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Remove Boom special colormaps.
We’re not a Boom IWAD anymore, we can get rid of these.
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3 changed files with 2 additions and 75 deletions
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@ -2950,31 +2950,6 @@ PORAN 64 128
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PWHITE 64 128
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* PWHITE 0 0
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; These are actually colormaps included in the Freedoom IWADs.
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; They don't need texture entries, but the colormap names are used
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; on property transfer lines, to apply a colormap to a sector or
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; region. This can cause source ports that aren't Boom compatible
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; to bomb out with invalid texture errors.
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; While technically Freedoom is only for Boom-compatible source
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; ports, it's nice to be at least able to load the level, and
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; having dummy texture entries for the colormaps doesn't seem to
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; do any harm (I checked several source ports to check colormaps
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; were still applied correctly).
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WATERMAP 128 128
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* WALL24_1 0 0
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BLOODMAP 128 128
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* WALL24_1 0 0
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BLUEMAP 128 128
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* WALL24_1 0 0
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LAVAMAP 128 128
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* WALL24_1 0 0
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NUKEMAP 128 128
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* WALL24_1 0 0
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FOGMAP 128 128
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* WALL24_1 0 0
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MFADEMAP 128 128
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* WALL24_1 0 0
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; Sign shown on the dummy.wad level to indicate that a level hasn't
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; been made for this slot yet.
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DLEVSIGN 128 128
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