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https://github.com/freedoom/freedoom.git
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lumps: umapinfo fixes (#1454)
Using endbunny instead of endgame in E3 is mandatory to fix the crashing in dsda
This commit is contained in:
parent
27699a83cf
commit
86d4da230b
2 changed files with 63 additions and 51 deletions
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@ -92,23 +92,24 @@ map E1M8
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ParTime = 60
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Endgame = true
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InterBackdrop = "AQF051"
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InterMusic = "D_VICTOR"
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InterText = "Free at last from that dreadful outpost!",
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"But you're still stuck on this rock\, with",
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"AGM and all their monstrous \"experiments.\"",
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"Best not to dwell on what evil horrors",
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"they were going to create from you...",
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" ",
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"You need a functioning starship to",
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"get back to Earth. The best chance at",
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"one is the facility they had you in",
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"when they first brought you planetside.",
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"When they first gave you your powers.",
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"Damn alien teleporter ate your gear.",
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"The air is hot and muggy\, and smells of",
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"strange\, intoxicating vegetation. You see",
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"what looks like AGM corpo tech patched",
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"over old\, overgrown alien structures.",
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"Nothing close to the tech needed for this",
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"existed at the outpost\, meaning there must",
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"be a starport nearby. To Earth. To freedom.",
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" ",
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"When the nightmare first began...",
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" ",
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"Perfect time for the teleporter to",
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"glitch out your gear as you get ready",
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"to raid the Military Labs."
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"Just gotta hope that ship will launch",
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"from these routed\, infested ruins..."
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}
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map E1M9
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@ -131,7 +132,7 @@ map E2M1
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Music = "D_E2M1"
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SkyTexture = "SKY2"
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ParTime = 120
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Episode = "M_EPI2", "Military Labs", "2"
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Episode = "M_EPI2", "Ruin Upon Ruin", "2"
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}
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map E2M2
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@ -211,6 +212,7 @@ map E2M8
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ParTime = 120
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Endgame = true
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InterBackdrop = "AQF054"
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InterMusic = "D_VICTOR"
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InterText = "The massive brutes collapse onto the",
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"ground\, falling apart bit by bit.",
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"The starport is yours.",
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@ -327,8 +329,9 @@ map E3M8
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Music = "D_E3M8"
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SkyTexture = "SKY3"
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ParTime = 60
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Endgame = true
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Endbunny = true
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InterBackdrop = "FLAT5_2"
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InterMusic = "D_VICTOR"
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InterText = "The abomination explodes into oblivion.",
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"What the hell even was that?",
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" ",
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@ -455,7 +458,8 @@ map E4M8
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ParTime = 0
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Endgame = true
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InterBackdrop = "AQF075"
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Intertext = "Suppressing fire echoes above as the last",
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InterMusic = "D_VICTOR"
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InterText = "Suppressing fire echoes above as the last",
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"survivors flee the ship. The launch process",
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"is irreversible: killing you now would only",
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"bring a slow death drifting through space.",
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@ -469,7 +473,9 @@ map E4M8
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"you think of Earth as she lifts off.",
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"Hopefully AGM won't find you there:",
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"they've got the outbreak to deal with,",
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"so that'll give you some time."
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"so that'll give you some time.",
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" ",
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"Destination: Earth!"
