levels: replace all {S,W,B}FALL textures

Replace all {S,W,B}FALL textures in the levels with their animated
equivalents, and remove {S,W,B}FALL from textures.cfg.

The {S,W,B}FALL were leftovers from when Freedoom had the goal of
being Boom-compatible instead of vanilla-compatible.

Also, rebuild these levels' nodes and reject tables with ZenNode.
This commit is contained in:
Kevin Caccamo 2017-12-23 01:36:30 -05:00 committed by NickZ
parent 3ad60ff9c8
commit a66ba0bba5
15 changed files with 0 additions and 7 deletions

View file

@ -1517,8 +1517,6 @@ SW2STONE 128 128
#endif
BFALL 64 128
* BFALL1 0 0
BFALL1 64 128
* BFALL1 0 0
BFALL2 64 128
@ -1834,8 +1832,6 @@ WOODSKUL 64 128
* WALL40_1 0 0
* SW2_2 24 70
; Missing waterfall textures:
WFALL 64 128
* WFALL1 0 0
WFALL1 64 128
* WFALL1 0 0
WFALL2 64 128
@ -2263,9 +2259,6 @@ REDWALL1 128 128
* W15_5 64 0
SHAWN2 64 128
* AG128_1 0 0
; fraggle 23/7/2002: added static SFALL texture
SFALL 64 128
* SFALL1 0 0
SFALL1 64 128
* SFALL1 0 0
SFALL2 64 128