosing a chapter, you need to pick a skill level. Skill level
affects several factors in the game, most importantly the number of affects several factors in the game, most importantly the number of
monsters you'll encounter. monsters youll encounter.
image::images/menu-skill.png[Skill Selection Menu,align="center",width=473,pdfwidth=50vw] image::images/menu-skill.png[Skill Selection Menu,align="center",width=473,pdfwidth=50vw]
[cols="1,3,8",width="90%",align="center",valign="middle"] [cols="1,3,8",width="90%",align="center",valign="middle"]
|========================== |==========================
| 1 | **Please Don't Kill Me!** | The easiest skill level. This is | 1 | **Please Dont Kill Me!** | The easiest skill level. This is
effectively the same as _Will This Hurt?_, except that damage is halved. effectively the same as _Will This Hurt?_, except that damage is halved.
| 2 | **Will This Hurt?** | Easy skill level, a good choice if you're | 2 | **Will This Hurt?** | Easy skill level, a good choice if youre
finding _Bring on the Pain_ too challenging. finding _Bring on the Pain_ too challenging.
| 3 | **Bring on the Pain.** | The default skill level. | 3 | **Bring on the Pain.** | The default skill level.
| 4 | **Extreme Carnage.** | A more challenging skill level, suited more | 4 | **Extreme Carnage.** | A more challenging skill level, suited more
@ -113,9 +113,9 @@ To save the game, press _Esc_ to bring up the menu, select _Save Game_ and
choose a slot to save in. Type a description for the save game and press choose a slot to save in. Type a description for the save game and press
_Enter_. Some source ports have a limited number of slots, in which case you _Enter_. Some source ports have a limited number of slots, in which case you
will have to overwrite an existing saved game once there are no more slots will have to overwrite an existing saved game once there are no more slots
available. For the same reason it's a good idea to write a good description available. For the same reason its a good idea to write a good description
for your saved game. Include the level number and something descriptive of for your saved game. Include the level number and something descriptive of
where you've reached; for example, "C1M3 - Blue Key Door". where youve reached; for example, “C1M3 - Blue Key Door.”
The _Load Game_ menu usually looks largely identical to the _Save Game_ The _Load Game_ menu usually looks largely identical to the _Save Game_
menu. To restore your saved game, simply select _Load Game_ from the main menu. To restore your saved game, simply select _Load Game_ from the main
@ -130,7 +130,7 @@ quicksave slot by pressing _F9_.
=== Quitting the game === Quitting the game
When you're finished playing Freedoom, press _Esc_ to bring up the main When youre finished playing Freedoom, press _Esc_ to bring up the main
menu and select _Quit Game_ to exit. You may want to select _Save Game_ menu and select _Quit Game_ to exit. You may want to select _Save Game_
first to save your progress so that you can return to where you left off first to save your progress so that you can return to where you left off
next time you play. next time you play.
@ -149,7 +149,7 @@ in-game items.
| **F3** | <<savegame,Load>> | Bring up the _Load Game_ menu. | **F3** | <<savegame,Load>> | Bring up the _Load Game_ menu.
| **F4** | Volume | Bring up a menu to control volume levels. | **F4** | Volume | Bring up a menu to control volume levels.
| **F6** | <<savegame,Quicksave>> | Save the game to your _quicksave_ slot, | **F6** | <<savegame,Quicksave>> | Save the game to your _quicksave_ slot,
which saves time if you're repeatedly saving your progress while you play. which saves time if youre repeatedly saving your progress while you play.
| **F7** | End Game | End the current game and return to the title screen. | **F7** | End Game | End the current game and return to the title screen.
| **F8** | Messages | Toggles between showing or hiding the on-screen | **F8** | Messages | Toggles between showing or hiding the on-screen
messages shown when you collect an item. messages shown when you collect an item.