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Author = "RottKing and Ralphis"
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}
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@ -479,7 +485,7 @@ map E4M9
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LevelPic = "WILV38"
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Label = "E4M9"
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Next = "E4M3"
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Music = "D_E1M9"
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Music = "D_E4M9"
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SkyTexture = "SKY4"
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ParTime = 0
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Author = "RottKing and Ralphis"
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@ -10,7 +10,7 @@ map MAP01
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Next = "MAP02"
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Music = "D_RUNNIN"
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SkyTexture = "SKY1"
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Parime = 30
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ParTime = 30
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Episode = clear
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Episode = "M_EPI1", "Phase 2", "1"
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}
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@ -23,7 +23,7 @@ map MAP02
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Next = "MAP03"
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Music = "D_STALKS"
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SkyTexture = "SKY1"
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Parime = 90
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ParTime = 90
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}
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map MAP03
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@ -34,7 +34,7 @@ map MAP03
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Next = "MAP04"
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Music = "D_COUNTD"
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SkyTexture = "SKY1"
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Parime = 120
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ParTime = 120
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}
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map MAP04
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@ -45,7 +45,7 @@ map MAP04
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Next = "MAP05"
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Music = "D_BETWEE"
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SkyTexture = "SKY1"
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Parime = 120
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ParTime = 120
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}
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map MAP05
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@ -56,7 +56,7 @@ map MAP05
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Next = "MAP06"
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Music = "D_DOOM"
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SkyTexture = "SKY1"
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Parime = 150
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ParTime = 150
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}
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map MAP06
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@ -67,8 +67,9 @@ map MAP06
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Next = "MAP07"
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Music = "D_THE_DA"
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SkyTexture = "SKY1"
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Parime = 90
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ParTime = 90
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InterBackdrop = "AQF016"
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InterMusic = "D_READ_M"
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InterText = "Not even Earth is safe. The monsters show",
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"up ahead of you everywhere you run.",
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"Where are they even coming from?",
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@ -96,7 +97,7 @@ map MAP07
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Next = "MAP08"
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Music = "D_SHAWN"
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SkyTexture = "SKY1"
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Parime = 150
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ParTime = 150
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}
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map MAP08
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@ -107,7 +108,7 @@ map MAP08
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Next = "MAP09"
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Music = "D_DDTBLU"
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SkyTexture = "SKY1"
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Parime = 330
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ParTime = 330
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}
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map MAP09
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@ -118,7 +119,7 @@ map MAP09
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Next = "MAP10"
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Music = "D_IN_CIT"
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SkyTexture = "SKY1"
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Parime = 150
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ParTime = 150
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}
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map MAP10
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@ -129,7 +130,7 @@ map MAP10
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Next = "MAP11"
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Music = "D_DEAD"
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SkyTexture = "SKY1"
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Parime = 120
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ParTime = 120
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}
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map MAP11
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@ -140,8 +141,9 @@ map MAP11
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Next = "MAP12"
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Music = "D_STLKS2"
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SkyTexture = "SKY1"
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Parime = 420
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InterBackdrop =
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ParTime = 420
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InterBackdrop = "AQF001"
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InterMusic = "D_READ_M"
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InterText = "You didn\'t find anyone alive. Again.",
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" ",
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"The fighting is taking its toll on you.",
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@ -168,7 +170,7 @@ map MAP12
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Next = "MAP13"
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Music = "D_THEDA2"
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SkyTexture = "SKY2"
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Parime = 630
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ParTime = 630
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}
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map MAP13
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@ -179,7 +181,7 @@ map MAP13
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Next = "MAP14"
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Music = "D_DOOM2"
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SkyTexture = "SKY2"
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Parime = 180
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ParTime = 180
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}
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map MAP14
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@ -190,7 +192,7 @@ map MAP14
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Next = "MAP15"
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Music = "D_DDTBL2"
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SkyTexture = "SKY2"
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Parime = 150
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ParTime = 150
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}
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map MAP15
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@ -202,8 +204,9 @@ map MAP15
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NextSecret = "MAP31"
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Music = "D_RUNNI2"
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SkyTexture = "SKY2"
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Parime = 510
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ParTime = 510
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InterBackdrop = "AQF004"
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InterMusic = "D_READ_M"
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InterTextSecret = "You step into the teleporter. You feel a",
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"familiar flash and... you\'re in a cage?",
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"Jailed?",
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@ -231,7 +234,7 @@ map MAP16
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Next = "MAP17"
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Music = "D_DEAD2"
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SkyTexture = "SKY2"
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Parime = 120
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ParTime = 120
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}
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map MAP17
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@ -242,7 +245,7 @@ map MAP17
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Next = "MAP18"
