lumps: umapinfo fixes (#1454)

Using endbunny instead of endgame in E3 is mandatory to fix the crashing in dsda
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Georgy Samoilov 2024-10-09 15:52:46 +05:00 committed by GitHub
parent 27699a83cf
commit 86d4da230b
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GPG key ID: B5690EEEBB952194
2 changed files with 63 additions and 51 deletions

View file

@ -92,23 +92,24 @@ map E1M8
ParTime = 60 ParTime = 60
Endgame = true Endgame = true
InterBackdrop = "AQF051" InterBackdrop = "AQF051"
InterMusic = "D_VICTOR"
InterText = "Free at last from that dreadful outpost!", InterText = "Free at last from that dreadful outpost!",
"But you're still stuck on this rock\, with", "But you're still stuck on this rock\, with",
"AGM and all their monstrous \"experiments.\"", "AGM and all their monstrous \"experiments.\"",
"Best not to dwell on what evil horrors", "Best not to dwell on what evil horrors",
"they were going to create from you...", "they were going to create from you...",
" ", " ",
"You need a functioning starship to", "Damn alien teleporter ate your gear.",
"get back to Earth. The best chance at", "The air is hot and muggy\, and smells of",
"one is the facility they had you in", "strange\, intoxicating vegetation. You see",
"when they first brought you planetside.", "what looks like AGM corpo tech patched",
"When they first gave you your powers.", "over old\, overgrown alien structures.",
"Nothing close to the tech needed for this",
"existed at the outpost\, meaning there must",
"be a starport nearby. To Earth. To freedom.",
" ", " ",
"When the nightmare first began...", "Just gotta hope that ship will launch",
" ", "from these routed\, infested ruins..."
"Perfect time for the teleporter to",
"glitch out your gear as you get ready",
"to raid the Military Labs."
} }
map E1M9 map E1M9
@ -131,7 +132,7 @@ map E2M1
Music = "D_E2M1" Music = "D_E2M1"
SkyTexture = "SKY2" SkyTexture = "SKY2"
ParTime = 120 ParTime = 120
Episode = "M_EPI2", "Military Labs", "2" Episode = "M_EPI2", "Ruin Upon Ruin", "2"
} }
map E2M2 map E2M2
@ -211,6 +212,7 @@ map E2M8
ParTime = 120 ParTime = 120
Endgame = true Endgame = true
InterBackdrop = "AQF054" InterBackdrop = "AQF054"
InterMusic = "D_VICTOR"
InterText = "The massive brutes collapse onto the", InterText = "The massive brutes collapse onto the",
"ground\, falling apart bit by bit.", "ground\, falling apart bit by bit.",
"The starport is yours.", "The starport is yours.",
@ -327,8 +329,9 @@ map E3M8
Music = "D_E3M8" Music = "D_E3M8"
SkyTexture = "SKY3" SkyTexture = "SKY3"
ParTime = 60 ParTime = 60
Endgame = true Endbunny = true
InterBackdrop = "FLAT5_2" InterBackdrop = "FLAT5_2"
InterMusic = "D_VICTOR"
InterText = "The abomination explodes into oblivion.", InterText = "The abomination explodes into oblivion.",
"What the hell even was that?", "What the hell even was that?",
" ", " ",
@ -455,7 +458,8 @@ map E4M8
ParTime = 0 ParTime = 0
Endgame = true Endgame = true
InterBackdrop = "AQF075" InterBackdrop = "AQF075"
Intertext = "Suppressing fire echoes above as the last", InterMusic = "D_VICTOR"
InterText = "Suppressing fire echoes above as the last",
"survivors flee the ship. The launch process", "survivors flee the ship. The launch process",
"is irreversible: killing you now would only", "is irreversible: killing you now would only",
"bring a slow death drifting through space.", "bring a slow death drifting through space.",
@ -469,7 +473,9 @@ map E4M8
"you think of Earth as she lifts off.", "you think of Earth as she lifts off.",
"Hopefully AGM won't find you there:", "Hopefully AGM won't find you there:",
"they've got the outbreak to deal with,", "they've got the outbreak to deal with,",
"so that'll give you some time." "so that'll give you some time.",
" ",
"Destination: Earth!"