@ -164,9 +164,9 @@ messages shown when you collect an item.
image::images/c5m1-sshot.png[Freedoom Screenshot,width="640",pdfwidth="70vw",align="center"] image::images/c5m1-sshot.png[Freedoom Screenshot,width="640",pdfwidth="70vw",align="center"]
Freedoom is a real-time first-person shooter (FPS). You'll be exploring a Freedoom is a real-time first-person shooter (FPS). Youll be exploring a
series of levels, in each one trying to find the way to the exit. An series of levels, in each one trying to find the way to the exit. An
assortment of monsters will try to stop you, and you'll need to use weapons assortment of monsters will try to stop you, and youll need to use weapons
to defend yourself. to defend yourself.
Portions of the levels may be inaccessible until you find a particular key, or Portions of the levels may be inaccessible until you find a particular key, or
find a switch to open a locked door. This gives a puzzle element to the game in find a switch to open a locked door. This gives a puzzle element to the game in
@ -175,30 +175,30 @@ addition to the action.
By default, the keyboard cursor keys will move forward and backward, and turn By default, the keyboard cursor keys will move forward and backward, and turn
left and right. The _Control_ key fires the current weapon, and the spacebar left and right. The _Control_ key fires the current weapon, and the spacebar
will open doors and activate switches. All source ports allow you to rebind will open doors and activate switches. All source ports allow you to rebind
these keys to a setup that you find more comfortable. You'll also want to look these keys to a setup that you find more comfortable. Youll also want to look
into using the strafe (sidestep) and run keys to better control over your into using the strafe (sidestep) and run keys to better control over your
movement. movement.
If you haven't played Freedoom before, take a few minutes when you start the If you havent played Freedoom before, take a few minutes when you start the
game to get familiar with the controls, and reconfigure controls as you find game to get familiar with the controls, and reconfigure controls as you find
makes it more comfortable to play. Practice moving around and firing the makes it more comfortable to play. Practice moving around and firing the
weapon. You may encounter some low-level monsters, but those encountered in weapon. You may encounter some low-level monsters, but those encountered in
the first level do not present much of a challenge and they're a good the first level do not present much of a challenge and theyre a good
opportunity to practice taking shots at. opportunity to practice taking shots at.
Within the game you'll encounter various collectible items and power-ups. Within the game youll encounter various collectible items and power-ups.
These will typically give you more <<ammo,ammunition>> for your weapons, more These will typically give you more <<ammo,ammunition>> for your weapons, more
<<health,health>> or more <<armor,armor>>. You can also find <<weapons,new <<health,health>> or more <<armor,armor>>. You can also find <<weapons,new
weapons>> and some <<specialitems,rarer power-ups>> which give you special weapons>> and some <<specialitems,rarer power-ups>> which give you special
abilities. Picking something up is a simple matter of walking over it -- an abilities. Picking something up is a simple matter of walking over it -- an
on-screen message and a brief flash of the screen indicate that you've done so on-screen message and a brief flash of the screen indicate that youve done so
successfully. If you don't pick it up, it's likely you don't need it right successfully. If you dont pick it up, its likely you dont need it right
now (for example, you can't pick up a health pack when you already have 100% now (for example, you cant pick up a health pack when you already have 100%
health). health).
=== The Status Bar === The Status Bar
At the bottom of the screen, you'll see the status bar, which is divided into At the bottom of the screen, youll see the status bar, which is divided into
the following sections: the following sections:
image::images/status-bar.png[Freedoom Status Bar,width="640",pdfwidth="70vw",align="center"] image::images/status-bar.png[Freedoom Status Bar,width="640",pdfwidth="70vw",align="center"]
@ -207,22 +207,22 @@ image::images/status-bar.png[Freedoom Status Bar,width="640",pdfwidth="70vw",ali
|========================== |==========================
| **Ammo** | Number of units of <<ammo,ammunition>> remaining for the current | **Ammo** | Number of units of <<ammo,ammunition>> remaining for the current
weapon. weapon.
