de-symlinkify: geekmarine
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geekmarine/c1m4.wad
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Hey, geekmarine here. This is another in-progress version of my E1M4. I'm almost finished, just need to add a couple of rooms (and of course, monsters) as well as some final asthetic touches.
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Hey, yeah, it's me again, and this is basically my finished E1M4. I've run through it a couple of times, but of course there's always a chance I missed something. Hopefully not, though, because by now I never want to see this level again :P
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Sorry about this, not really much changed, just tweaked a couple of things, fixed a couple of textures, etc. Also I moved the shotgun out from the secret and replaced it with a beserker.
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-geekmarine (weirdguy@zeldaclassic.com)
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geekmarine/dsbgdth1.wav
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geekmarine/dsbgdth2.wav
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geekmarine/dsbgsit1.wav
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geekmarine/dsbgsit2.wav
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geekmarine/dssklatk.wav
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I've taken the liberty to edit the imp sounds and the lost soul attack sound
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in order to increase their volume so that they are actually hearable during
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normal play. I noticed that they are nearly impossible to hear while playing,
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due to the fact that they are so soft that other noises such as the guns and
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monsters completely cover the imp and lost soul sounds. Of course, I did not
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create the original sounds, and so do not take credit for them, I just altered
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them so that they could be heard better.
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-geekmarine, weirdguy@zeldaclassic.com
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