mirror of
https://github.com/freedoom/freedoom.git
synced 2025-09-04 04:25:46 -04:00
de-symlinkify: geekmarine
This commit is contained in:
parent
136d8d3765
commit
9700d6f60e
133 changed files with 0 additions and 78 deletions
|
@ -1 +0,0 @@
|
|||
geekmarine/dsbgdth1.wav
|
BIN
sounds/dsbgdth1.wav
Normal file
BIN
sounds/dsbgdth1.wav
Normal file
Binary file not shown.
|
@ -1 +0,0 @@
|
|||
geekmarine/dsbgdth2.wav
|
BIN
sounds/dsbgdth2.wav
Normal file
BIN
sounds/dsbgdth2.wav
Normal file
Binary file not shown.
|
@ -1 +0,0 @@
|
|||
geekmarine/dsbgsit1.wav
|
BIN
sounds/dsbgsit1.wav
Normal file
BIN
sounds/dsbgsit1.wav
Normal file
Binary file not shown.
|
@ -1 +0,0 @@
|
|||
geekmarine/dsbgsit2.wav
|
BIN
sounds/dsbgsit2.wav
Normal file
BIN
sounds/dsbgsit2.wav
Normal file
Binary file not shown.
|
@ -1 +0,0 @@
|
|||
geekmarine/dssklatk.wav
|
BIN
sounds/dssklatk.wav
Normal file
BIN
sounds/dssklatk.wav
Normal file
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
|
@ -1,8 +0,0 @@
|
|||
I've taken the liberty to edit the imp sounds and the lost soul attack sound
|
||||
in order to increase their volume so that they are actually hearable during
|
||||
normal play. I noticed that they are nearly impossible to hear while playing,
|
||||
due to the fact that they are so soft that other noises such as the guns and
|
||||
monsters completely cover the imp and lost soul sounds. Of course, I did not
|
||||
create the original sounds, and so do not take credit for them, I just altered
|
||||
them so that they could be heard better.
|
||||
-geekmarine, weirdguy@zeldaclassic.com
|
Loading…
Add table
Add a link
Reference in a new issue