| **Health** | If this reaches zero, you're dead! See the | **Health** | If this reaches zero, youre dead! See the
<<health,health section>> for power-ups you can find to replenish your health. <<health,health section>> for power-ups you can find to replenish your health.
| **Arms** | Which weapons you've found so far. Check out the | **Arms** | Which weapons youve found so far. Check out the
<<weapons,weapons section>> for more information. <<weapons,weapons section>> for more information.
| **Freedoomguy** | A quick visual indication of how your health is. | **Freedoomguy** | A quick visual indication of how your health is.
| **Armor** | The more armor you have, the less your health will suffer if | **Armor** | The more armor you have, the less your health will suffer if
you're injured. See the <<armor,armor section>> for more information. youre injured. See the <<armor,armor section>> for more information.
| **Ammo counts** | How much you're carrying of each of the <<ammo,four types of | **Ammo counts** | How much youre carrying of each of the <<ammo,four types of
ammunition>>, along with the maximum of each you can carry. ammunition>>, along with the maximum of each you can carry.
|========================== |==========================
[[weapons]] [[weapons]]
=== Freedoom's Weapons === Freedooms Weapons
You start the game with only a handgun, 50 bullets and your fists to fall back You start the game with only a handgun, 50 bullets and your fists to fall back
on once they run out. You'll want to find yourself some better weaponry as on once they run out. Youll want to find yourself some better weaponry as
soon as possible. soon as possible.
[options="header",cols="4,1,7,3,2",valign="middle"] [options="header",cols="4,1,7,3,2",valign="middle"]
@ -235,8 +235,8 @@ also works well as a melee weapon for cutting through flesh. |
image:../sprites/csawa0.png[Angle Grinder] | image:../sprites/csawa0.png[Angle Grinder] |
None None
| **Handgun** | 2 | Your starter weapon. A few shots will take down low-level | **Handgun** | 2 | Your starter weapon. A few shots will take down low-level
monsters but it's best to upgrade before taking on any tougher opponents. | | Bullets monsters but its best to upgrade before taking on any tougher opponents. | | Bullets
| **Pump-action Shotgun** | 3 | The main "workhorse" weapon; fires seven pellets | **Pump-action Shotgun** | 3 | The main “workhorse” weapon; fires seven pellets
in a tight cluster and is effective over both short and long ranges against in a tight cluster and is effective over both short and long ranges against
low- and medium-level monsters. | low- and medium-level monsters. |
image:../sprites/shota0.png[Pump-action Shotgun] | image:../sprites/shota0.png[Pump-action Shotgun] |
@ -268,7 +268,7 @@ Energy
Pressing the numbered key on the keyboard switches to the given weapon (if it Pressing the numbered key on the keyboard switches to the given weapon (if it
has been picked up!). Apart from the melee weapons, each weapon consumes a has been picked up!). Apart from the melee weapons, each weapon consumes a
certain type of ammo, and you should be careful to look out for more ammo as certain type of ammo, and you should be careful to look out for more ammo as
you're exploring. youre exploring.
[[ammo]] [[ammo]]
[options="header",cols="2,1,1",width="50%",align="center",valign="middle"] [options="header",cols="2,1,1",width="50%",align="center",valign="middle"]
@ -297,7 +297,7 @@ and doubles the maximum amount of ammo you can carry.
[[health]] [[health]]
=== Health === Health
You die if your health reaches 0%. You'll find health bonuses around the You die if your health reaches 0%. Youll find health bonuses around the
levels which can restore you back to 100% health; 1% health bonuses can take levels which can restore you back to 100% health; 1% health bonuses can take
you over 100% and up to 200% health. you over 100% and up to 200% health.
