diff --git a/lumps/dehacked/dehacked.txt b/lumps/dehacked/dehacked.txt index f611e467..ef67cbc3 100644 --- a/lumps/dehacked/dehacked.txt +++ b/lumps/dehacked/dehacked.txt @@ -413,49 +413,47 @@ NIGHTMARE = The game is not designed to be\n\ really that good - or bored.\n\n\ (Press Y to confirm) # End-of-episode texts, now with a consistent story. Feel free to edit them. -E1TEXT = You've made it out of the outpost.\n\ - But you're still stuck on this rock.\n\ - AGM sure has been busy with their\n\ - "experiments," with those monsters\n\ - infesting that dreadful place. You are\n\ - an experiment as well, so who cares?\n\ - There weren't any ships inside the\n\ - outpost. The only section that might\n\ - have one is the Military Labs. The\n\ - very place you got your strength\n\ - from. Damned AGM scientists.\n\n\ - This nightmare is too much. You\n\ - step through the massive doors of\n\ - the Military Labs.\n\n\ - There could be a way to escape in there. -E2TEXT = The massive brutes collapse onto\n\ - the ground. They fall apart bit by bit.\n\ - Unfortunately, there was no ship\n\ - here either. The Labs have bizarre\n\ - technology though. Like this one.\n\n\ - A huge teleporter machine, set for...\n\ - A place called Horizon?\n\n\ - You never heard of such a thing before.\n\ - Maybe it's another AGM facility.\n\ - Meaning there could be a ship on\n\ - the other side. Sounds like a good\n\ - plan. Or at least, as good as it gets.\n\n\ - Next stop, Horizon. -E3TEXT = The abomination explodes into\n\ - oblivion. That's that. Horizon is a\n\ - whole new world, not a facility.\n\ - Even worse than the outpost you\n\ - rotted away for years in. Meaning\n\ - you're still trapped.\n\n\ - An AGM teleporter is here somehow.\n\ - They must have been here, then.\n\ - The teleporter is set for a facility\n\ - called "Double Impact," which is a\n\ - ridiculous name. Who cares? All\n\ - you need is a working ship.\n\n\ - You drop all your weapons on\n\ - the ground and step on the platform,\n\ - reintegrating on Double Impact. +E1TEXT = Free at last from that dreadful outpost!\n\ + But you're still stuck on this rock, with\n\ + AGM and all their monstrous "experiments."\n\ + Best not to dwell on what evil horrors\n\ + they were going to create from you...\n\n\ + You need a functioning starship to\n\ + get back to Earth. The best chance at\n\ + one is the facility they had you in\n\ + when they first brought you planetside.\n\ + When they first gave you your powers.\n\n\ + When the nightmare first began...\n\n\ + Perfect time for the teleporter to\n\ + glitch out your gear as you get ready\n\ + to raid the Military Labs. +E2TEXT = The massive brutes collapse onto the\n\ + ground, falling apart bit by bit.\n\ + The starport is yours.\n\n\ + But no ship: the launch bay sits empty,\n\ + leaving only a massive teleporter pad.\n\ + Limited inorganics. Fixed destination.\n\n\ + The name suggests it's probably the new\n\ + AGM ship hub in this remote star cluster.\n\ + Bastards owe you for what they've done,\n\ + so what even is interstellar piracy\n\ + but a bit of D.I.Y. law enforcement?\n\n\ + You board the platform and fade away.\n\ + Next stop: Horizon. +E3TEXT = The abomination explodes into oblivion.\n\ + What the hell even was that?\n\n\ + As the shadow sets over this red rock,\n\ + you realize that you're now trapped here.\n\ + At least you've got more space in this\n\ + wasteland than your old cell.\n\n\ + You kick the corpse in anger, and it feels\n\ + good. You kick it again, and a remote falls\n\ + out. You press the button, and hear a click\n\ + revealing a teleport pad nearby. You look\n\ + at the gizmo - it says "To Double Impact."\n\n\ + Wherever or whatever that is, you pray\n\ + to any listening deity that there's\n\ + a working ship on the other side. E4TEXT = After yet another army of monsters\n\ you manage to find a functioning ship.\n\ Looks like freedom is yours.\n\n\ @@ -463,10 +461,10 @@ E4TEXT = After yet another army of monsters\n\ pilot's seat, a luxurious welcome\n\ as you leave this wretched rock.\n\n\ The ship rumbles as she wakes up;\n\ - you think of Earth as she lifts off.\n\ - Hopefully, AGM won't find you there:\n\ - they've got the outbreak to deal\n\ - with, so that'll give you some time.\n\n\ + you think of Earth as she lifts off.\n\n\ + Hopefully AGM won't find you there:\n\ + they've got the outbreak to deal with,\n\ + so that'll give you some time.\n\n\ Destination: Earth! #ifdef FREEDM # After MAP06, before MAP07: @@ -507,80 +505,85 @@ C6TEXT = You're playing FreeDM, the Freedoom\n\ https://freedoom.github.io/ #else # After MAP06, before MAP07: -C1TEXT = You've found your way to the\n\ - complex's outer storage warehouse.\n\ - Not even Earth was safe from the\n\ - monsters. This AGM space terminal\n\ - is a lost cause. Best to get out.\n\n\ - You press the panel to call the lift.\n\ - It slowly lowers, then speeds up.\n\ - Growls come along with it.\n\ - Looks like you're not alone here.\n\n\ - Planted your feet.\n\n\ - Checked your weapons.