Author = "RottKing and Ralphis" Author = "RottKing and Ralphis"
} }
@ -479,7 +485,7 @@ map E4M9
LevelPic = "WILV38" LevelPic = "WILV38"
Label = "E4M9" Label = "E4M9"
Next = "E4M3" Next = "E4M3"
Music = "D_E1M9" Music = "D_E4M9"
SkyTexture = "SKY4" SkyTexture = "SKY4"
ParTime = 0 ParTime = 0
Author = "RottKing and Ralphis" Author = "RottKing and Ralphis"

View file

@ -10,7 +10,7 @@ map MAP01
Next = "MAP02" Next = "MAP02"
Music = "D_RUNNIN" Music = "D_RUNNIN"
SkyTexture = "SKY1" SkyTexture = "SKY1"
Parime = 30 ParTime = 30
Episode = clear Episode = clear
Episode = "M_EPI1", "Phase 2", "1" Episode = "M_EPI1", "Phase 2", "1"
} }
@ -23,7 +23,7 @@ map MAP02
Next = "MAP03" Next = "MAP03"
Music = "D_STALKS" Music = "D_STALKS"
SkyTexture = "SKY1" SkyTexture = "SKY1"
Parime = 90 ParTime = 90
} }
map MAP03 map MAP03
@ -34,7 +34,7 @@ map MAP03
Next = "MAP04" Next = "MAP04"
Music = "D_COUNTD" Music = "D_COUNTD"
SkyTexture = "SKY1" SkyTexture = "SKY1"
Parime = 120 ParTime = 120
} }
map MAP04 map MAP04
@ -45,7 +45,7 @@ map MAP04
Next = "MAP05" Next = "MAP05"
Music = "D_BETWEE" Music = "D_BETWEE"
SkyTexture = "SKY1" SkyTexture = "SKY1"
Parime = 120 ParTime = 120
} }
map MAP05 map MAP05
@ -56,7 +56,7 @@ map MAP05
Next = "MAP06" Next = "MAP06"
Music = "D_DOOM" Music = "D_DOOM"
SkyTexture = "SKY1" SkyTexture = "SKY1"
Parime = 150 ParTime = 150
} }
map MAP06 map MAP06
@ -67,8 +67,9 @@ map MAP06
Next = "MAP07" Next = "MAP07"
Music = "D_THE_DA" Music = "D_THE_DA"
SkyTexture = "SKY1" SkyTexture = "SKY1"
Parime = 90 ParTime = 90
InterBackdrop = "AQF016" InterBackdrop = "AQF016"
InterMusic = "D_READ_M"
InterText = "Not even Earth is safe. The monsters show", InterText = "Not even Earth is safe. The monsters show",
"up ahead of you everywhere you run.", "up ahead of you everywhere you run.",
"Where are they even coming from?", "Where are they even coming from?",
@ -96,7 +97,7 @@ map MAP07
Next = "MAP08" Next = "MAP08"
Music = "D_SHAWN" Music = "D_SHAWN"
SkyTexture = "SKY1" SkyTexture = "SKY1"
Parime = 150 ParTime = 150
} }
map MAP08 map MAP08
@ -107,7 +108,7 @@ map MAP08
Next = "MAP09" Next = "MAP09"
Music = "D_DDTBLU" Music = "D_DDTBLU"
SkyTexture = "SKY1" SkyTexture = "SKY1"
Parime = 330 ParTime = 330
} }
map MAP09 map MAP09
@ -118,7 +119,7 @@ map MAP09
Next = "MAP10" Next = "MAP10"
Music = "D_IN_CIT" Music = "D_IN_CIT"
SkyTexture = "SKY1" SkyTexture = "SKY1"
Parime = 150 ParTime = 150
} }
map MAP10 map MAP10
@ -129,7 +130,7 @@ map MAP10
Next = "MAP11" Next = "MAP11"
Music = "D_DEAD" Music = "D_DEAD"
SkyTexture = "SKY1" SkyTexture = "SKY1"
Parime = 120 ParTime = 120
} }
map MAP11 map MAP11
@ -140,8 +141,9 @@ map MAP11
Next = "MAP12" Next = "MAP12"
Music = "D_STLKS2" Music = "D_STLKS2"
SkyTexture = "SKY1" SkyTexture = "SKY1"
Parime = 420 ParTime = 420
InterBackdrop = InterBackdrop = "AQF001"
InterMusic = "D_READ_M"
