diff --git a/lumps/dehacked.lmp b/lumps/dehacked.lmp index 02e8213f..9d7eacd0 100644 --- a/lumps/dehacked.lmp +++ b/lumps/dehacked.lmp @@ -4,6 +4,25 @@ Patch format = 6 # SPDX-License-Identifier: BSD-3-Clause +# The following changes turn on full brightness for a few firing frames, +# since these they show gun flashes and it looks weird if they aren't full +# brightness. Doom itself has this problem too but it's more noticeable with +# the Freedoom sprites. + +# Zombie +Frame 185 +Sprite subnumber = 32773 + +# Assault tripod +Frame 685 +Sprite subnumber = 32773 + +Frame 687 +Sprite subnumber = 32773 + +Frame 689 +Sprite subnumber = 32773 + # This is a magic comment recognized by Chocolate Doom, so that the # BEX [STRINGS] section below will be parsed: #