\n\n\ - Time to go up. +C1TEXT = Not even Earth is safe. The monsters show\n\ + up ahead of you everywhere you run.\n\ + Where are they even coming from?\n\n\ + Despite all the other destruction they've\n\ + wrought, the teleportation infrastructure\n\ + remains intact - you might be able to\n\ + get back to civilization this way.\n\n\ + You find an old pad and boot it up.\n\ + Connection live. Handshake established.\n\n\ + Growling and chittering on the intercom.\n\n\ + Planted your feet.\n\ + Checked your weapons.\n\ + Time to punch through. # After MAP11, before MAP12: -C2TEXT = The facility is gone, no doubt there.\n\ - You didn't find anyone alive.\n\ - But you don't want to keep fighting\n\ - either. You are only human.\n\ - There's a teleporter here, set for\n\ - a city unknown to you. City means\n\ - people, right?\n\n\ - The bolts holding the platform\n\ - fly off over the ledge. The place\n\ - is falling apart. You quickly step on\n\ - the platform and reappear at the city.\n\ - It's been destroyed to the ground.\n\n\ - You can't go back either. +C2TEXT = You didn't find anyone alive. Again.\n\n\ + The fighting is taking its toll on you.\n\ + The pain. The brutality. The loneliness.\n\ + There's got to be a way to somewhere,\n\ + something that isn't... this.\n\n\ + A train rumbles in the distance.\n\n\ + You follow the sound down the empty road\n\ + and reach the edge of a railyard.\n\n\ + Trains mean cities.\n\ + Cities mean people.\n\n\ + Right? # After MAP20, before MAP21: -C3TEXT = There is no AGM here. No humans.\n\ - Just monsters and monsters.\n\ - And you.\n\ - This could be the beginning of\n\ - your freedom.\n\ - The finale of this endless fighting\n\ - against the monsters.\n\ - No man has ever survived in this\n\ - wasteland.\n\n\ - Other than you, that is.\n\ - Maybe AGM saw this place.\n\ - But never got through here.\n\ - Either way, it doesn't matter.\n\n\ - You're stuck here once again. +C3TEXT = Here is no AGM but only monsters.\n\ + Monsters, no humans and dusty days\n\ + sleeping in old ruins and eating scraps.\n\ + No one has escaped this wasteland alive.\n\n\ + You've been tracking their movements.\n\ + AGM records and alien scrawlings point\n\ + to something big worming its way through\n\ + the entire teleportation network.\n\ + Sending its nightmare armies of brain-\n\ + scrambled sapients - including humans -\n\ + to conquer all known space.\n\n\ + And now you're fighting at its doorstep.\n\n\ + This could be the beginning\n\ + of your freedom - or your doom. # After MAP30 (endgame text): -C4TEXT = The evil thing becomes unstable.\n\n\ - Its final roars echo throughout the\n\ - room until it crumples into scrap metal.\n\ - A portal opens up, and in it, you see a\n\ - small town. You jump in quickly.\n\ - AGM learned its lesson this time.\n\n\ - Hopefully.\n\n\ +C4TEXT = The evil thing becomes unstable.\n\ + Its final roars echo throughout the room\n\ + until it crumples into scrap metal.\n\n\ + A targeting portal opens, blissfully\n\ + unaware of its master's demise.\n\n\ + On the other side you see a small town.\n\ + You ditch your weapons and slip through,\n\ + leaving AGM and all its horrors behind.\n\n\ No one will know who saved them.\n\n\ No one will know what happened here.\n\n\ No one will ever find you again. # Before MAP31 (secret level #1): -C5TEXT = You step onto the machine and\n\ - after a strange flash you find\n\ - yourself in a rusty cage.\n\n\ - What happened? Where is this?\n\n\ - Before you can wonder further\n\ - you notice that you are surrounded\n\ - by monsters. It was a trap.\n\n\ - You silently bring out\n\ - your gun, ready to kill. +C5TEXT = You step into the teleporter. You feel a\n\ + familiar flash and... you're in a cage?\n\ + Jailed?\n\n\ + There are other cages in here. Occupied.\n\ + So is this how they capture humans?\n\ + Or did they set this up specially for you,\n\ + as a reward for being such a monkey wrench\n\ + in their plans?\n\n\ + The guards haven't noticed you - yet.\n\ + Any noise could mean death. Or worse.\n\n\ + When they zombify you, are you awake the\n\ + entire time, locked inside of your brain?\n\n\ + You'd rather not find out. # Before MAP32 (secret level #2): -C6TEXT = The world dissipitates around\n\ - you. You got out of that trap. Only\n\ - to find yourself inside another.\n\ - As the glow of the teleporter\n\ - subsides, it looks like you may\n\ - have made a wrong turn.\n\n\ - Again.\n\n\ - The world comes back to you.\n\ - The monsters you fought before\n\ - raise their weapons,\n\n\ - aiming for your head. +C6TEXT = Forcibly uncaged again. Good job.\n\n\ + But where are you? The air and gravity\n\ + still feel like whatever hell-rock that\n\ + strange prison had been on.\n\n\ + You look around and the layout triggers\n\ + some old memories from history class.\n\n\ + This is an arena.\n\ + Where they send prisoners to die.\n\ + That wasn't an exit - but an entrance.\n\n\ + You will find your way back to the city,\n\ + but it will have to be on the other side\n\ + of a few homicidal mutants... #endif BGFLATE1 = AQF051 BGFLATE2 = AQF054