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Initial sketch of a manual for Freedoom.
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= Freedoom Manual
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Welcome to Freedoom, a complete game that is free and open source software.
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Freedoom is made available under the modified BSD license, meaning that
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anyone is free to share it, modify it and reuse parts of it. For more
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details, see the <<reusing,reusing section>>.
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== Installing Freedoom
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Freedoom by itself only consists of artwork and levels; to play the game it
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needs to be paired with a source port. Fans of the original Doom games have
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created a number of such ports; a good place to look is the Doom Wiki:
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<https://doomwiki.org/wiki/Source_port>
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The following are some good default suggestions:
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* https://zdoom.org[GZDoom] is a modern source port that includes various
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features such as a hardware renderer.
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* https://www.chocolate-doom.org/wiki/index.php/Crispy_Doom[Crispy Doom]
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is a more minimalist source port that retains an "old school" feel.
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Setup depends on the source port you use, and it's best to refer to the
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instructions for that source port. Generally though, you can try one of the
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following:
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* Place the Freedoom `.wad` files into the same folder as the source port
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before launching it. They may be automatically detected.
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* If launching from the command line, try
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eg. `my-favorite-port -iwad freedoom1.wad`.
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== Using the Freedoom Menus
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TODO: How to use the menus.
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== How to Play
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Freedoom is a real-time first-person shooter (FPS). You'll be exploring a
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series of levels, in each one trying to find the way to the exit. An
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assortment of monsters will try to stop you, and you'll need to use weapons
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to defend yourself.
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Portions of the levels may be inaccessible until you find a particular key, or
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find a switch to open a locked door. This adds a puzzle element to the game in
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addition to the action.
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By default, the keyboard cursor keys will move forward and backward, and turn
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left and right. The "control" key fires the current weapon, and the spacebar
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will open doors and activate switches. All source ports allow you to rebind
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these keys to a setup that you find more comfortable. You'll also want to look
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into using the strafe (sidestep) and run keys to better control movement.
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If you haven't played Freedoom before, take a few minutes to get familiar with
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the controls, and reconfigure controls as you find makes it more comfortable
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to play. Practice moving around and firing the weapon. You may encounter some
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low-level monsters, but those encountered in the first level do not present
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much of a challenge and they're a good opportunity to practice taking shots at.
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Within the game you'll encounter various collectible items and power-ups.
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These will typically give you more ammunition for your weapons, or more health
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or armor. You can also find new weapons and some rarer power-ups which give
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you special abilities. Picking something up is a simple matter of walking over
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it - an on-screen message and a brief flash of the screen indicate that you've
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done so successfully. If you don't pick it up, it's likely you don't need it
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right now (for example, a health power-up when you already have 100% health).
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=== The Status Bar
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At the bottom of the screen, you'll see the status bar, which is divided into
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the following sections:
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|==========================
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| **Ammo** | Number of units of ammunition remaining for the current weapon.
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| **Health** | If this reaches zero, you're dead! See the
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<<health,health section>> for power-ups you can find to replenish your health.
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| **Arms** | Which weapons you've found so far. Check out the
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<<weapons,weapons section>> for more information.
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| **Freedoomguy** | A quick visual indication of how your health is.
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| **Armor** | The more armor you have, the less your health will suffer if
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you're injured. See the <<armor,armor section>> for more information.
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| **Ammo counts** | How much you're carrying of each of the four types of
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ammunition, along with the maximum of each you can carry.
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|==========================
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[[weapons]]
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=== Freedoom's Weapons
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You'll encounter a number of weapons within the game:
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[options="header",cols="2,1,5,1"]
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|==========================
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| Weapon | Key | Description | Ammo
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| **Fist** | 1 | If you have no ammunition, you can always fall back on punching the
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monsters with your bare hands. | None
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| **Angle Grinder** | 1 | Designed for cutting through metal, the angle grinder
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also works well as a melee weapon for cutting through flesh. | None
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| **Handgun** | 2 | Your starter weapon. A few shots will take down low-level
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monsters but it's best to upgrade before taking on any tougher opponents. | Bullets
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| **Pump-action Shotgun** | 3 | The main "workhorse" weapon; fires seven pellets
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in a tight cluster and is effective over both short and long ranges against
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low- and medium-level monsters. | Shells
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| **Double-barrelled Shotgun** | 3 | Twice as powerful as the pump-action shotgun
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but less effective at long ranges; good at short range against crowds of
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enemies. | Shells
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| **Minigun** | 4 | Conceptually like a faster version of the basic handgun, but
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eats ammo much more quickly. | Bullets
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| **Missile launcher** | 5 | Fires exploding missiles which are effective against
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higher-level monsters. Be careful not to get caught in the blast! | Missiles
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| **Polaric Energy Cannon** | 6 | Produces a continuous stream of polaric energy
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projectiles which are very effective against higher-level monsters. | Energy
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| **SKAG 1337** | 7 | Experimental weapon that launches a energy ball that does a
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huge amount of damage, plus also damages other enemies in the vicinity.
