Remove Boom special colormaps.

We’re not a Boom IWAD anymore, we can get rid of these.
This commit is contained in:
Mike Swanson 2017-02-19 12:04:58 -08:00
parent 80cbab8c84
commit a0e65f7fed
3 changed files with 2 additions and 75 deletions

View file

@ -2950,31 +2950,6 @@ PORAN 64 128
PWHITE 64 128
* PWHITE 0 0
; These are actually colormaps included in the Freedoom IWADs.
; They don't need texture entries, but the colormap names are used
; on property transfer lines, to apply a colormap to a sector or
; region. This can cause source ports that aren't Boom compatible
; to bomb out with invalid texture errors.
; While technically Freedoom is only for Boom-compatible source
; ports, it's nice to be at least able to load the level, and
; having dummy texture entries for the colormaps doesn't seem to
; do any harm (I checked several source ports to check colormaps
; were still applied correctly).
WATERMAP 128 128
* WALL24_1 0 0
BLOODMAP 128 128
* WALL24_1 0 0
BLUEMAP 128 128
* WALL24_1 0 0
LAVAMAP 128 128
* WALL24_1 0 0
NUKEMAP 128 128
* WALL24_1 0 0
FOGMAP 128 128
* WALL24_1 0 0
MFADEMAP 128 128
* WALL24_1 0 0
; Sign shown on the dummy.wad level to indicate that a level hasn't
; been made for this slot yet.
DLEVSIGN 128 128