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levels: c2m7: fix inaccessible secrets, balance updates
- Remove inaccessible secrets: teleporter pad on west side of map, box behind marble face by rocket launcher - Remove unneeded interiors: a couple of pillars, and a crate, had backsectors with floor==ceiling - Allow shortcut door from blue key warehouse back to main area to be opened. It looks like there was a button to open several doors, with tag 1, but the switch was apparently removed and replaced with a key. - Clean up some unnecessary linedef and sector tags - Remove or redistribute some of the incredible excess of ammunition.
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