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Slow to fire, but incredibly powerful. | Energy
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|==========================
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Pressing the numbered key on the keyboard switches to the given weapon (if it
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has been picked up!). Apart from the melee weapons, each weapon consumes a
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certain type of ammo, and you should be careful to look out for more ammo as
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you're exploring.
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TODO: Add table of ammo powerups
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[[health]]
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=== Health
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TODO: Add table of health powerups.
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[[armor]]
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=== Armor
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TODO: Add table of armor powerups
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=== Enemies
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These are the monsters you'll encounter in the game:
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==== Zombie
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These undead creatures are armed with a pistol and intent on your destruction.
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Drops a clip of bullets when killed.
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==== Shotgun Zombie
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These guys traded their pistol for a shotgun and pack far more of a punch.
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Drops a shotgun when killed.
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==== Minigun Zombie
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As soon as you're in sight of one of these, he'll lock on with his minigun and
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keep on firing until you're dead. It's best to take cover quickly or take him
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out. Drops a minigun when killed.
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==== Serpentipede
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Serpent footsoldiers of the alien invasion. Let them get close and they'll
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tear you to shreds; at a distance they'll instead rain down fireballs.
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==== Flesh Worm
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Tough and fast-moving, these worms attack at close range and take several
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shotgun blasts to take down. It's best to keep back.
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==== Stealth Worm
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These flesh worm variants have been given stealth abilities which make them
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practically invisible.
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==== Deadflare
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Floating skulls which charge from a distance.
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==== Summoner
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These mobile Deadflare production factories will ensure you always have more
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work to do.
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==== Trilobite
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These flying orb-like creatures spit fireballs and bite if you get too close.
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==== Pain Bringer
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100% muscle, these guys take at least three rocket blasts to take down, and
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while you're trying they'll shower you with energy projectiles.
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==== Pain Lord
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If the Pain Bringer wasn't tough enough, this one will take five rocket
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blasts.
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==== Dark Soldier
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Fast moving, tough, and fires heat-seeking missiles. Do not get into a boxing
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match with one of these guys.
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==== Flame Bringer
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If he's not setting you on fire, he's undoing all your hard work by bringing
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his friends back from the dead.
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==== Combat Slug
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These genetically-engineered super-slugs have been fitted with long distance
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flame throwers, practically making them into living, slithering tanks.
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==== Technospider
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These spider creatures have been equipped with polaric energy cannons, making
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them a deadly challenge.
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==== Large Technospider
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This tank on legs is equipped with a rapid-fire minigun and will take a lot
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of effort to bring down.
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==== Assault Tripod
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The ultimate blend of military technology and genetic engineering, these
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three-legged creatures are fast-moving, heavily armored and equipped with a
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missile launcher that you'll want to avoid.
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=== Environmental Hazards
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Barrels, damaging floors, crushing ceilings.
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=== Tactical tips
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If you're struggling with the difficulty of the game, one option is to change
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to an easier skill level. Alternatively, you can try some of these tactical
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suggestions:
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* Firstly, put some time into setting up your controls. Most players find that
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a mouse and keyboard combination is the most effective, where the mouse is
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used to turn while the keyboard is used to move around. In particular, make
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sure that you have set up strafe (sidestep) keys. Many of the enemies in
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the game launch projectiles which must be dodged. Sidestepping these
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projectiles is an important skill to learn. You'll know you've mastered this
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skill when you can easily circle around an enemy and dodge its projectiles
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while simultaneously keeping your weapon trained on it.
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* Take cover! Monsters only attack when you're in their line of sight. You'll
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want to find walls, pillars and other forms of cover you can hide behind
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while your weapon reloads. This advice is particularly important when
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facing certain monsters which can "lock on" to you (Minigun Zombie; Flame
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Bringer) and against whom hiding is a crucial skill.
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* Many of the levels are littered with exploding barrels. While these can pose
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a danger to you, they're equally dangerous to your opponents. Wait for an
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enemies to walk too close to a barrel and a single shotgun blast to blow
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up the barrel can take down several enemies at once. One barrel explosion
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can trigger another, so it can sometimes set off a chain reaction that takes
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down a whole crowd - but be careful that doesn't include you!
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* If a monster gets injured by another monster, it'll retaliate against the
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one that injured it. If faced with a crowd of enemies, an effective strategy
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can be to stand in just the right place so that those at the back shoot
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those at the front. Do it right and they'll spend more time fighting each
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other than fighting you, and the survivors will be significantly weakened.
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Be aware though, that a monster cannot be injured by a projectile launched
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by another of the same species.
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[[reusing]]
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== Reusing portions of Freedoom ==
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TODO: Add some instructions.
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