de-symlinkify: geekmarine

This commit is contained in:
Mike Swanson 2015-12-16 23:50:36 -08:00
parent 136d8d3765
commit 9700d6f60e
133 changed files with 0 additions and 78 deletions

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geekmarine/c1m4.wad

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Hey, geekmarine here. This is another in-progress version of my E1M4. I'm almost finished, just need to add a couple of rooms (and of course, monsters) as well as some final asthetic touches.

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Hey, yeah, it's me again, and this is basically my finished E1M4. I've run through it a couple of times, but of course there's always a chance I missed something. Hopefully not, though, because by now I never want to see this level again :P

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Sorry about this, not really much changed, just tweaked a couple of things, fixed a couple of textures, etc. Also I moved the shotgun out from the secret and replaced it with a beserker.
-geekmarine (weirdguy@zeldaclassic.com)

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geekmarine/dsbgdth1.wav

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geekmarine/dsbgdth2.wav

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geekmarine/dsbgsit1.wav

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geekmarine/dsbgsit2.wav

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geekmarine/dssklatk.wav

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I've taken the liberty to edit the imp sounds and the lost soul attack sound
in order to increase their volume so that they are actually hearable during
normal play. I noticed that they are nearly impossible to hear while playing,
due to the fact that they are so soft that other noises such as the guns and
monsters completely cover the imp and lost soul sounds. Of course, I did not
create the original sounds, and so do not take credit for them, I just altered
them so that they could be heard better.
-geekmarine, weirdguy@zeldaclassic.com

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