@ -324,12 +324,12 @@ image:../sprites/arm2a0.png[Heavy Armor Vest]
|========================== |==========================
Normal armor absorbs one third of damage you receive. For example, suppose Normal armor absorbs one third of damage you receive. For example, suppose
you're hit by a missile that reduces your health from 100% to 50%. If you're youre hit by a missile that reduces your health from 100% to 50%. If youre
hit by the same missile while wearing 100% armor, your health will reduce to hit by the same missile while wearing 100% armor, your health will reduce to
only 66%, but you'll lose 16% armor. only 66%, but youll lose 16% armor.
The heavy armor vest has slightly different behavior: in addition to being The heavy armor vest has slightly different behavior: in addition to being
worth 200% armor, it also absorbs half of all damage. For this reason, it's worth 200% armor, it also absorbs half of all damage. For this reason, its
a very good idea to get your hands on a heavy armor vest if you can locate one. a very good idea to get your hands on a heavy armor vest if you can locate one.
[[specialitems]] [[specialitems]]
@ -378,7 +378,7 @@ Makes you immune to all damage for a limited time.
=== Enemies === Enemies
The levels are filled with monsters who have no other goal apart from stopping The levels are filled with monsters who have no other goal apart from stopping
you from completing your mission. Here's a selection of some of these monsters you from completing your mission. Heres a selection of some of these monsters
who you can expect to encounter. who you can expect to encounter.
[frame="none",cols="2,6,2",valign="middle",grid="none",align="center",width="90%"] [frame="none",cols="2,6,2",valign="middle",grid="none",align="center",width="90%"]
@ -392,17 +392,17 @@ These guys traded their pistol for a shotgun and pack far more of a punch.
Drops a shotgun when killed. | Drops a shotgun when killed. |
image:images/monster-shotgun-zombie.png[Shotgun Zombie,100,100] image:images/monster-shotgun-zombie.png[Shotgun Zombie,100,100]
| **Minigun Zombie** | | **Minigun Zombie** |
As soon as you're in sight of one of these, he'll lock on with his minigun and As soon as youre in sight of one of these, hell lock on with his minigun and
keep on firing until you're dead. It's best to take cover quickly or take him keep on firing until youre dead. Its best to take cover quickly or take him
out. Drops a minigun when killed. | out. Drops a minigun when killed. |
image:images/monster-minigun-zombie.png[Minigun Zombie,100,100] image:images/monster-minigun-zombie.png[Minigun Zombie,100,100]
| **Serpentipede** | | **Serpentipede** |
Serpent footsoldiers of the alien invasion. Let them get close and they'll Serpent footsoldiers of the alien invasion. Let them get close and theyll
tear you to shreds; at a distance they'll instead rain down fireballs. | tear you to shreds; at a distance theyll instead rain down fireballs. |
image:images/monster-serpentipede.png[Serpentipede,100,100] image:images/monster-serpentipede.png[Serpentipede,100,100]
| **Flesh Worm** | | **Flesh Worm** |
Tough and fast-moving, these worms attack at close range and take several Tough and fast-moving, these worms attack at close range and take several
shotgun blasts to take down. It's best to keep back. | shotgun blasts to take down. Its best to keep back. |
image:images/monster-flesh-worm.png[Flesh Worm,100,100] image:images/monster-flesh-worm.png[Flesh Worm,100,100]
| **Stealth Worm** | | **Stealth Worm** |
These flesh worm variants have been given stealth abilities which make them These flesh worm variants have been given stealth abilities which make them
@ -421,10 +421,10 @@ close. |
image:images/monster-trilobite.png[Trilobite,100,100] image:images/monster-trilobite.png[Trilobite,100,100]
| **Pain Bringer** | | **Pain Bringer** |
100% muscle, these guys take at least three rocket blasts to take down, and 100% muscle, these guys take at least three rocket blasts to take down, and
while you're trying they'll shower you with energy projectiles. | while youre trying theyll shower you with energy projectiles. |
image:images/monster-pain-bringer.png[Pain Bringer,100,100] image:images/monster-pain-bringer.png[Pain Bringer,100,100]
| **Pain Lord** | | **Pain Lord** |
If the Pain Bringer wasn't tough enough, this one will take five rocket If the Pain Bringer wasnt tough enough, this one will take five rocket
blasts. | blasts. |
image:images/monster-pain-lord.png[Pain Lord,100,100] image:images/monster-pain-lord.png[Pain Lord,100,100]
