graphics: Generate text graphics programatically.
Remove the big text graphic images used for the menus and the intermission screen. Instead, generate these graphics programatically from a script. This allows them to be easily changed and extended as desired.
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Makefile
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@ -45,6 +45,7 @@ OBJS = \
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all : $(OBJS)
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subdirs:
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make -C graphics/text
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make -C graphics/titlepic
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make -C lumps
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@ -1,23 +0,0 @@
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========================================================================
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Contributed by Andrew Apted <ajapted@users.sourceforge.net>
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FreeDOOM intermission graphics:
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WICOLON WIMINUS WIPCNT
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WINUM0 WINUM1 WINUM2 WINUM3 WINUM4
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WINUM5 WINUM6 WINUM7 WINUM8 WINUM9
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WIENTER WIF WIFRGS WIMSTAR WIMSTT
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WIOSTF WIOSTI WIOSTK WIOSTS
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WIPAR WITIME WISCRT2 WISUCKS WIKILRS WIVCTMS
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WIP1 WIP2 WIP3 WIP4 WIBP1 WIBP2 WIBP3 WIBP4
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Font was drawn from scratch, scanned, edited, shaded, scaled to 12
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and 15 pixels high, then colored.
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Deutex info:
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WIVCTMS should be "4 0".
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Everything else should be "0 0".
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========================================================================
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Before Width: | Height: | Size: 1.2 KiB |
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Before Width: | Height: | Size: 1.1 KiB |
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Before Width: | Height: | Size: 1.5 KiB |
Before Width: | Height: | Size: 1.1 KiB |
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@ -1,26 +0,0 @@
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========================================================================
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Contributed by Andrew Apted <ajapted@users.sourceforge.net>
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FreeDOOM menu graphics:
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M_DETAIL M_DISOPT M_DISP M_ENDGAM M_EPISOD
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M_GDHIGH M_GDLOW M_HURT M_JKILL M_LGTTL M_LOADG
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M_MESSG M_MSENS M_MSGOFF M_MSGON M_MUSVOL
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M_NEWG M_NGAME M_NMARE M_OPTION M_OPTTTL
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M_PAUSE M_QUITG M_RDTHIS M_ROUGH M_SAVEG
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M_SCRNSZ M_SFXVOL M_SGTTL M_SKILL M_SVOL M_ULTRA
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Font was drawn from scratch, scanned, edited, shaded, scaled to 12
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and 15 pixels high, then colored.
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Deutex info:
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[graphics]
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M_MSGON 0 -3
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M_MSGOFF 0 -3
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M_GDHIGH 16 -3
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M_GDLOW 16 -3
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# Everything else should be "0 0".
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========================================================================
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Before Width: | Height: | Size: 388 B |
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