sprites: new armour pickups. (#860)
* sprites: new armour pickups. At this point they're not really just "vests" anymore so I've changed the pickup message as well. * sprites: darken armor pickup shadows. The darkest bits were far too light, making the sprites look floaty and billboardy compared to typical (Free)Doom assets.
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@ -2244,10 +2244,10 @@ MANFB8B2 35 18
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; These are normal items that appear in both Freedoom and FreeDM.
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AMMOA0 8 16
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ARM1A0 15 17
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ARM1B0 15 17
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ARM2A0 15 22
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ARM2B0 15 22
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ARM1A0 18 28
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ARM1B0 18 28
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ARM2A0 18 28
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ARM2B0 18 28
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BAL1A0 8 12
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BAL1B0 8 12
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BAL1C0 17 21
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@ -142,8 +142,8 @@ STARTUP5========================================================================
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#else
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STARTUP5============================================================================\nThis is Freedoom, the free content first person shooter.\n\nFreedoom is freely redistributable under the terms of the modified BSD\nlicense. Check out the Freedoom website for more information:\n\n https://freedoom.github.io/\n============================================================================
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#endif
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GOTARMOR = Picked up a light armor vest.
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GOTMEGA = Picked up a heavy armor vest.
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GOTARMOR = Picked up some basic infantry armor.
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GOTMEGA = Picked up some heavy assault armor.
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GOTHTHBONUS = Got a 1% health bonus.
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GOTARMBONUS = Got a 1% armor bonus.
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GOTSTIM = Picked up a small health pack.
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Before Width: | Height: | Size: 786 B After Width: | Height: | Size: 939 B |
Before Width: | Height: | Size: 867 B After Width: | Height: | Size: 1,003 B |
Before Width: | Height: | Size: 1 KiB After Width: | Height: | Size: 1.1 KiB |
Before Width: | Height: | Size: 1.1 KiB After Width: | Height: | Size: 1.2 KiB |