| **Dark Soldier** | | **Dark Soldier** |
@ -432,7 +432,7 @@ Fast moving, tough, and fires heat-seeking missiles. Do not get into a boxing
match with one of these guys. | match with one of these guys. |
image:images/monster-dark-soldier.png[Dark Soldier,100,100] image:images/monster-dark-soldier.png[Dark Soldier,100,100]
| **Necromancer** | | **Necromancer** |
If he's not setting you on fire, he's undoing all your hard work by bringing If hes not setting you on fire, hes undoing all your hard work by bringing
his friends back from the dead. | his friends back from the dead. |
image:images/monster-necromancer.png[Necromancer,100,100] image:images/monster-necromancer.png[Necromancer,100,100]
| **Combat Slug** | | **Combat Slug** |
@ -450,13 +450,13 @@ image:images/monster-large-technospider.png[Large Technospider,100,100]
| **Assault Tripod** | | **Assault Tripod** |
The ultimate blend of military technology and genetic engineering, these The ultimate blend of military technology and genetic engineering, these
three-legged creatures are fast-moving, heavily armored and equipped with a three-legged creatures are fast-moving, heavily armored and equipped with a
missile launcher that you'll want to avoid. | missile launcher that youll want to avoid. |
image:images/monster-assault-tripod.png[Assault Tripod,100,100] image:images/monster-assault-tripod.png[Assault Tripod,100,100]
|========================== |==========================
=== Using the map === Using the map
When exploring Freedoom's levels, it is sometimes possible to get lost, When exploring Freedooms levels, it is sometimes possible to get lost,
especially if the level is particularly large or complex. Fortunately, the especially if the level is particularly large or complex. Fortunately, the
map is available to help you find your way. Press the _Tab_ key during play to map is available to help you find your way. Press the _Tab_ key during play to
bring up the map. bring up the map.
@ -496,7 +496,7 @@ your current position.
=== Environmental Hazards === Environmental Hazards
If the monsters weren't enough, the environment itself poses hazards which If the monsters werent enough, the environment itself poses hazards which
can hurt or even kill you! can hurt or even kill you!
[frame="none",cols="1,4,2",valign="middle",grid="none"] [frame="none",cols="1,4,2",valign="middle",grid="none"]
@ -510,7 +510,7 @@ potential for chain reactions when several barrels are clustered together. |
image:images/hazard-barrels.png[Barrels,150,150] image:images/hazard-barrels.png[Barrels,150,150]
| **Damaging Floors** | | **Damaging Floors** |
Red-hot lava and radioactive sludge are just two of the types of damaging floor Red-hot lava and radioactive sludge are just two of the types of damaging floor
you can encounter in Freedoom's levels. If walking over it is necessary, try to you can encounter in Freedooms levels. If walking over it is necessary, try to
find yourself a <<specialitems,hazard suit>>, but be aware that it will only find yourself a <<specialitems,hazard suit>>, but be aware that it will only
protect you for a limited time. | protect you for a limited time. |
image:images/hazard-slime.png[Radioactive slime,150,150] image:images/hazard-slime.png[Radioactive slime,150,150]
@ -524,7 +524,7 @@ image:images/hazard-crusher.png[Crushing Ceiling,150,150]
=== Tactical tips === Tactical tips
If you're struggling with the difficulty of the game, one option is to change If youre struggling with the difficulty of the game, one option is to change
to an easier skill level. Alternatively, you can try some of these tactical to an easier skill level. Alternatively, you can try some of these tactical
suggestions: suggestions:
@ -533,41 +533,41 @@ suggestions:
used to turn while the keyboard is used to move around. In particular, make used to turn while the keyboard is used to move around. In particular, make
sure that you have set up strafe (sidestep) keys. Many of the enemies in sure that you have set up strafe (sidestep) keys. Many of the enemies in
the game launch projectiles which must be dodged. Sidestepping these the game launch projectiles which must be dodged. Sidestepping these
projectiles is an important skill to learn. You'll know you've mastered this projectiles is an important skill to learn. Youll know youve mastered this
skill when you can easily circle around an enemy and dodge its projectiles skill when you can easily circle around an enemy and dodge its projectiles
while simultaneously keeping your weapon trained on it. while simultaneously keeping your weapon trained on it.
