From 98f9aaee630762dc933325b3211a5cd8512b9f10 Mon Sep 17 00:00:00 2001 From: Simon Howard Date: Thu, 13 Sep 2018 23:46:15 -0400 Subject: [PATCH] dehacked: Turn on full brightness for a few frames The firing frames for the zombie and assault tripod look weird if they're not shown in full brightness, so add a dehacked tweak to set them to full brightness. Doom has the same bug but it isn't quite as noticeable. This could theoretically cause a mod compatibility issue since unexpected frames might be fully lit. However, (1) the worst that can happen is a minor cosmetic issue, and (2) I don't know of any actual mods this affects (maybe there aren't any). I think the benefit outweighs the potential downside. --- lumps/dehacked.lmp | 19 +++++++++++++++++++ 1 file changed, 19 insertions(+) diff --git a/lumps/dehacked.lmp b/lumps/dehacked.lmp index 02e8213f..9d7eacd0 100644 --- a/lumps/dehacked.lmp +++ b/lumps/dehacked.lmp @@ -4,6 +4,25 @@ Patch format = 6 # SPDX-License-Identifier: BSD-3-Clause +# The following changes turn on full brightness for a few firing frames, +# since these they show gun flashes and it looks weird if they aren't full +# brightness. Doom itself has this problem too but it's more noticeable with +# the Freedoom sprites. + +# Zombie +Frame 185 +Sprite subnumber = 32773 + +# Assault tripod +Frame 685 +Sprite subnumber = 32773 + +Frame 687 +Sprite subnumber = 32773 + +Frame 689 +Sprite subnumber = 32773 + # This is a magic comment recognized by Chocolate Doom, so that the # BEX [STRINGS] section below will be parsed: #