InterText = "You didn\'t find anyone alive. Again.", InterText = "You didn\'t find anyone alive. Again.",
" ", " ",
"The fighting is taking its toll on you.", "The fighting is taking its toll on you.",
@ -168,7 +170,7 @@ map MAP12
Next = "MAP13" Next = "MAP13"
Music = "D_THEDA2" Music = "D_THEDA2"
SkyTexture = "SKY2" SkyTexture = "SKY2"
Parime = 630 ParTime = 630
} }
map MAP13 map MAP13
@ -179,7 +181,7 @@ map MAP13
Next = "MAP14" Next = "MAP14"
Music = "D_DOOM2" Music = "D_DOOM2"
SkyTexture = "SKY2" SkyTexture = "SKY2"
Parime = 180 ParTime = 180
} }
map MAP14 map MAP14
@ -190,7 +192,7 @@ map MAP14
Next = "MAP15" Next = "MAP15"
Music = "D_DDTBL2" Music = "D_DDTBL2"
SkyTexture = "SKY2" SkyTexture = "SKY2"
Parime = 150 ParTime = 150
} }
map MAP15 map MAP15
@ -202,8 +204,9 @@ map MAP15
NextSecret = "MAP31" NextSecret = "MAP31"
Music = "D_RUNNI2" Music = "D_RUNNI2"
SkyTexture = "SKY2" SkyTexture = "SKY2"
Parime = 510 ParTime = 510
InterBackdrop = "AQF004" InterBackdrop = "AQF004"
InterMusic = "D_READ_M"
InterTextSecret = "You step into the teleporter. You feel a", InterTextSecret = "You step into the teleporter. You feel a",
"familiar flash and... you\'re in a cage?", "familiar flash and... you\'re in a cage?",
"Jailed?", "Jailed?",
@ -231,7 +234,7 @@ map MAP16
Next = "MAP17" Next = "MAP17"
Music = "D_DEAD2" Music = "D_DEAD2"
SkyTexture = "SKY2" SkyTexture = "SKY2"
Parime = 120 ParTime = 120
} }
map MAP17 map MAP17
@ -242,7 +245,7 @@ map MAP17
Next = "MAP18" Next = "MAP18"
Music = "D_STLKS3" Music = "D_STLKS3"
SkyTexture = "SKY2" SkyTexture = "SKY2"
Parime = 120 ParTime = 120
} }
map MAP18 map MAP18
@ -253,7 +256,7 @@ map MAP18
Next = "MAP19" Next = "MAP19"
Music = "D_ROMERO" Music = "D_ROMERO"
SkyTexture = "SKY2" SkyTexture = "SKY2"
Parime = 180 ParTime = 180
} }
map MAP19 map MAP19
@ -264,7 +267,7 @@ map MAP19
Next = "MAP20" Next = "MAP20"
Music = "D_SHAWN2" Music = "D_SHAWN2"
SkyTexture = "SKY2" SkyTexture = "SKY2"
Parime = 210 ParTime = 210
} }
map MAP20 map MAP20
@ -275,8 +278,9 @@ map MAP20
Next = "MAP21" Next = "MAP21"
Music = "D_MESSAG" Music = "D_MESSAG"
SkyTexture = "SKY2" SkyTexture = "SKY2"
Parime = 420 ParTime = 420
InterBackdrop = "FLAT5_6" InterBackdrop = "FLAT5_6"
InterMusic = "D_READ_M"
InterText = "Here is no AGM but only monsters.", InterText = "Here is no AGM but only monsters.",
"Monsters\, no humans and dusty days", "Monsters\, no humans and dusty days",
"sleeping in old ruins and eating scraps.", "sleeping in old ruins and eating scraps.",
@ -304,7 +308,7 @@ map MAP21
Next = "MAP22" Next = "MAP22"
Music = "D_COUNT2" Music = "D_COUNT2"
SkyTexture = "SKY3" SkyTexture = "SKY3"
Parime = 330 ParTime = 330
} }
map MAP22 map MAP22
@ -315,7 +319,7 @@ map MAP22
Next = "MAP23" Next = "MAP23"
Music = "D_DDTBL3" Music = "D_DDTBL3"
SkyTexture = "SKY3" SkyTexture = "SKY3"
Parime = 420 ParTime = 420
} }
map MAP23 map MAP23
@ -326,7 +330,7 @@ map MAP23
Next = "MAP24" Next = "MAP24"