* Play with headphones. The game's stereo separation can give helpful audio * Play with headphones. The games stereo separation can give helpful audio
cues about the positions of enemies and alert you to incoming projectiles. cues about the positions of enemies and alert you to incoming projectiles.
Headphones give you a more precise way to pick up on these cues. Headphones give you a more precise way to pick up on these cues.
* Take cover! Monsters only attack when you're in their line of sight. You'll * Take cover! Monsters only attack when youre in their line of sight. Youll
want to find walls, pillars and other forms of cover you can hide behind want to find walls, pillars and other forms of cover you can hide behind
while your weapon reloads. This advice is particularly important when while your weapon reloads. This advice is particularly important when
facing certain monsters which can "lock on" to you (Minigun Zombie; facing certain monsters which can “lock on” to you (Minigun Zombie;
Necromancer); hiding from these is a crucial skill. Necromancer); hiding from these is a crucial skill.
* Many of the levels are littered with exploding barrels. While these can pose * Many of the levels are littered with exploding barrels. While these can pose
a danger to you, they're equally dangerous to your opponents. A single, a danger to you, theyre equally dangerous to your opponents. A single,
well-timed shotgun blast aimed at a barrel can take down several enemies at well-timed shotgun blast aimed at a barrel can take down several enemies at
once. One barrel explosion can trigger another, so it can sometimes set off once. One barrel explosion can trigger another, so it can sometimes set off
a chain reaction that takes down a whole crowd -- but be careful that a chain reaction that takes down a whole crowd -- but be careful that
doesn't include you! doesnt include you!
* If a monster gets injured by another monster, it'll retaliate against the * If a monster gets injured by another monster, itll retaliate against the
one that injured it (this is called _monster in-fighting_). If faced with a one that injured it (this is called _monster in-fighting_). If faced with a
crowd of enemies, an effective strategy can be to stand in just the right crowd of enemies, an effective strategy can be to stand in just the right
place so that those at the back shoot those at the front. Do it right and place so that those at the back shoot those at the front. Do it right and
they'll spend more time fighting each other than fighting you, and the theyll spend more time fighting each other than fighting you, and the
survivors will be significantly weakened. Be aware though, that a monster survivors will be significantly weakened. Be aware though, that a monster
cannot be injured by a projectile launched by another of the same species. cannot be injured by a projectile launched by another of the same species.
* Sometimes you'll face crowds of monsters, which can be overwhelming and also * Sometimes youll face crowds of monsters, which can be overwhelming and also
drain your ammo supplies. Learn to master crowd control. The primary drain your ammo supplies. Learn to master crowd control. The primary
instinct of all monsters is to move towards you. Circle around the crowd instinct of all monsters is to move towards you. Circle around the crowd
continually -- this encourages them to cluster in a single spot that's continually -- this encourages them to cluster in a single spot thats
easier for you to target. It also encourages monster in-fighting; if done easier for you to target. It also encourages monster in-fighting; if done
effectively, they'll spend their energy killing each other and you'll save effectively, theyll spend their energy killing each other and youll save
on ammunition. on ammunition.
<<< <<<
@ -589,12 +589,12 @@ https://www.doomworld.com/idgames/[can be found on Doomworld].
