From 86b365a0fe1182aaafe7dd0b8d91013403fb21da Mon Sep 17 00:00:00 2001 From: Mike Swanson Date: Fri, 3 Feb 2017 09:56:29 -0800 Subject: [PATCH] =?UTF-8?q?README:=20=E2=80=9Csimple=E2=80=9D=20=E2=86=92?= =?UTF-8?q?=20=E2=80=9Cless=20complex=E2=80=9D?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Some people complain that vanilla maps aren’t necessarily simple. --- README.adoc | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/README.adoc b/README.adoc index d28c03d7..f39b8a57 100644 --- a/README.adoc +++ b/README.adoc @@ -152,7 +152,7 @@ It is a goal that future versions of _Freedoom_ will be entirely vanilla-compatible, not even allowing expanded limits. Keeping this in mind while mapping may make it easier for your level to be preserved. Levels requiring large amounts of modification to fit into -vanilla limits may be discarded entirely in favor of a simple map. +vanilla limits may be discarded entirely in favor of a less complex map. Levels for _FreeDM_ must strictly be vanilla-compatible, that is, they must run in the original +doom2.exe+ engine for DOS and not cause any