mirror of
https://github.com/freedoom/freedoom.git
synced 2025-09-02 07:25:45 -04:00
Remove Boom special colormaps.
We’re not a Boom IWAD anymore, we can get rid of these.
This commit is contained in:
parent
80cbab8c84
commit
a0e65f7fed
3 changed files with 2 additions and 75 deletions
|
@ -1,8 +1,6 @@
|
|||
PLAYPAL = ../playpal/playpal-base.lmp
|
||||
|
||||
COLORMAPS = colormap.lmp \
|
||||
bloodmap.lmp bluemap.lmp lavamap.lmp nukemap.lmp \
|
||||
fogmap.lmp mfademap.lmp
|
||||
COLORMAPS = colormap.lmp
|
||||
|
||||
all: $(COLORMAPS)
|
||||
cp $(COLORMAPS) ../
|
||||
|
@ -10,42 +8,7 @@ all: $(COLORMAPS)
|
|||
colormap.lmp: $(PLAYPAL) colormap.py
|
||||
./colormap.py $(PLAYPAL) > colormap.lmp
|
||||
|
||||
# Blue colormap applies a full blue tint. The brightness here is
|
||||
# adjusted slightly because the default is too dark.
|
||||
|
||||
bluemap.lmp: $(PLAYPAL) colormap.py
|
||||
./colormap.py --tint_color='#0000ff' --tint_pct=100 \
|
||||
--tint_bright=0.6 $(PLAYPAL) > bluemap.lmp
|
||||
|
||||
# "Fog" effect maps that darken to a color other than black:
|
||||
|
||||
fogmap.lmp: $(PLAYPAL) colormap.py
|
||||
./colormap.py --dark_color='#505050' $(PLAYPAL) > fogmap.lmp
|
||||
|
||||
mfademap.lmp: $(PLAYPAL) colormap.py
|
||||
./colormap.py --dark_color='#2b230f' $(PLAYPAL) > mfademap.lmp
|
||||
|
||||
# "Liquid" colormaps that apply a tint. With a liquid effect we also
|
||||
# usually want to use --dark_color as well, because we want to darken
|
||||
# to something like the liquid color instead of black.
|
||||
|
||||
bloodmap.lmp: $(PLAYPAL) colormap.py
|
||||
./colormap.py --tint_color='#ff0000' --dark_color='#500000' \
|
||||
--tint_pct=100 $(PLAYPAL) > bloodmap.lmp
|
||||
|
||||
# TODO: The current lava effect is just very bright orange. Before the
|
||||
# change to programatically-generated lavamap we had a better effect.
|
||||
lavamap.lmp: $(PLAYPAL) colormap.py
|
||||
./colormap.py --tint_color='#ff6000' --tint_pct=80 \
|
||||
--tint_bright=0.8 --dark_color='#ff6000' \
|
||||
$(PLAYPAL) > lavamap.lmp
|
||||
|
||||
nukemap.lmp: $(PLAYPAL) colormap.py
|
||||
./colormap.py --tint_color='#00ff00' --tint_pct=70 \
|
||||
--dark_color='#005000' $(PLAYPAL) > nukemap.lmp
|
||||
|
||||
clean:
|
||||
rm -f $(COLORMAPS)
|
||||
rm -f $(COLORMAPS) ../$(COLORMAPS)
|
||||
|
||||
.PHONY: clean
|
||||
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue