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MAP01, MAP03 & MAP06 optimization. (#1481)
This include reduced vertexes and wadptr compression, in the case of MAP03 it's actually quite of a hell to compress the vertexes as the maps has alot of unnecessarily high amount of vertexes with little to no reasons, this also alters the gate texture in MAP03 to replace the DOORSTOP texture with SUPPORT2 texture instead as it could cause visible seams in vanilla.
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levels/map01.wad
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levels/map03.wad
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levels/map06.wad
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