Playing a `.wad` file is usually fairly simple. For mods designed for the Playing a `.wad` file is usually fairly simple. For mods designed for the
original _Doom_, use Freedoom: Phase 1 (`freedoom1.wad`); for others designed original _Doom_, use Freedoom: Phase 1 (`freedoom1.wad`); for others designed
for _Doom 2_ or _Final Doom_, use Freedoom: Phase 2 (`freedoom2.wad`). for _Doom 2_ or _Final Doom_, use Freedoom: Phase 2 (`freedoom2.wad`).
If you're using the command line, use the `-file` parameter when you start the If youre using the command line, use the `-file` parameter when you start the
game. For example, to load the file `scythe.wad`: game. For example, to load the file `scythe.wad`:
my-favorite-port -iwad freedoom2.wad -file scythe.wad my-favorite-port -iwad freedoom2.wad -file scythe.wad
If you're not using the command line, you can try dragging and dropping the If youre not using the command line, you can try dragging and dropping the
`.wad` file onto the source port icon in your file manager -- several `.wad` file onto the source port icon in your file manager -- several
source ports support this. source ports support this.
@ -605,23 +605,23 @@ made, and there are so many that it may seem difficult to know where to
start. The following are some suggestions for where to look for the best start. The following are some suggestions for where to look for the best
content: content:
* Doomworld's https://www.doomworld.com/10years/bestwads/[Top 100 WADs Of All Time] * Doomworlds https://www.doomworld.com/10years/bestwads/[Top 100 WADs Of All Time]
was written in 2003 and aimed to list the best works from the first 10 was written in 2003 and aimed to list the best works from the first 10
years of fan-made mods. It's still a great list of classic mods. years of fan-made mods. Its still a great list of classic mods.
* https://www.doomworld.com/cacowards/[The Cacowards] are Doomworld's * https://www.doomworld.com/cacowards/[The Cacowards] are Doomworlds
annual award ceremony that recognizes the best releases from the _Doom_ annual award ceremony that recognizes the best releases from the _Doom_
community over the past year. This is a great way to find out about more community over the past year. This is a great way to find out about more
recent developments, including some of the more unusual mods that people recent developments, including some of the more unusual mods that people
are releasing. are releasing.
* The Doom Wiki's https://doomwiki.org/wiki/List_of_notable_WADs[List of * The Doom Wikis https://doomwiki.org/wiki/List_of_notable_WADs[List of
notable WADs] contains a rather extensive list of fan-made WADs. The Doom notable WADs] contains a rather extensive list of fan-made WADs. The Doom
Wiki includes extensive information about such mods including screenshots, Wiki includes extensive information about such mods including screenshots,
maps and per-level statistics, so it's a useful entrypoint to discover maps and per-level statistics, so its a useful entrypoint to discover
interesting mods. interesting mods.
* Doomworld's interface to the idgames archive includes the ability to * Doomworlds interface to the idgames archive includes the ability to
list the https://www.doomworld.com/idgames/index.php?top[top levels] based list the https://www.doomworld.com/idgames/index.php?top[top levels] based
on five star rankings by visitors to the site. on five star rankings by visitors to the site.
@ -642,8 +642,8 @@ TODO: Write this section.
== Cheats == == Cheats ==
If you're finding the game too difficult, you can always try playing at If youre finding the game too difficult, you can always try playing at
an <<skill,easier skill level>>. However, if that's not enough, or if you just an <<skill,easier skill level>>. However, if thats not enough, or if you just
want to have fun feeling like an unstoppable killing machine, there are a want to have fun feeling like an unstoppable killing machine, there are a
number of cheats that you can turn to: number of cheats that you can turn to:
@ -664,4 +664,3 @@ number of cheats that you can turn to:
| **IDBEHOLDM** | Gives the tactical survey map. | **IDBEHOLDM** | Gives the tactical survey map.
| **IDBEHOLDL** | Gives the night vision goggles. | **IDBEHOLDL** | Gives the night vision goggles.
|========================== |==========================