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levels: improve Map26. (#894)
* levels: improve Map26. Continuation of #893. * levels: fix Map26 temple and lights. The room is now symmetrical and it's the icon that's lit more than the altar behind it. The cavern now has a visible light source to explain why it's not totally dark before the outer wall drops. * map26: remove broken icon secret. The sector is too thin for the "secret" to register for the game mechanics.
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