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dehacked: run through simplecpp, cheat replacements for Phase 1 only
Deduplicates effort from copying between multiple patch files, and we now have unique outputs for each of our IWADs. Having just "No Clipping 1 = idclip" proved to be troublesome with at least prboom-plus, the engine running its cheat detecting twice and becoming unable to activate no-clipping mode. Worked around it by also defining "No Clipping 2 = idspispopd", restoring that cheat's functionality in most source ports and keeping both variants unique. Chocolate Doom will only use the "idclip" version.
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7 changed files with 104 additions and 449 deletions
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@ -16,6 +16,7 @@ OBJS=$(FREEDM) $(FREEDOOM1) $(FREEDOOM2)
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all: $(OBJS)
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subdirs:
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$(MAKE) -C lumps
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$(MAKE) VERSION=$(VERSION) -C graphics/text
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$(MAKE) -C lumps/playpal
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$(MAKE) -C lumps/colormap
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