Music = "D_AMPIE" Music = "D_AMPIE"
SkyTexture = "SKY3" SkyTexture = "SKY3"
Parime = 240 ParTime = 240
} }
map MAP24 map MAP24
@ -337,7 +341,7 @@ map MAP24
Next = "MAP25" Next = "MAP25"
Music = "D_THEDA3" Music = "D_THEDA3"
SkyTexture = "SKY3" SkyTexture = "SKY3"
Parime = 420 ParTime = 420
} }
map MAP25 map MAP25
@ -348,7 +352,7 @@ map MAP25
Next = "MAP26" Next = "MAP26"
Music = "D_ADRIAN" Music = "D_ADRIAN"
SkyTexture = "SKY3" SkyTexture = "SKY3"
Parime = 600 ParTime = 600
} }
map MAP26 map MAP26
@ -359,7 +363,7 @@ map MAP26
Next = "MAP27" Next = "MAP27"
Music = "D_MESSG2" Music = "D_MESSG2"
SkyTexture = "SKY3" SkyTexture = "SKY3"
Parime = 270 ParTime = 270
} }
map MAP27 map MAP27
@ -370,7 +374,7 @@ map MAP27
Next = "MAP28" Next = "MAP28"
Music = "D_ROMER2" Music = "D_ROMER2"
SkyTexture = "SKY3" SkyTexture = "SKY3"
Parime = 690 ParTime = 690
} }
map MAP28 map MAP28
@ -381,7 +385,7 @@ map MAP28
Next = "MAP29" Next = "MAP29"
Music = "D_TENSE" Music = "D_TENSE"
SkyTexture = "SKY3" SkyTexture = "SKY3"
Parime = 450 ParTime = 450
} }
map MAP29 map MAP29
@ -392,7 +396,7 @@ map MAP29
Next = "MAP30" Next = "MAP30"
Music = "D_SHAWN3" Music = "D_SHAWN3"
SkyTexture = "SKY3" SkyTexture = "SKY3"
Parime = 300 ParTime = 300
} }
map MAP30 map MAP30
@ -403,8 +407,9 @@ map MAP30
Endcast = true Endcast = true
Music = "D_OPENIN" Music = "D_OPENIN"
SkyTexture = "SKY3" SkyTexture = "SKY3"
Parime = 60 ParTime = 60
InterBackdrop = "SLIME13" InterBackdrop = "SLIME13"
InterMusic = "D_READ_M"
InterText = "The evil thing becomes unstable.", InterText = "The evil thing becomes unstable.",
"Its final roars echo throughout the room", "Its final roars echo throughout the room",
"until it crumples into scrap metal.", "until it crumples into scrap metal.",
@ -420,7 +425,7 @@ map MAP30
" ", " ",
"No one will know what happened here.", "No one will know what happened here.",
" ", " ",
"No one will ever find you again.", "No one will ever find you again."
} }
map MAP31 map MAP31
@ -432,8 +437,9 @@ map MAP31
NextSecret = "MAP32" NextSecret = "MAP32"
Music = "D_EVIL" Music = "D_EVIL"
SkyTexture = "SKY3" SkyTexture = "SKY3"
Parime = 60 ParTime = 60
InterBackDrop = "AQF021" InterBackdrop = "AQF021"
InterMusic = "D_READ_M"
InterTextSecret = "Forcibly uncaged again. Good job.", InterTextSecret = "Forcibly uncaged again. Good job.",
" ", " ",
"But where are you? The air and gravity", "But where are you? The air and gravity",
@ -449,7 +455,7 @@ map MAP31
" ", " ",
"You will find your way back to the city,", "You will find your way back to the city,",
"but it will have to be on the other side", "but it will have to be on the other side",
"of a few homicidal mutants...", "of a few homicidal mutants..."
} }
map MAP32 map MAP32
@ -460,5 +466,5 @@ map MAP32
Next = "MAP16" Next = "MAP16"
Music = "D_ULTIMA" Music = "D_ULTIMA"
SkyTexture = "SKY3" SkyTexture = "SKY3"
Parime = 210 ParTime = 210
} }