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Makefile: Add "rebuild-nodes" make target
Add "rebuild-nodes" make target to rebuild nodes for all levels that match a specified pattern. Document "rebuild-nodes" in BUILD-SYSTEM.adoc. Modify map06.wad so it adheres to the "no padding between the lumps" constraint.
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@ -241,3 +241,29 @@ around. Some of them are listed here.
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any +TEXTURE1+ lumps it generates. To work around this, a “dummy”
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IWAD file containing an empty +TEXTURE1+ lump is contained inside
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the +dummy+ directory.
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== Node builder
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Each Freedoom level found in the "levels" directory should have exactly
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11 lumps in a https://zdoom.org/wiki/WAD[particular order] with no
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padding between the lumps. Of those 11 lumps 6 (<map name>, THINGS,
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LINEDEFS, SIDEDEFS, VERTEXES and SECTORS) are maintained by a level
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editor such as GZDoom Builder, SLADE or Eureka. The remaining 5 lumps
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(SEGS, SSECTORS, NODES, REJECT and BLOCKMAP) are added by a node
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builder. The Freedoom project uses the
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https://github.com/Doom-Utils/zennode[ZenNode] node builder. For
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example, to rebuild the nodes for all 100 levels run the
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"rebuild-nodes" make target in the top level makefile:
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[source,bash]
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-----------------
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make rebuild-nodes
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-----------------
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To control how the node builder is invoked, or which levels are
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rebuilt, override the NODE_BUILDER and NODE_BUILDER_LEVELS make
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variables respectively. For example, to specify the full path to
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ZenNode when it's not in the path and to rebuild only the first
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chapter of Freedoom 1 as well all of the deathmatch levels:
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[source,bash]
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-----------------
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make NODE_BUILDER=/opt/zennode/ZenNode NODE_BUILDER_LEVELS="c1m? dm??" rebuild-nodes
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-----------------
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