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Music = "D_STLKS3"
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SkyTexture = "SKY2"
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Parime = 120
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ParTime = 120
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}
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map MAP18
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@ -253,7 +256,7 @@ map MAP18
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Next = "MAP19"
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Music = "D_ROMERO"
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SkyTexture = "SKY2"
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Parime = 180
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ParTime = 180
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}
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map MAP19
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@ -264,7 +267,7 @@ map MAP19
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Next = "MAP20"
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Music = "D_SHAWN2"
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SkyTexture = "SKY2"
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Parime = 210
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ParTime = 210
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}
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map MAP20
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@ -275,8 +278,9 @@ map MAP20
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Next = "MAP21"
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Music = "D_MESSAG"
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SkyTexture = "SKY2"
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Parime = 420
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ParTime = 420
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InterBackdrop = "FLAT5_6"
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InterMusic = "D_READ_M"
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InterText = "Here is no AGM but only monsters.",
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"Monsters\, no humans and dusty days",
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"sleeping in old ruins and eating scraps.",
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@ -304,7 +308,7 @@ map MAP21
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Next = "MAP22"
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Music = "D_COUNT2"
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SkyTexture = "SKY3"
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Parime = 330
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ParTime = 330
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}
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map MAP22
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@ -315,7 +319,7 @@ map MAP22
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Next = "MAP23"
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Music = "D_DDTBL3"
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SkyTexture = "SKY3"
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Parime = 420
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ParTime = 420
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}
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map MAP23
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@ -326,7 +330,7 @@ map MAP23
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Next = "MAP24"
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Music = "D_AMPIE"
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SkyTexture = "SKY3"
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Parime = 240
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ParTime = 240
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}
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map MAP24
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@ -337,7 +341,7 @@ map MAP24
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Next = "MAP25"
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Music = "D_THEDA3"
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SkyTexture = "SKY3"
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Parime = 420
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ParTime = 420
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}
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map MAP25
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@ -348,7 +352,7 @@ map MAP25
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Next = "MAP26"
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Music = "D_ADRIAN"
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SkyTexture = "SKY3"
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Parime = 600
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ParTime = 600
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}
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map MAP26
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@ -359,7 +363,7 @@ map MAP26
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Next = "MAP27"
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Music = "D_MESSG2"
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SkyTexture = "SKY3"
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Parime = 270
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ParTime = 270
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}
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map MAP27
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@ -370,7 +374,7 @@ map MAP27
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Next = "MAP28"
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Music = "D_ROMER2"
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SkyTexture = "SKY3"
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Parime = 690
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ParTime = 690
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}
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map MAP28
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@ -381,7 +385,7 @@ map MAP28
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Next = "MAP29"
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Music = "D_TENSE"
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SkyTexture = "SKY3"
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Parime = 450
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ParTime = 450
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}
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map MAP29
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@ -392,7 +396,7 @@ map MAP29
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Next = "MAP30"
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Music = "D_SHAWN3"
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SkyTexture = "SKY3"
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Parime = 300
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ParTime = 300
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}
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map MAP30
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@ -403,8 +407,9 @@ map MAP30
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Endcast = true
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Music = "D_OPENIN"
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SkyTexture = "SKY3"
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Parime = 60
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ParTime = 60
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InterBackdrop = "SLIME13"
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InterMusic = "D_READ_M"
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InterText = "The evil thing becomes unstable.",
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"Its final roars echo throughout the room",
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"until it crumples into scrap metal.",
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@ -420,7 +425,7 @@ map MAP30
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" ",
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"No one will know what happened here.",
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" ",
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"No one will ever find you again.",
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"No one will ever find you again."
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}
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map MAP31
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@ -432,8 +437,9 @@ map MAP31
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NextSecret = "MAP32"
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Music = "D_EVIL"
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SkyTexture = "SKY3"
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Parime = 60
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InterBackDrop = "AQF021"
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ParTime = 60
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InterBackdrop = "AQF021"
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InterMusic = "D_READ_M"
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InterTextSecret = "Forcibly uncaged again. Good job.",
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" ",
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"But where are you? The air and gravity",
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@ -449,7 +455,7 @@ map MAP31
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" ",
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"You will find your way back to the city,",
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"but it will have to be on the other side",
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"of a few homicidal mutants...",
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"of a few homicidal mutants..."
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}
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map MAP32
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Next = "MAP16"
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Music = "D_ULTIMA"
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SkyTexture = "SKY3"
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Parime = 210
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ParTime = 210
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}
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