diff --git a/Makefile b/Makefile index 3ef8ab64..4dc43ec9 100644 --- a/Makefile +++ b/Makefile @@ -81,12 +81,11 @@ COPYING.txt: COPYING.adoc CREDITS.txt: CREDITS unix2dos --add-bom --newfile $< $@ -DISTDOCS=COPYING.txt CREDITS.txt README.html +DISTDOCS=COPYING.txt CREDITS.txt NEWS.html README.html .PHONY: dist -# Due to convoluted reasons, the WADs must directly proceed the game name. -dist: $(OBJS) COPYING.txt CREDITS.txt README.html +dist: $(OBJS) $(DISTDOCS) LC_ALL=C VERSION=$(VERSION) scripts/makepkgs freedm $(FREEDM) $(DISTDOCS) LC_ALL=C VERSION=$(VERSION) scripts/makepkgs freedoom $(FREEDOOM1) $(FREEDOOM2) $(DISTDOCS) diff --git a/NEWS.adoc b/NEWS.adoc new file mode 100644 index 00000000..6525114c --- /dev/null +++ b/NEWS.adoc @@ -0,0 +1,81 @@ += Freedoom project news + +0.11.3 (2017-07-18):: + * Builds with DeuTex 5.0 and newer. + +0.11.2 (2017-03-15):: + * Missing multiplayer starts have been added to several levels. + * A few mapping errors were repaired by changing sector heights. + Speedrunners can better appreciate smooth flow through the levels. + * Easy and normal difficulty levels have been tweaked. + * Par times for _Phase 1_ have been added. + * Cleaned up the title screen using the _Freedoom_ font for “Phase + 1” and “Phase 2” on-screen. + +0.11.1 (2017-02-22):: + * 1% armor bonus picks are recolored from red to green. They were + too easily confused for health pickups. + * New _TNT: Evilution_ compatible textures. + * New pain bringer and pain lord sprites, replacing old concept + art-derived ones. + * A few mapping errors are fixed, including misaligned textures, + leftover Boom specials, and it should no longer be possible to get + stuck between a rock and a tree in _Phase 1_ C1M1. + * Brand-new _Phase 1_ C3M1, replacing the old _Doom_-inspired level. + * Widescreen statusbar for ZDoom removed. This created + incompatibility with some mods. + +0.11 (2017-02-16):: + * _Freedoom_ is now a limit-removing game rather than using Boom + specials. + * Lots of new music. + * New levels, including a new C1M1 for _Phase 1_. + * Aquatex: over 200 new textures for mappers to use. + * New intermission screens. + * Some new weapon sprites: new pistol and new pickups. + * New medkit and armor pickup sprites. + * New project logo + +0.10.1 (2015-12-23):: + * Repairs an incompatibility in _Phase 1_ C3M7 with Boom 2.02. + * Fully-completed sprite set for the flame bringer. + +0.10 (2015-12-16):: + * Brand new status bar. + * New sprites for the serpent and orb monsters. + * New HUD graphics for the single- and double-barreled shotguns, + missile launcher, and SKAG-1337. + * New pain sounds for many monsters and the player. + * New maps in _Phase 1_ and _Phase 2_. + +0.9 (2014-10-14):: + * New file names that no conflict with _Doom_’s + ** +freedoom1.wad+ is _Freedoom: Phase 1_ -- compatible with _The + Ultimate Doom_. + ** +freedoom2.wad+ is _Freedoom: Phase 2_ -- compatible with _Doom + II_ and _Final Doom_. + * _FreeDM_ and _Phase 1_ have grown out of the shadows of the + project and have seen rapid advances, largely led by Xindage, our + prominent Brazilian contributor. + * New text font from Mechadon to replace the old one in all menus, + in-game text, and status-bar HUD. + * New zombie, shotgun zombie, and assault tripod sprites by a + skilled pixel artist, raymoohawk. + * New sounds for the dark soldier by jewellds. + * More complete support for _Final Doom_ mods, adding many more + textures missing to support mods for both _TNT: Evilution_ and + _The Plutonia Experiment_, thanks to fraggle and AXDOOMER. + +0.8 (2014-01-01):: + * _Ultimate Freedoom_’s episode 4 is now the Cacoward-winning _Double Impact_. + * Many maps have been updated + * Improved sprites and sounds + * _FreeDM_ is now vanilla-compatible and has quite a few new maps. + * A BEX file is included in the IWADs, which allows compatible + source ports to replace many strings in the game, such as level + names, weapon pickups, and intermission text. + +// TODO: Older news +// +// 0.8 was around the time that summarized lists of changes were +// started, with very sparse information about older releases.