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levels: replace all {S,W,B}FALL textures
Replace all {S,W,B}FALL textures in the levels with their animated equivalents, and remove {S,W,B}FALL from textures.cfg. The {S,W,B}FALL were leftovers from when Freedoom had the goal of being Boom-compatible instead of vanilla-compatible. Also, rebuild these levels' nodes and reject tables with ZenNode.
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