More accurate PLAYPAL colors

To ensure general accuracy and consistency with ports that use the standard Doom fade colors, I have changed it.
This commit is contained in:
Samuel Oliver 2020-05-11 21:47:43 -04:00
parent f252936a41
commit 9b478b7378

View file

@ -199,13 +199,13 @@ for i in range(8):
# STARTBONUSPALS # STARTBONUSPALS
for i in range(4): for i in range(4):
p = (i + 1) * 0.4 / 4 p = (i + 1) * 0.5 / 4
palettes.append(bias_palette_towards(base_pal, (128, 128, 128), p)) palettes.append(bias_palette_towards(base_pal, (215, 186, 69), p))
# RADIATIONPAL # RADIATIONPAL
palettes.append(bias_palette_towards(base_pal, (0, 255, 0), 0.2)) palettes.append(bias_palette_towards(base_pal, (0, 255, 0), 0.125))
for palette in palettes: for palette in palettes:
output_palette(palette) output_palette(palette)