mirror of
https://github.com/freedoom/freedoom.git
synced 2025-08-31 20:16:55 -04:00
levels: address some issues in E1M5.
It turns out all the secrets are marked using the thin door/wall sector instead of the part you stand in. (The change in control sectors for the STARG secret is meaningless, I changed it and then realized what the clue was *supposed* to be and that this was actually really well done. Shame about the reward but I think that's beyond the scope of what I'm trying to do here.) Addressed three obligatory points that almost require straferunning and precise mouse movement to reach in time: 1. The spaceship door switches are now set to stay open. The traps, etc. are governed by a bunch of trigger lines on all routes leading to it except the brown door. 2. The southeast torch lift is now operated by a switch right inside the platform. The original switch lowers a wall next to the lift so that the lift actually lowers when activated. 3. The gap jump between the two orange STARG walls is almost trivially easy with a mouse, a miserable savescum-fest without. Lowering the far one by 8 units makes it easy for everyone. (Not strictly obligatory since you can jump into the window from the south, Map20 style, but that's practically obscure enough to count as a secret.) Fixed a misaligned texture on line 487.
This commit is contained in:
parent
1791ff4dca
commit
93758e6daa
1 changed files with 0 additions and 0 deletions
BIN
levels/e1m5.wad
BIN
levels/e1m5.wad
Binary file not shown.
Loading…
Add table
Add a link
Reference in a new issue